Deuce Response - SCG and Yobanjojoe

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Deuce Response - SCG and Yobanjojoe

Post by SethComposerGuy on Wed Jul 11, 2012 6:24 am

Here's our entry for the omni collab contest.

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Re: Deuce Response - SCG and Yobanjojoe

Post by Inukaza on Wed Jul 11, 2012 8:30 am

Weird track. It looked a lot noobier than it actually was. xD

I enjoyed.

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Re: Deuce Response - SCG and Yobanjojoe

Post by Fauxfyre on Wed Jul 11, 2012 9:57 am

I'm glad OTDE and I aren't the only ones who entered a video.

Pretty nice track, I liked how you kept mostly the same pace through the entire thing despite the different styles. Both of you worked very well together and made a very cool track to watch.
It doesn't really feel like either of you put your all into it though, I've seen better from each of you and would kind of expect something that feels more epic or spectacular. The music probably had something to do about that feel too because I don't think it particularly fit the track. I also didn't like those weird moments of airtime where he would just go up and down, I feel like it ruined the flow a little at those points. Perhaps all of this is just me.
Overall great track, you both were very cohesive and had great technique, but just didn't feel that epic (which may or may not be a bad thing). Some pretty stiff competition.

Also don't take this as every track needs to be exceptionally grand, this just kind of was against my expectations of what you guys would put into this contest (of course I also expected there to be more entrants xP )

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Re: Deuce Response - SCG and Yobanjojoe

Post by Guest on Wed Jul 11, 2012 10:33 am

Scgs fling quirks was beast

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Re: Deuce Response - SCG and Yobanjojoe

Post by Cereal on Wed Jul 11, 2012 11:35 am

yoban's parts were better than I expected (based off of CotM 1), but scg's parts were a bit.... lacking, imo. Still incredible on that red fling quirk part, though.

Overall, good luck in the contest guys! (Assuming there is a contest .-.)


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Re: Deuce Response - SCG and Yobanjojoe

Post by Helios Pavonine on Wed Jul 11, 2012 12:48 pm

Artistically sort of nubbish, movement-wise suprisingly creative.

I feel like SCG could've done better, but I really enjoyed Banjo's manual part. :P

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Re: Deuce Response - SCG and Yobanjojoe

Post by SethComposerGuy on Wed Jul 11, 2012 4:09 pm

Ya, some of this was a little rushed, and that big air time in my quirk section was a "Oh no, only 2 weeks left and we aren't even half way done yet!!" moment. Eep also, the quirk section, with the exception of the first several lines, uses all non shifted red lines, and I'm not sure if anyone else has done it yet, but that first loop was a second peg fling loop (may only possible using red lines.)

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Re: Deuce Response - SCG and Yobanjojoe

Post by Cereal on Wed Jul 11, 2012 4:30 pm

^ Do red lines affect fling rotation drastically?

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>>The Ph Series<<
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@OTDE wrote:Be active and we'll love you forever. Make tracks and we'll love you five-ever.

@FlagCapper wrote:How is a Quirk a Quirk when it becomes more of the same?

Eric Cartman wrote:If you want to find some quality friends, you've gotta wait through all the dicks first.

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Re: Deuce Response - SCG and Yobanjojoe

Post by SethComposerGuy on Wed Jul 11, 2012 4:53 pm

from what I've seen, they do affect fling rotation according to which direction you have the red line pointed (though not as much as a blue manual vs red manual). They also affect the acceleration of the fling. As a result, some flings feel harder to control (aka inverse hand fling) while others almost seem easier.

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Re: Deuce Response - SCG and Yobanjojoe

Post by Yobanjojoe on Thu Jul 12, 2012 2:14 am

@Cereal wrote:yoban's parts were better than I expected (based off of CotM 1), but scg's parts were a bit.... lacking, imo. Still incredible on that red fling quirk part, though.

Overall, good luck in the contest guys! (Assuming there is a contest .-.)


ohdear Cotm 1 xD

anyway my XY was real nooby and rushed :/

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