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Linerider: Reduce

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Opal Rider
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Stallie
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Post by Stallie Sat Feb 02, 2013 11:24 pm

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Last edited by Stallie on Sun Mar 03, 2013 3:31 am; edited 1 time in total
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Post by efrazable Sat Feb 02, 2013 11:29 pm

I like the flow and style of the track it goes pretty well with the sync of the track. The density was dense but not too dense but overall it was a really nice track. Very Happy
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Post by Fauxfyre Sat Feb 02, 2013 11:36 pm

It was good, but some of the tricks, particularly the manuals, been able to hold a specific trick for longer without panning out into a barrel roll or evolving fling almost every time

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Post by Opal Rider Sun Feb 03, 2013 12:31 am

Oho, look who used green lines! xD

Okay, got that out of my system. That flanual to integration at :14 was sex. Awesome stuff there.
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Post by roflmaoqwerty Sun Feb 03, 2013 8:52 am

/inb4 crisp barrel rolls complaint

This was pretty sweet. The integration was awesome, and the whole track felt nice and flowy.

Also, dat dnb Inverted Onoz
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Post by Lankher Sun Feb 03, 2013 11:32 am

efrazable wrote:I like the flow and style of the track it goes pretty well with the sync of the track. The density was dense but not too dense but overall it was a really nice track. Very Happy


I lol'd..
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Post by theacp127 Tue Feb 05, 2013 12:48 am

I liked how you used simple flings and manuals but still gave the impression of a more complex track with it's flow and trick use.
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trying real hard


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Post by crash2burn Wed Feb 06, 2013 1:20 am

not bad. i liek
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Post by Stallie Sat Mar 02, 2013 7:41 pm

efrazable wrote:I like the flow and style of the track it goes pretty well with the sync of the track. The density was dense but not too dense but overall it was a really nice track. Very Happy

Thank you for your words of wisdom.

Shotoku wrote:It was good, but some of the tricks, particularly the manuals, been able to hold a specific trick for longer without panning out into a barrel roll or evolving fling almost every time

Not all tracks have to pan on to another track every 2-3 frames I mean you need some long manuals or flings, that's what makes the track interesting. Other than that thanks for replying

Opal Rider wrote:Oho, look who used green lines! xD

Okay, got that out of my system. That flanual to integration at :14 was sex. Awesome stuff there.

Yes there are some green lines, I tried not to but I did and thanks for replying.

Kramwood wrote:^ this.

Also I love your evolving flings.

Thanks bro and congratz on LRL.

roflmaoqwerty wrote:/inb4 crisp barrel rolls complaint

This was pretty sweet. The integration was awesome, and the whole track felt nice and flowy.

Also, dat dnb Inverted Onoz

Yeah I tried to do a long barrel but it somewhat worked but it wasn't too great. Other than that thanks for replying.

Lankher wrote:
efrazable wrote:I like the flow and style of the track it goes pretty well with the sync of the track. The density was dense but not too dense but overall it was a really nice track. Very Happy


I lol'd..

Alright...

theacp127 wrote:I liked how you used simple flings and manuals but still gave the impression of a more complex track with it's flow and trick use.

Yes it sure did and thanks.

crash2burn wrote:not bad. i liek

Thank you, I'm glad you liked it.
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Post by efrazable Sat Mar 02, 2013 7:49 pm

No no, thank you.
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Post by Fauxfyre Sat Mar 02, 2013 10:51 pm

Stallie wrote:
Shotoku wrote:It was good, but some of the tricks, particularly the manuals, been able to hold a specific trick for longer without panning out into a barrel roll or evolving fling almost every time

Not all tracks have to pan on to another track every 2-3 frames I mean you need some long manuals or flings, that's what makes the track interesting. Other than that thanks for replying
I think you reversed what I was trying to say...

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