[INTRODUCING] Revision 6.Y

View previous topic View next topic Go down

[INTRODUCING] Revision 6.Y

Post by rabid squirrel on Tue May 28, 2013 3:58 am

https://dl.dropboxusercontent.com/u/49905412/6.y.swf

EDIT: bugs fixed : https://dl.dropboxusercontent.com/u/49905412/6y.2.swf

So shotoku and I attacked mhenr on the stream last night and managed to get some modifications to 6.X out of him. Very Happy

  • working XY snap
  • Z and X will let you zoom all the way out and all the way in to superzoom in play mode
  • Shift+Z and Shift+X in play mode allow super smooth slow zooming, in as well as out
  • grey status text in the bottom left corner of the screen tells you zoom level while you zoom (and status of XY snap, sticky color playback, and sticky slo-mo when they get changed)
  • Press B and type a number to set an exact zoom level (look at status text)
  • Press L and type a number to set an exact framerate for slo-mo level (look at status text)
  • shift+C locks color playback
  • shift+N sets the default (non-shifted) zoom level for playback at the current zoom level
  • N sets the current zoom to the default zoom level
  • Timer continues from the time the flag was placed (instead of starting at zero)
  • Shift+V automatically makes a new save marked with the linecount and current date and time (and status text verifies it)
  • Bosh always starts in the exact center of the screen when you hit play
  • Shift+M toggles sticky slow motion
  • G toggles GUI visibility
Hope y'all enjoy this tasty new version. Most of these updates are wonderful for recording purposes.

EDIT: Bugs and issues:
- 1fps slo-mo - zoom status doesn't show up while zooming
- in slow-mo at 1 or 2 fps, zooming disappears the frame you release the X or Z button, doesn't let you know your final zoom level (mildly annoying)
- shift+x (smooth zooming) in play mode in slomo - status is all "XY SNAP"
- thresholds for the Y snap are a little wonky (upper right and lower left)
- the timer starts at the time the flag was placed even when you start from the beginning (with A)


EDIT2: all bugs fixed as far as I can tell!


Last edited by rabid squirrel on Sat Jun 01, 2013 2:51 am; edited 9 times in total

_________________
Support My Art
A playlist of my best tracks
To keep up with what I'm up to in the world of Line Rider, follow me:
My Twitter | My Tumblr | My Twitch | My Facebook Page | My Instagram
(You can also follow my patreon and see all public posts completely for free)
avatar
rabid squirrel
Member

I'm the artsy guy round here

Community Pick: Braggadocio
3rd place in Tournament of Legends 4th place in Tournament of Legends

View user profile http://www.benjaminharveydesign.com/

Back to top Go down

Re: [INTRODUCING] Revision 6.Y

Post by mhenr18 on Tue May 28, 2013 4:01 am

Now that zooming is totally unrestricted within the superzoom range, the old "special" zooms are 200, 300 and 600.

In addition I built this from the same source as 6.x using the same tools, so ALL 6.x compatible tracks will work. Because 6.x and 6.y are 6.7 based (from source - I didn't decompile or anything for x and y) I'll build them in Flash 8, CS3 and CS4 as well if people request that, which should let some older tracks play.

edit: I'm not releasing versions compiled with older Flash versions immediately because I have to fire up Windows and install the right Flash version so I'll only do it if it's actually needed.


Last edited by mhenr18 on Tue May 28, 2013 4:40 am; edited 5 times in total

mhenr18
Member


View user profile http://www.mhenr18.com

Back to top Go down

Re: [INTRODUCING] Revision 6.Y

Post by Fauxfyre on Tue May 28, 2013 4:02 am

Really glad I could be a part of this Very Happy

Fauxfyre
Member

Featured Video: Blackheart

View user profile

Back to top Go down

Re: [INTRODUCING] Revision 6.Y

Post by rabid squirrel on Tue May 28, 2013 4:17 am

mhenr18 wrote:Now that zooming is totally unrestricted within the superzoom range, the old "special" zooms are 200, 300 and 600.
300 = max scroll zoom
300 = max Z zoom
200 = default play zoom
600 = max tool zoom
20 = min X zoom

_________________
Support My Art
A playlist of my best tracks
To keep up with what I'm up to in the world of Line Rider, follow me:
My Twitter | My Tumblr | My Twitch | My Facebook Page | My Instagram
(You can also follow my patreon and see all public posts completely for free)
avatar
rabid squirrel
Member

I'm the artsy guy round here

Community Pick: Braggadocio
3rd place in Tournament of Legends 4th place in Tournament of Legends

View user profile http://www.benjaminharveydesign.com/

Back to top Go down

Re: [INTRODUCING] Revision 6.Y

Post by mhenr18 on Tue May 28, 2013 4:33 am

Shift-M = Toggle sticky slow motion.

(instead of being a bug, it's properly implemented now)

Also, G = Toggle GUI visibility.

mhenr18
Member


View user profile http://www.mhenr18.com

Back to top Go down

Re: [INTRODUCING] Revision 6.Y

Post by theacp127 on Tue May 28, 2013 1:42 pm

Any chance of getting a download? I really don't like using a browser for linerider very much. This is a great build.

_________________
My Newest Line Rider Track
internal dialogue
Working on new track right now!  Very Happy
<----- I wanted to be worthy of LCC. At least hedge believed in me.
Hedgehogs4Me wrote:I can see you becoming known as one of the best riders of 2012.
avatar
theacp127
Member

1st place in best newb


View user profile

Back to top Go down

Re: [INTRODUCING] Revision 6.Y

Post by Fauxfyre on Tue May 28, 2013 2:07 pm

theacp127 wrote:Any chance of getting a download? I really don't like using a browser for linerider very much. This is a great build.
Right click the link and press save :| lrn2internet

Fauxfyre
Member

Featured Video: Blackheart

View user profile

Back to top Go down

Re: [INTRODUCING] Revision 6.Y

Post by theacp127 on Tue May 28, 2013 2:24 pm

Thanks, I didn't realize it worked like that.

_________________
My Newest Line Rider Track
internal dialogue
Working on new track right now!  Very Happy
<----- I wanted to be worthy of LCC. At least hedge believed in me.
Hedgehogs4Me wrote:I can see you becoming known as one of the best riders of 2012.
avatar
theacp127
Member

1st place in best newb


View user profile

Back to top Go down

Re: [INTRODUCING] Revision 6.Y

Post by VividRedemption on Tue May 28, 2013 3:52 pm

Should've called it 6.E, sounds like Sexy.

Back to top Go down

Re: [INTRODUCING] Revision 6.Y

Post by LineMagiX on Tue May 28, 2013 5:16 pm

I love how 6.X didn't have XY snap.

zuzl

_________________

QUOTES:

Cereal wrote:Hell yes ..since CC is being a little b*tch.

rabid squirrel wrote:it's more dumb but less stupid

Hedgehogs4Me wrote:Nigga you know what I meant.
Alright, seriously, let's stop this now before we set a bad example. xD


My super.sol download
(all of my recent tracks in one sol)
avatar
LineMagiX
Member

The ghost of LR


View user profile

Back to top Go down

Re: [INTRODUCING] Revision 6.Y

Post by theacp127 on Tue May 28, 2013 7:15 pm

~boo wrote:I love how 6.X didn't have XY snap.
That always confused me as well.

_________________
My Newest Line Rider Track
internal dialogue
Working on new track right now!  Very Happy
<----- I wanted to be worthy of LCC. At least hedge believed in me.
Hedgehogs4Me wrote:I can see you becoming known as one of the best riders of 2012.
avatar
theacp127
Member

1st place in best newb


View user profile

Back to top Go down

Re: [INTRODUCING] Revision 6.Y

Post by rabid squirrel on Tue May 28, 2013 8:17 pm

Yo mhenr if you're still around I found some bugs

- 1fps slo-mo - zoom status doesn't show up while zooming
- zooming disappears as soon as you release the X or Z button, doesn't let you know your final zoom level (mildly annoying)
- shift+x (smooth zooming) in play mode in slomo - status is all "XY SNAP"

_________________
Support My Art
A playlist of my best tracks
To keep up with what I'm up to in the world of Line Rider, follow me:
My Twitter | My Tumblr | My Twitch | My Facebook Page | My Instagram
(You can also follow my patreon and see all public posts completely for free)
avatar
rabid squirrel
Member

I'm the artsy guy round here

Community Pick: Braggadocio
3rd place in Tournament of Legends 4th place in Tournament of Legends

View user profile http://www.benjaminharveydesign.com/

Back to top Go down

Re: [INTRODUCING] Revision 6.Y

Post by Cereal on Tue May 28, 2013 8:53 pm

Apparently this didn't occur for Shotoku, but when I hold shift and scroll up on the scroll wheel, it zooms out rather than in.

_________________
Times They Are A-Changin'  

>>The Ph Series<<
EXPLOSIVO

Words of Wisdom:

OTDE wrote:Be active and we'll love you forever. Make tracks and we'll love you five-ever.

FlagCapper wrote:How is a Quirk a Quirk when it becomes more of the same?

Eric Cartman wrote:If you want to find some quality friends, you've gotta wait through all the dicks first.

avatar
Cereal
Line Rider Legend


View user profile

Back to top Go down

Re: [INTRODUCING] Revision 6.Y

Post by Fauxfyre on Tue May 28, 2013 9:21 pm

Kramwood wrote:i think the name of the swf might be cursed. Now sometimes I have trouble making y lines with the xy snap. idk if anyone else is having this issue.
I don't really have trouble, but I find the thresholds for the snap are a little wonky

Fauxfyre
Member

Featured Video: Blackheart

View user profile

Back to top Go down

Re: [INTRODUCING] Revision 6.Y

Post by SethComposerGuy on Tue May 28, 2013 10:24 pm

Timer continues from the time the flag was placed (instead of starting at zero)

I noticed that, the timer starts at the time the flag was placed even when you start from the beginning, instead of starting back at 0.

Also the skicky slow motion seems to be a bit glitchy. It seems to only work if I release 'shift' before I release 'm'. Pressing and releasing 'm' with 'shift' held doesn't work for me on this version which is what I always did on previous versions. However, when I hold shift down while I press and release m, it will go back to normal speed next time I hit play. weird.

Cereal wrote:Apparently this didn't occur for Shotoku, but when I hold shift and scroll up on the scroll wheel, it zooms out rather than in.
it works like it should for me. not sure what version of flash you're using, but I use fp 10

_________________
major solo tracks:

New rabid Squirrel challenge: archive all lr videos available before their creators deletes them. Shocked
avatar
SethComposerGuy
Line Rider Legend

4th place in Tournament of Legends

View user profile

Back to top Go down

Re: [INTRODUCING] Revision 6.Y

Post by rabid squirrel on Tue May 28, 2013 11:30 pm

Shotoku wrote:
Kramwood wrote:i think the name of the swf might be cursed. Now sometimes I have trouble making y lines with the xy snap. idk if anyone else is having this issue.
I don't really have trouble, but I find the thresholds for the snap are a little wonky
Yeah what he said

SethComposerGuy wrote:
Timer continues from the time the flag was placed (instead of starting at zero)

I noticed that, the timer starts at the time the flag was placed even when you start from the beginning, instead of starting back at 0.

Also the skicky slow motion seems to be a bit glitchy. It seems to only work if I release 'shift' before I release 'm'. Pressing and releasing 'm' with 'shift' held doesn't work for me on this version which is what I always did on previous versions. However, when I hold shift down while I press and release m, it will go back to normal speed next time I hit play. weird.
Oh thanks @ first one

second one - Shift+M (hold shift, press and release M) toggles sticky slow motion. look in the lower left and it will tell you if it's turning sticky slomo on or off (sticky = press Y and it stays slomo). Pressing M normally makes slomo itself turn on/off. Works just fine for me none of the issues you described

Cereal - scroll zooming is "backwards" from Lion/Mountain Lion

added list of issues/bugs to OP

_________________
Support My Art
A playlist of my best tracks
To keep up with what I'm up to in the world of Line Rider, follow me:
My Twitter | My Tumblr | My Twitch | My Facebook Page | My Instagram
(You can also follow my patreon and see all public posts completely for free)
avatar
rabid squirrel
Member

I'm the artsy guy round here

Community Pick: Braggadocio
3rd place in Tournament of Legends 4th place in Tournament of Legends

View user profile http://www.benjaminharveydesign.com/

Back to top Go down

Re: [INTRODUCING] Revision 6.Y

Post by SethComposerGuy on Wed May 29, 2013 12:11 am

second one - Shift+M (hold shift, press and release M) toggles sticky slow motion. look in the lower left and it will tell you if it's turning sticky slomo on or off (sticky = press Y and it stays slomo). Pressing M normally makes slomo itself turn on/off. Works just fine for me none of the issues you described

ok, I think I understand what it's supposed to do now. I thought turning on the sticky slow mo to on would make bosh start in slow motion right away by default (possible change?), and sticky off he would start in normal speed by default. I didn't realize it was set up so that you would have to press 'm' again after you press play while the sticky was on in order to make bosh start in slow mo after that.

_________________
major solo tracks:

New rabid Squirrel challenge: archive all lr videos available before their creators deletes them. Shocked
avatar
SethComposerGuy
Line Rider Legend

4th place in Tournament of Legends

View user profile

Back to top Go down

Re: [INTRODUCING] Revision 6.Y

Post by mhenr18 on Fri May 31, 2013 1:57 pm

Fixed all of the bugs, shotoku confirmed them as fixed in stream.

https://dl.dropboxusercontent.com/u/49905412/6y.1.swf

mhenr18
Member


View user profile http://www.mhenr18.com

Back to top Go down

Re: [INTRODUCING] Revision 6.Y

Post by rabid squirrel on Sat Jun 01, 2013 1:31 am

^ awesome I can't find anything wrong with it

_________________
Support My Art
A playlist of my best tracks
To keep up with what I'm up to in the world of Line Rider, follow me:
My Twitter | My Tumblr | My Twitch | My Facebook Page | My Instagram
(You can also follow my patreon and see all public posts completely for free)
avatar
rabid squirrel
Member

I'm the artsy guy round here

Community Pick: Braggadocio
3rd place in Tournament of Legends 4th place in Tournament of Legends

View user profile http://www.benjaminharveydesign.com/

Back to top Go down

Re: [INTRODUCING] Revision 6.Y

Post by mhenr18 on Sat Jun 01, 2013 2:48 am

AC did, you couldn't type G in the save panel without hiding the UI. Fixed that up.

https://dl.dropboxusercontent.com/u/49905412/6y.2.swf

mhenr18
Member


View user profile http://www.mhenr18.com

Back to top Go down

Re: [INTRODUCING] Revision 6.Y

Post by CamQuartr on Sat Jun 01, 2013 12:05 pm

Here's something I came across
https://www.dropbox.com/s/fl9llmn9r3ht9ui/Screen%20Recording%2021.mov

Left is 6.x right is 6.y.2
When I scroll to zoom in/out on 6.y.2 (or 1) it flickers/bugs out a lot. More zoomed in, worse it gets. Not sure if its my mouse settings (I use a magic mouse) but I don't get the same problem on 6.x or any other revision of LR.

_________________
Need a recording? Send me a PM and I'd be willing to do it Smile

CamQuartr
Member


View user profile

Back to top Go down

Re: [INTRODUCING] Revision 6.Y

Post by Pawel3 on Sat Jun 01, 2013 5:44 pm

I would loe to see sticky snap toggle here

_________________
avatar
Pawel3
Member


View user profile

Back to top Go down

Re: [INTRODUCING] Revision 6.Y

Post by theacp127 on Sat Jun 01, 2013 7:01 pm

CamQuartr wrote:I use a magic mouse
This is kinda besides the point, but how can you use the magic mouse on Line Rider? I used to use it for a week or two, but it acts weird in games since there is no scroll wheel.

_________________
My Newest Line Rider Track
internal dialogue
Working on new track right now!  Very Happy
<----- I wanted to be worthy of LCC. At least hedge believed in me.
Hedgehogs4Me wrote:I can see you becoming known as one of the best riders of 2012.
avatar
theacp127
Member

1st place in best newb


View user profile

Back to top Go down

Re: [INTRODUCING] Revision 6.Y

Post by CamQuartr on Sat Jun 01, 2013 11:47 pm

Because I've never owned/used any other mouse. Before my iMac i had a laptop and never had a mouse with it. So i'm completely used to it.

_________________
Need a recording? Send me a PM and I'd be willing to do it Smile

CamQuartr
Member


View user profile

Back to top Go down

Re: [INTRODUCING] Revision 6.Y

Post by rabid squirrel on Sun Jun 02, 2013 10:42 am

CamQuartr wrote:Here's something I came across
https://www.dropbox.com/s/fl9llmn9r3ht9ui/Screen%20Recording%2021.mov

Left is 6.x right is 6.y.2
When I scroll to zoom in/out on 6.y.2 (or 1) it flickers/bugs out a lot. More zoomed in, worse it gets. Not sure if its my mouse settings (I use a magic mouse) but I don't get the same problem on 6.x or any other revision of LR.
same thing happes to me. weird. surprised I never noticed that before

_________________
Support My Art
A playlist of my best tracks
To keep up with what I'm up to in the world of Line Rider, follow me:
My Twitter | My Tumblr | My Twitch | My Facebook Page | My Instagram
(You can also follow my patreon and see all public posts completely for free)
avatar
rabid squirrel
Member

I'm the artsy guy round here

Community Pick: Braggadocio
3rd place in Tournament of Legends 4th place in Tournament of Legends

View user profile http://www.benjaminharveydesign.com/

Back to top Go down

Re: [INTRODUCING] Revision 6.Y

Post by Sponsored content


Sponsored content


Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum