Linerider: Reduce
+4
Opal Rider
Fauxfyre
efrazable
Stallie
8 posters
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Linerider: Reduce
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Last edited by Stallie on Sun Mar 03, 2013 3:31 am; edited 1 time in total
Stallie- Member
Re: Linerider: Reduce
I like the flow and style of the track it goes pretty well with the sync of the track. The density was dense but not too dense but overall it was a really nice track.
Re: Linerider: Reduce
It was good, but some of the tricks, particularly the manuals, been able to hold a specific trick for longer without panning out into a barrel roll or evolving fling almost every time
Fauxfyre- Member
-
Re: Linerider: Reduce
Oho, look who used green lines!
Okay, got that out of my system. That flanual to integration at :14 was sex. Awesome stuff there.
Okay, got that out of my system. That flanual to integration at :14 was sex. Awesome stuff there.
Opal Rider- Moderator
- Aestetikally appealing
Re: Linerider: Reduce
/inb4 crisp barrel rolls complaint
This was pretty sweet. The integration was awesome, and the whole track felt nice and flowy.
Also, dat dnb
This was pretty sweet. The integration was awesome, and the whole track felt nice and flowy.
Also, dat dnb
Re: Linerider: Reduce
efrazable wrote:I like the flow and style of the track it goes pretty well with the sync of the track. The density was dense but not too dense but overall it was a really nice track.
I lol'd..
Lankher- Member
Re: Linerider: Reduce
I liked how you used simple flings and manuals but still gave the impression of a more complex track with it's flow and trick use.
theacp127- Member
- trying real hard
Re: Linerider: Reduce
efrazable wrote:I like the flow and style of the track it goes pretty well with the sync of the track. The density was dense but not too dense but overall it was a really nice track.
Thank you for your words of wisdom.
Shotoku wrote:It was good, but some of the tricks, particularly the manuals, been able to hold a specific trick for longer without panning out into a barrel roll or evolving fling almost every time
Not all tracks have to pan on to another track every 2-3 frames I mean you need some long manuals or flings, that's what makes the track interesting. Other than that thanks for replying
Opal Rider wrote:Oho, look who used green lines!
Okay, got that out of my system. That flanual to integration at :14 was sex. Awesome stuff there.
Yes there are some green lines, I tried not to but I did and thanks for replying.
Kramwood wrote:^ this.
Also I love your evolving flings.
Thanks bro and congratz on LRL.
roflmaoqwerty wrote:/inb4 crisp barrel rolls complaint
This was pretty sweet. The integration was awesome, and the whole track felt nice and flowy.
Also, dat dnb
Yeah I tried to do a long barrel but it somewhat worked but it wasn't too great. Other than that thanks for replying.
Lankher wrote:efrazable wrote:I like the flow and style of the track it goes pretty well with the sync of the track. The density was dense but not too dense but overall it was a really nice track.
I lol'd..
Alright...
theacp127 wrote:I liked how you used simple flings and manuals but still gave the impression of a more complex track with it's flow and trick use.
Yes it sure did and thanks.
crash2burn wrote:not bad. i liek
Thank you, I'm glad you liked it.
Stallie- Member
Re: Linerider: Reduce
I think you reversed what I was trying to say...Stallie wrote:Shotoku wrote:It was good, but some of the tricks, particularly the manuals, been able to hold a specific trick for longer without panning out into a barrel roll or evolving fling almost every time
Not all tracks have to pan on to another track every 2-3 frames I mean you need some long manuals or flings, that's what makes the track interesting. Other than that thanks for replying
Fauxfyre- Member
-
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