Linerider: Surrender

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Re: Linerider: Surrender

Post by Stallie on Sat May 11, 2013 2:58 am

efrazable wrote:I liked it, but there really weren't any "wow" moments that interested me.

Please don't respond to this in a month.

I'm glad to here that and yeah it's a couple days after I first posted this.

Kramwood wrote:lights, trees, ACTION!

anyway reminded me of perclusion

Yeah that's pretty much what me and crash where going for.

Rafael wrote:I hate to be harsh, but even though this track showed some skill, it felt like it was made without any inspiration... I'm sorry man. Not a fan of it.

The only inspiration was perculsion other than that we just made this for fun.

theacp127 wrote:It was a bit repetitive. It seemed to have the same thing for the whole track. It was good, but had no variety.

We didn't plan on switching the style but thanks.

roflmaoqwerty wrote:The tail integration thing at 0:38 or so was nice, but other than that, I really was underwhelmed by the whole thing. Some of the flatsledding seemed almost lazy at times, and the integration and barrel rolls got extremely repetitive. The manuals themselves were alright, I just wasn't a fan of the way in which they were synthesised.

Um thanks for noticing that first and really like I said this was for fun.

Chuggers wrote:I actually like it a lot

Too many manual switches near the beginning though, kinda got a little repetative

Make more like this!

I got carried away there in the beginning lol, but yeah we may or I may. :P

Votale wrote:The dubstep made me flaccid.

I'm glad you thought so, chui was the one who recommended the song.

kevansevans wrote:The skill was there, but nothing spectacular.

Right, pretty much.

Opal Rider wrote:Probably the biggest thing that got me was the expectation. Stone me for saying it, but I feel like choosing a different song may have helped out in this regard. I honestly feel like it built up to something more than what was given, when it should've been all flowy and stuff, just like the track.

Well I couldn't really find much for songs at the time and chui was streaming and I asked him for a song and he recommended this so take it or gtfo. Lol anyways well um thanks.

Wolf_Spirit wrote:
efrazable wrote:I liked it, but there really weren't any "wow" moments that interested me.

Please don't respond to this in a month.

Rafael wrote:I hate to be harsh, but even though this track showed some skill, it felt like it was made without any inspiration... I'm sorry man. Not a fan of it.

kevansevans wrote:The skill was there, but nothing spectacular.

Okay, now how would any of these comments help ANYONE become a better track maker?

You didn't like the track? Okay, people can have their opinions about tracks. But please, at least give constructive criticism. Or even go as far as finding something you liked about the track.

I mean, if you released a track, how would you like it if people were only finding things they didn't like about it? It's the compliments that motivate people to make more tracks.

Alright this is the last frackin time I'm going to say this, ME AND CRASH MADE THIS, IT WAS FOR FUN, NOTHING BIG OR SERIOUS JUST FOR FUN. :|

Rafael wrote:Some people like your and some don't. That's how it goes with every track. Your goal shouldn't be making a track everybody likes anyway.
What kind of criticism is there to give? I explained my opinion, and I can't do more.

And that was pretty much are plan just to make something for fun.

Wolf_Spirit wrote:
Rafael wrote:Some people like your and some don't. That's how it goes with every track. Your goal shouldn't be making a track everybody likes anyway.
What kind of criticism is there to give? I explained my opinion, and I can't do more.
Of course you shouldn't try make a track everyone likes. The point is that your comments shoul be more than "Don't like it, 'nuff said.", even if you don't like it, you should try explain why and what they can do to improve and not make the whole comment negitive.
Also: http://iridethelines.forumotion.com/t4486-how-to-give-criticism

D:

Sssschiller wrote:That was not the Stallie style I expected! You tried something new with that integration and highspeed stuff and I like that Wink
I think you should work a little bit on the strenght and pressure in your curves Smile
What I didn't like was the song Very Happy kinda boring

Dude me and crash made this, I didn't just make this by myself it would be wasteful if I did. Stern but Fair

Rafael wrote:
Wolf_Spirit wrote:
Rafael wrote:Some people like your and some don't. That's how it goes with every track. Your goal shouldn't be making a track everybody likes anyway.
What kind of criticism is there to give? I explained my opinion, and I can't do more.
Of course you shouldn't try make a track everyone likes. The point is that your comments shoul be more than "Don't like it, 'nuff said.", even if you don't like it, you should try explain why and what they can do to improve and not make the whole comment negitive.
Also: http://iridethelines.forumotion.com/t4486-how-to-give-criticism
You don't get it Wolf. How am I supposed to teach someone how to be inspired when making a track? I can't elaborate it any more than I did.

:|

Shotoku wrote:Okay, I'm not going to lie, I actually avoided watching this yesterday because you were annoying me a bit.

However, now that I've watched it I'm glad I have Smile I don't know why people aren't the least bit entertained by this. I can agree that there weren't many moments that particularly stood out, but the thing as a whole was very cohesive and never got boring. You did a great job with keeping up the speed and the flow throughout, altogether a nice track Stallie!

Also Rafael, I don't see where you're getting "not inspired" from when there was clearly a lot of inspiration from your tracks. :|

And Crash don't forget crash you beach. :|


kevansevans wrote:
Shotoku wrote:Also Rafael, I don't see where you're getting "not inspired" from when there was clearly a lot of inspiration from your tracks. :|

I'm with Rafael on this, the track seems bland. To me, it was made just because. Sure, there was 'effort' put into it, yet it seems there was no soul. I imagine the conversations going like this:

Stallie: Make a manual.

Crash: Okay.

C: Done, your turn. A barrel roll would be nice.

S: Okay.

S: Done, your turn.

And on and on through the entire collaboration.

This image here sums it up this track the best, I guess.



Spoiler:
Also, my opinion, yada yada, shut the fuck up it's what I think, etcetera etcetera :|

Dude that's is pretty much how it all started and it was just for fun.

Sssschiller wrote:I don't get it. How can you guys even see that somebody was inspired or not? Have you a third eye that can see inspiration? When I'm inspired by Closeddoor and do manuals, can you see that I was inspired? Or do you say "uh, manuals, no inspiration, boring"?
Maybe you are talking about creativity, but how can you be creative in a game, where every trick has be done 1000 times before?

I won't say something about that Kevanpost because it's total bullshit imo (yeah, my opinion, uuh)

Umm ok


Wizzy wrote:
Sssschiller wrote:I won't say something about that Kevanpost because it's total bullshit imo (yeah, my opinion, uuh)
^

I feel obliged to give a little cnc. So hopefully this helps:
Anyway. It reminded me a lot of preclusion, that was my first thought I had while watching this. There were a few interesting twists and turns here and there but overall the integration work wasn't very.. smooth I guess. You should (as everyone said already) also try to have more variety, although there was a couple flings and cool fakie work you definitely want to try switching it up here and there to make it more unpredictable and fun. I think the reason tracks like Tapeworm and Preclusion worked because of their integration was because they were a new concept and even though they were a very one sided style of track making their integration was more.. gosh how do I even word this. Flowy I want to say. Try being more unpredictable with how Bosh twists and turns and don't forget pressure, balance, etc. It's okay to throw in a long manual every once in a while as a 'break' or try some granuals or upside down work OR try even throwing in more airtime. Those are just some simple ideas. Or you could do more flings.

I watched it again and I noticed one more thing (this stuck out to me first and I forgot to mention it), the integration at the beginning is really awkward. They seem way too close together like in one string of integration you have too many switching going on between nose and tail and it doesn't look like manuals, but more like flatsledding or noobriding. Definitely don't make such small integrations when going at a faster pace, it looks awkward.

Honestly it wasn't a bad track, it just lacked a few things as mentioned above. I hope this helps and I think you deserve it since nobody was really giving any and this track is inspired by one of my own so I figured... Why not Hehe Good luck guys

Well I'm glad that our track reminded you of some other tracks and thanks.

roflmaoqwerty wrote:Going to analyse my initial review here before anyone starts flaming me
roflmaoqwerty wrote:The tail integration thing at 0:38 or so was nice,
Honest, sincere compliment. Some parts were actually pretty darn good in my opinion, at least technically.
roflmaoqwerty wrote:but other than that, I really was underwhelmed by the whole thing.
Offering my honest opinion. I admit, I wasn't a big fan, and I'd rather tell it straight up than sugarcoat it, since that doesn't help anyone. Before you get angry, listen, I back it up.
roflmaoqwerty wrote:Some of the flatsledding seemed almost lazy at times, and the integration and barrel rolls got extremely repetitive.
Again, telling it like it is. I'm certainly not saying that I don't do this myself; I admit that I make the same mistakes. It's my legitimate interest that you improve this stuff, I really do want everyone to be the best trackmaker they can be, and sometimes it's necessary to learn the hard way. I'll willingly take flak on my tracks if people dislike them; it's how I know what to do, or rather what not to do, next time around.
roflmaoqwerty wrote:The manuals themselves were alright, I just wasn't a fan of the way in which they were synthesised.
...and here's a conclusion. The track was not half bad technically, it was just a certain je ne sais quoi about the track that made it less impressive than it could have been. It's like taking chocolate cake, pizza, and hamburgers and blending them together: the individual components (tricks) are nice, but the way they were put together just wasn't really all that astonishing to me.

Take all this as you will. If you'd like me to expand on any criticisms or comments, I'd gladly do so for your benefit. Just PLEASE don't misconstrue this as blatant flaming; besides, it most certainly wasn't all that bad. I've seen and made a lot worse. A commendable effort, just unfortunately not quite what I was anticipating, if that makes sense.

I think you summed it up, no need to get hasty.

Rafael wrote:
Sssschiller wrote:I don't get it. How can you guys even see that somebody was inspired or not? Have you a third eye that can see inspiration? When I'm inspired by Closeddoor and do manuals, can you see that I was inspired? Or do you say "uh, manuals, no inspiration, boring"?
Maybe you are talking about creativity, but how can you be creative in a game, where every trick has be done 1000 times before?

I won't say something about that Kevanpost because it's total bullshit imo (yeah, my opinion, uuh)
It's the feeling I get when watching the track. It's up to Stallie to decide whether that feeling is based on truth or not. Kevan's opinion isn't based on nothing. He wouldn't agree with me if he didn't have the same feeling as me.
Then again, it's not a bad thing that people don't like a track. It's way better than people being indifferent about your track. My criticism was directed at this particular track and not at Stallie's style or whatever.

Pretty much everything you said is true and crash was in here too.

Sssschiller wrote:So when you talk about inspiration you mean the feeling you get watching a track? Sounds strange to me but ok...

Also I never said that not liking a track or criticism is a bad thing.

Umm alright...

Rafael wrote:I saw the track and it felt to me that Stallie didn't have any "yeah, this is the kind of track I want to create" feel or something like that.

I think you mean stallie and crash didn't have any yeah and really this was just for fun.

Darkness wrote:Lol you guys are all so silly. Caught up in your own opinions. Anyway, I thought it was a nice track. I enjoyed watching it, but I think the music choice was a little off.

Thanks

TCR wrote:I'm actually dissapointed that nothing happened when the drop kicked in on the song. But the track was somewhat enjoyable, I like a manual track once in a while Smile

Ok, thanks I guess.

Kramwood wrote:holy maccarole.

:|

TeamBlast wrote:I was mildly surprised by the skill stallie has. :|

It was fairly repetitive, and really, it wasn't that bad otherwise, fairly enjoyed it.

Stallie and Crash god frackin dammit you damn sons of a beachs why can't you butt cheeks read the damn description god dammit!
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Re: Linerider: Surrender

Post by Summoning on Sat May 11, 2013 3:06 am

Why did you bump your track a month later

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Re: Linerider: Surrender

Post by [senpai] kevans on Sat May 11, 2013 9:56 am

Man, and people say my dianostics are bullshit, but here is they guy himself confirming what I saw. Not once had they ever been wrong.
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Re: Linerider: Surrender

Post by Fauxfyre on Sat May 11, 2013 10:56 am

1) Crash doesn't come around often, if at all, so it would seem kind of pointless to give him advice in a review.

2) No need to call us beaches just because we all agree with point #1

3) I hate how you accept all the negative criticizm but go :| or Angry when people give you praise.

4) Stop bumping your tracks. It ruins your reputation even more when you reply to comments after a month or more, long after people stopped caring about your track, if they ever cared about the discussion in the first place.

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Re: Linerider: Surrender

Post by Rafael on Sat May 11, 2013 10:59 am

efrazable wrote:I liked it, but there really weren't any "wow" moments that interested me.

Please don't respond to this in a month.
HE CALLED IT
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Re: Linerider: Surrender

Post by Fauxfyre on Sat May 11, 2013 11:22 am

Rafael wrote:
Spoiler:
efrazable wrote:I liked it, but there really weren't any "wow" moments that interested me.

Please don't respond to this in a month.
HE CALLED IT
No Raf, he didn't.

Stallie wrote:
Spoiler:
efrazable wrote:I liked it, but there really weren't any "wow" moments that interested me.

Please don't respond to this in a month.

I'm glad to here that and yeah it's a couple days after I first posted this.
It is clearly only a couple days since the track was posted

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Re: Linerider: Surrender

Post by Stallie on Sat May 11, 2013 11:36 am

You guys need to chill, just because I bump a track a month later doesn't mean its the end of the world. I'm also aware of crash not being on anymore but that doesn't mean he won't show up again, and shotoku you changed my post, why? :|
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Re: Linerider: Surrender

Post by Fauxfyre on Sat May 11, 2013 11:44 am

Stallie wrote:You guys need to chill, just because I bump a track a month later doesn't mean its the end of the world. I'm also aware of crash not being on anymore but that doesn't mean he won't show up again, and shotoku you changed my post, why? :|
I did not change a single fucking word of your post Stallie, don't go accusing me of making you look like an idiot. If I had changed it it would say so at the bottom like it always does when someone edits a post, but clearly, you typed that whole thing yourself, whether you are proud of it or not.

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Re: Linerider: Surrender

Post by Stallie on Sat May 11, 2013 11:48 am

Shotoku wrote:
Stallie wrote:You guys need to chill, just because I bump a track a month later doesn't mean its the end of the world. I'm also aware of crash not being on anymore but that doesn't mean he won't show up again, and shotoku you changed my post, why? :|
I did not change a single fucking word of your post Stallie, don't go accusing me of making you look like an idiot. If I had changed it it would say so at the bottom like it always does when someone edits a post, but clearly, you typed that whole thing yourself, whether you are proud of it or not.

Well why didn't it say it for efraz because I'm pretty sure that last part he posted was just not too long ago because I never remember reading that part.
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Re: Linerider: Surrender

Post by [senpai] kevans on Sat May 11, 2013 11:53 am

Jesus Christ Stallie, when do you get off? I swear, we can tell you anything, anything, and you never believe us. We can tell you the sky in blue, and you would tell us we're wrong becuase you got the idea that it was orange. It would literally say "last edited by Shotku" underneath your post, what part of that do you not understand stallie? And don't you dare give me a smartass answer, no one likes to put up with your bull shit. I swear, this stuff happens every single time we try to correct you.
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Re: Linerider: Surrender

Post by Stallie on Sat May 11, 2013 11:55 am

kevansevans wrote:Jesus Christ Stallie, when do you get off? I swear, we can tell you anything, anything, and you never believe us. We can tell you the sky in blue, and you would tell us we're wrong becuase you got the idea that it was orange. It would literally say "last edited by Shotku" underneath your post, what part of that do you not understand stallie? And don't you dare give me a smartass answer, no one likes to put up with your bull shit. I swear, this stuff happens every single time we try to correct you.

Well um actually I'm not first of all I can't see the blue sky because its cloudy outside and yeah I see your point.
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Re: Linerider: Surrender

Post by Rafael on Sat May 11, 2013 12:08 pm

Shotoku wrote:
Rafael wrote:
Spoiler:
efrazable wrote:I liked it, but there really weren't any "wow" moments that interested me.

Please don't respond to this in a month.
HE CALLED IT
No Raf, he didn't.
He did. Sort of.
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Re: Linerider: Surrender

Post by Fauxfyre on Sat May 11, 2013 12:10 pm

@Raf
Shotoku wrote:
Rafael wrote:
Spoiler:
efrazable wrote:I liked it, but there really weren't any "wow" moments that interested me.

Please don't respond to this in a month.
HE CALLED IT
No Raf, he didn't.

Stallie wrote:
Spoiler:
efrazable wrote:I liked it, but there really weren't any "wow" moments that interested me.

Please don't respond to this in a month.

I'm glad to here that and yeah it's a couple days after I first posted this.
It is clearly only a couple days since the track was posted
Sarcasm level > 9000

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Re: Linerider: Surrender

Post by Rafael on Sat May 11, 2013 12:11 pm

Oh lol now I understand your post xD
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Re: Linerider: Surrender

Post by Chuggers on Sat May 11, 2013 12:16 pm

stop fighting

cool track
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Re: Linerider: Surrender

Post by Stallie on Sat May 11, 2013 12:19 pm

Oh now I remember what I meant by that, I was saying that I post this a month ago and Its been a few days since the actually thread went up on the ninth. Sorry I posted all of this at 2:00 in the morning and I barely remember some of the stuff I said.
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Re: Linerider: Surrender

Post by roflmaoqwerty on Sat May 11, 2013 3:56 pm

First drunk Inu, then drunk New Year's Kramwood, and now 2AM Stallie?
Someone needs to put an anti-bad-time-to-post filter on this forum.

I don't want to backseat mod or anything but honestly, I think a lock on this thread would be quite prudent.

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Re: Linerider: Surrender

Post by shammies on Sat May 11, 2013 6:42 pm

INB4LOCK
I want in :|

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Re: Linerider: Surrender

Post by Opal Rider on Sat May 11, 2013 6:59 pm

Stallie is best troll. Gud job.

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Re: Linerider: Surrender

Post by Fauxfyre on Sat May 11, 2013 8:20 pm

This thread was off topic a month ago, now it is dumb and off topic.

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