Line Rider v3.4 Update

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Re: Line Rider v3.4 Update

Post by TheRevTastic on Tue Oct 23, 2012 1:48 pm

To be honest, the only thing I want from an LR version atm is one that uses more of your GPU, RAM, and CPU so that computers that can run Skyrim/Battlefield 3/other games on Ultra settings can run a scened track with 50k lines without lagging :|.

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Re: Line Rider v3.4 Update

Post by [senpai] kevans on Tue Oct 23, 2012 2:09 pm

@TheRevTastic wrote:To be honest, the only thing I want from an LR version atm is one that uses more of your GPU, RAM, and CPU so that computers that can run Skyrim/Battlefield 3/other games on Ultra settings can run a scened track with 50k lines without lagging :|.

Does this help?



That's only one lag reduction trick I've applied. But since it's flash, I doubt we'll get side by side with skyrim playing at 40 fps with 50k lines.

http://www.macromedia.com/support/documentation/en/flashplayer/help/help01.html
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Re: Line Rider v3.4 Update

Post by Helios Pavonine on Tue Oct 23, 2012 2:10 pm

What Rev said.

Also I really hope that you're going to implement Cereal's crosshair idea. Ideal for a very precise quirker such as myself.

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Re: Line Rider v3.4 Update

Post by [senpai] kevans on Tue Oct 23, 2012 2:18 pm

@Rev and Helios. This version utilizes the ram a lot better. Fsk had it set to where only the editor's lines would be cached inside the ram. Well, I should say the movie clip of "world" was cached (world movie clip allows it to be dragged), and not the lines itself. So now, for every instance there is a line, be it the line you get when you click and drag, or the string on bosh, it's cached.

as for that crosshair thing:

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Re: Line Rider v3.4 Update

Post by TheRevTastic on Tue Oct 23, 2012 2:33 pm

Do you have a download link so that I can test out that hardware acceleration feature you added?

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Re: Line Rider v3.4 Update

Post by [senpai] kevans on Tue Oct 23, 2012 2:42 pm

I'll consider it. I'm not just going to through out my betas because someone asked at this point.
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Re: Line Rider v3.4 Update

Post by TheRevTastic on Tue Oct 23, 2012 2:43 pm

kevansevans wrote:I'll consider it. I'm not just going to through out my betas because someone asked at this point.

I wasn't planning on you to do that lol. I just want to test out that feature on a large track to see how it does.

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Re: Line Rider v3.4 Update

Post by [senpai] kevans on Tue Oct 23, 2012 2:53 pm

I can give you a 6.7 with that turned on
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Re: Line Rider v3.4 Update

Post by Guest on Tue Oct 23, 2012 3:30 pm

Yay kevans. Can't wait to get this so I don't have to air a recording for every five seconds of track on multiverse just to see if it looks good xD ( I'm already at 3000 lines lol)

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Re: Line Rider v3.4 Update

Post by TheRevTastic on Tue Oct 23, 2012 5:11 pm

kevansevans wrote:I can give you a 6.7 with that turned on

That would be fine/wonderful Smile.

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Re: Line Rider v3.4 Update

Post by Kohuda on Tue Oct 23, 2012 5:25 pm

kevansevans wrote:@Rev and Helios. This version utilizes the ram a lot better. Fsk had it set to where only the editor's lines would be cached inside the ram. Well, I should say the movie clip of "world" was cached (world movie clip allows it to be dragged), and not the lines itself. So now, for every instance there is a line, be it the line you get when you click and drag, or the string on bosh, it's cached.

as for that crosshair thing:


Oh my god.

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Re: Line Rider v3.4 Update

Post by [senpai] kevans on Tue Oct 23, 2012 5:46 pm

Kohuded wrote:Oh my god.

Is this a good thing?
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Re: Line Rider v3.4 Update

Post by Chuggers on Tue Oct 23, 2012 6:08 pm

kevansevans wrote:
Kohuded wrote:Oh my god.

Is this a good thing?

I hope so because I cant wait for that crosshair
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Re: Line Rider v3.4 Update

Post by Kohuda on Tue Oct 23, 2012 6:38 pm

@Chuggers wrote:
kevansevans wrote:
Kohuded wrote:Oh my god.

Is this a good thing?

I hope so because I cant wait for that crosshair


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Re: Line Rider v3.4 Update

Post by Kohuda on Tue Oct 23, 2012 6:50 pm

Seriously though, it's a change i've been waiting for for a while.

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Re: Line Rider v3.4 Update

Post by [senpai] kevans on Sat Oct 27, 2012 12:38 am

BREAKING NEWS!

The betas have been sent out. 8D
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Re: Line Rider v3.4 Update

Post by efrazable on Sat Oct 27, 2012 1:07 am

Fast load is, like, comparing a cat to a cheetah fast. Bare tracks load instantly, and 4,000 lines in a split load in less than 3 seconds. Inverted Onoz

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Re: Line Rider v3.4 Update

Post by Guest on Sun Oct 28, 2012 10:58 am

on my windows it runs at half speed, but on my mac os it runs perfectly Suspicious

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Re: Line Rider v3.4 Update

Post by Kohuda on Sun Oct 28, 2012 11:14 am

Kramwood wrote:on my windows it runs at half speed, but on my mac os it runs perfectly Suspicious

Kevans favors the macs.

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Re: Line Rider v3.4 Update

Post by Fauxfyre on Sun Oct 28, 2012 12:26 pm

Kramwood wrote:on my windows it runs at half speed, but on my mac os it runs perfectly Suspicious
I tried telling him that it was 7-10fps slower than 3.3 but he didn't believe me

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Re: Line Rider v3.4 Update

Post by [senpai] kevans on Sun Oct 28, 2012 12:45 pm

Shotoku wrote:
Kramwood wrote:on my windows it runs at half speed, but on my mac os it runs perfectly Suspicious
I tried telling him that it was 7-10fps slower than 3.3 but he didn't believe me

I didn't say I didn't believe you,I said I was pulling the exact opposite.
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Re: Line Rider v3.4 Update

Post by crash2burn on Sun Oct 28, 2012 12:47 pm

yay macs! 8D

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