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(mhenr's final 6.x revision) Version 2011-06-17

+7
Cereal
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Post by mhenr18 Sat Jun 16, 2012 11:48 am

Did this a few weeks ago as a bit of an experiment. Uni kinda made me forget to release it.
I'm back to working on Unleashed now, but I figured I'd make this public.

https://dl.dropbox.com/u/49905412/Line%20Rider%202011-06-17.swf

- Modified the title screen (will need replacing)
- Fixed the tab key
- Removed the help system
- Changed the loader to adapt to game performance (fast machines get VERY fast loads now - I can load 10k in 4sec, 20k in 11sec and 30k in 22sec)
- Altered the loader to load the start point before the track (this is minor but always irritated me)
- Changed the compass to show distances in a non zoom dependent way
- Fixed the speedometer
- Added a frame counter to the timer
- Changed the in-game font to PT Sans
- Fixed the trash button's blur
- Removed a lot of old experimental code
- Updated the time display to show minutes.seconds;frames
- Added display of the time that the max speed was achieved
- Enabled drawing over the start point
- Added the ability to start playback in slow mo by holding the M key when starting playback
- Changed the flag to a vector to prevent pixelation when zooming in
- Removed the track dumping code that executed when the B key was pressed (this was debug code that made its way into the final release)
- Changed the linecount display to use swatches instead of text
- Changed the FPS counter to use a more accurate instantaneous display (averaged over 10 frames)

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Post by CamQuartr Sat Jun 16, 2012 12:16 pm

Awesome!

Thanks for all your work

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Post by Fauxfyre Sat Jun 16, 2012 12:19 pm

Question... Why can I not load my old tracks?
EDIT: NVM :facepalm:

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Post by [senpai] kevans Sat Jun 16, 2012 12:24 pm

I really like this actually 8D But it has a weird minimalist effect to it, which makes it feel like it's not done...
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Post by TheRevTastic Sat Jun 16, 2012 12:27 pm

Just tried this out using Anthem from the community collab and it borks the track :'(
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Post by Rafael Sat Jun 16, 2012 12:28 pm

Coolio. Btw, if I hold X, I can only make vertical lines :P
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Post by Cereal Sat Jun 16, 2012 12:31 pm

<3

I hated the old speed-o-meter, haha.

EDIT: I can't seem to find the folder that contains the .sols for this version... Nevermind .-.

EDIT2: The Slo-mo snap is a bit annoying, but that's just about the only issue I could find.
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Post by Fauxfyre Sat Jun 16, 2012 12:56 pm

By the way, you posted the version as the 2011 version. It's not 2011 8D

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Post by mhenr18 Sat Jun 16, 2012 1:07 pm

Oops. Oh well :P

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Post by rabid squirrel Sat Jun 16, 2012 1:35 pm

OMG this is the best

EDIT: here is a GIF for you mhenr:
(mhenr's final 6.x revision) Version 2011-06-17 Tumblr_m2x3i1fnpd1r7ito9

the speedometer is fixed!!!!!!!!!

and the slomo button is sticky! I think it's annoying just because we're not used to it lol

that tab key works!!!!

the compass actually makes sense!!!!!

there's a frame counter!!!!!!

fps is actually accurate!!!!

but yeah raf is right. fix that pls? call this 6.8? or kevans fix that real quick? xD

totally switching to this version right away

I hope things are mostly compatible and stuff. but definitely for any new tracks, I'm using this version.


Last edited by rabid squirrel on Sat Jun 16, 2012 1:39 pm; edited 2 times in total
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Post by [senpai] kevans Sat Jun 16, 2012 1:37 pm

^Well, if He doesn't mind if I decompile this to "Compare and Contrast", I'll be right on it.
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Post by Fauxfyre Sat Jun 16, 2012 1:50 pm

mhenr18 wrote:
- Removed the help system
- Fixed the speedometer
- Added display of the time that the max speed was achieved
- Enabled drawing over the start point
- Added the ability to start playback in slow mo by holding the M key when starting playback
#1: This really bothers me for some reason. Not to mention there are still new players joining, believe it or not. Also the playback data is hard to read if you don't know what it means.

#2: This is nice. My track has a top speed of 39.99 instead of the misleading 26.14

#3: Pretty interesting, I rather like this

#4: That's really useful, but Kevans says he's added it in 3.3, so perhaps a bit too late. Still better than not having it though.

#5: Kevans' 3.3 already has something like this, which is even better than this IMO

Everything else: Meh, it's alright I suppose

Overall, I will probably only use this for recording, as the minimalistic layout is nice. Definitely won't be doing track editing though. Can't wait to see Unleashed though!

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Post by TheRevTastic Sat Jun 16, 2012 1:57 pm

rabid squirrel wrote:OMG this is the best

EDIT: here is a GIF for you mhenr:
(mhenr's final 6.x revision) Version 2011-06-17 Tumblr_m2x3i1fnpd1r7ito9

the speedometer is fixed!!!!!!!!!

and the slomo button is sticky! I think it's annoying just because we're not used to it lol

that tab key works!!!!

the compass actually makes sense!!!!!

there's a frame counter!!!!!!

fps is actually accurate!!!!

but yeah raf is right. fix that pls? call this 6.8? or kevans fix that real quick? xD

totally switching to this version right away

I hope things are mostly compatible and stuff. but definitely for any new tracks, I'm using this version.

Anthem isn't compatible just if you're wondering. So make sure not to let anybody use that version when sceneing it, I already tried to play the track with it.
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Post by rabid squirrel Sat Jun 16, 2012 1:57 pm

#Rev - ok, I'll proceed with caution in opening old files. At least it's not an insidious glitch like 6.7 that would sometimes break the track if it was made in 6.2 and you saved in and hen reloaded it in 6.7. Or maybe there is and we don't know about it yet...

mhenr why are there always compatibility glitches with your versions :|
shotoku wrote:#1: This really bothers me for some reason. Not to mention there are still new players joining, believe it or not. Also the playback data is hard to read if you don't know what it means.
Have you looked at the help in 6.7? It's leftover crap. Better to not have it. Sure a full fledged non glitchy help would be great but this is preferable to 6.7
shotoku wrote:Overall, I will probably only use this for recording, as the minimalistic layout is nice. Definitely won't be doing track editing though. Can't wait to see Unleashed though!
Wait, what's wrong with it? Why don't you want to use it?
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Post by [senpai] kevans Sat Jun 16, 2012 2:04 pm

rabid squirrel wrote:
shotoku wrote:Overall, I will probably only use this for recording, as the minimalistic layout is nice. Definitely won't be doing track editing though. Can't wait to see Unleashed though!
Wait, what's wrong with it? Why don't you want to use it?

(trying to not be a jerk, sorry if I come out that way, but)
Now do you see my side of things? That should be your answer as to why he doesn't want to use it.
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Post by Cereal Sat Jun 16, 2012 2:15 pm

Let me emphasize: I'd prefer to have an option for Slo-mo snap on/off. (I'm so used to not having it)
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Post by Fauxfyre Sat Jun 16, 2012 3:01 pm

rabid squirrel wrote:
shotoku wrote:Overall, I will probably only use this for recording, as the minimalistic layout is nice. Definitely won't be doing track editing though. Can't wait to see Unleashed though!
Wait, what's wrong with it? Why don't you want to use it?
I just like it better. I don't know why. It's like Mhenr is Coke, and Kevans is Pepsi. There is barely any difference, but people just like one over the other. That's it. I've been trying to come up with a reason, and this basically what it comes down to. They are just different, and people can like one over the other, and that shouldn't create any problems.

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Post by efrazable Sat Jun 16, 2012 3:23 pm

shotoku wrote:
rabid squirrel wrote:
shotoku wrote:Overall, I will probably only use this for recording, as the minimalistic layout is nice. Definitely won't be doing track editing though. Can't wait to see Unleashed though!
Wait, what's wrong with it? Why don't you want to use it?
I just like it better. I don't know why. It's like Mhenr is Coke, and Kevans is Pepsi.
If Mhenr is Coke, Kevans is Mountain Dew. :|
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Post by [senpai] kevans Sat Jun 16, 2012 3:28 pm

efrazable wrote:
shotoku wrote:
rabid squirrel wrote:
shotoku wrote:Overall, I will probably only use this for recording, as the minimalistic layout is nice. Definitely won't be doing track editing though. Can't wait to see Unleashed though!
Wait, what's wrong with it? Why don't you want to use it?
I just like it better. I don't know why. It's like Mhenr is Coke, and Kevans is Pepsi.
If Mhenr is Coke, Kevans is Mountain Dew. :|
I'm Dr.Pepper Mother [censored]
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Post by rabid squirrel Sat Jun 16, 2012 3:41 pm

shotoku wrote:
rabid squirrel wrote:
shotoku wrote:Overall, I will probably only use this for recording, as the minimalistic layout is nice. Definitely won't be doing track editing though. Can't wait to see Unleashed though!
Wait, what's wrong with it? Why don't you want to use it?
I just like it better. I don't know why. It's like Mhenr is Coke, and Kevans is Pepsi. There is barely any difference, but people just like one over the other. That's it. I've been trying to come up with a reason, and this basically what it comes down to. They are just different, and people can like one over the other, and that shouldn't create any problems.
wait, both this version and 6.7 are made by mhenr?

oh wait you mean the version with pop lines
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Post by Fauxfyre Sat Jun 16, 2012 4:13 pm

rabid squirrel wrote:
shotoku wrote:
rabid squirrel wrote:
shotoku wrote:Overall, I will probably only use this for recording, as the minimalistic layout is nice. Definitely won't be doing track editing though. Can't wait to see Unleashed though!
Wait, what's wrong with it? Why don't you want to use it?
I just like it better. I don't know why. It's like Mhenr is Coke, and Kevans is Pepsi. There is barely any difference, but people just like one over the other. That's it. I've been trying to come up with a reason, and this basically what it comes down to. They are just different, and people can like one over the other, and that shouldn't create any problems.
wait, both this version and 6.7 are made by mhenr?

oh wait you mean the version with pop lines
Yes, even though I don't use pop lines I still like the version better

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Post by rabid squirrel Sat Jun 16, 2012 5:41 pm

shotoku wrote:
rabid squirrel wrote:
shotoku wrote:
rabid squirrel wrote:
shotoku wrote:Overall, I will probably only use this for recording, as the minimalistic layout is nice. Definitely won't be doing track editing though. Can't wait to see Unleashed though!
Wait, what's wrong with it? Why don't you want to use it?
I just like it better. I don't know why. It's like Mhenr is Coke, and Kevans is Pepsi. There is barely any difference, but people just like one over the other. That's it. I've been trying to come up with a reason, and this basically what it comes down to. They are just different, and people can like one over the other, and that shouldn't create any problems.
wait, both this version and 6.7 are made by mhenr?

oh wait you mean the version with pop lines
Yes, even though I don't use pop lines I still like the version better
Ok that's weird. you mean the style, the minimalism? the font?

in any case, mhenr edited 6.2 to get to 6.7 so it's not really like you prefer kevans to mhenr if you're not a fan of new lines
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Post by hypothet Sat Jun 16, 2012 6:04 pm

Mhenr, did you make the text interact with the game in such a way so that my graphics card tries to "fix" it? It's all blurry, like when I use morphological filtering, except I'm not.

No. Wait, it can't.

Is that your anti-aliasing? o.O
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Post by mhenr18 Sun Jun 17, 2012 7:09 am

It's just Flash AA - I changed the font to the one I'm using in Unleashed (however I'm using custom text rendering in Unleashed that has a much sharper raster) because I like it more.

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Post by Yobanjojoe Fri Jul 13, 2012 5:31 am

You can only do Y snaps not X :|
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