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v3 public beta 1

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Post by [senpai] kevans Thu Apr 19, 2012 8:42 pm

I know that there isn't much in this, but it's somewhat of an improved version...

http://www.mediafire.com/?s6424qlduijydp3


Last edited by kevansevans on Thu Apr 19, 2012 9:00 pm; edited 2 times in total
[senpai] kevans
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Post by [senpai] kevans Thu Apr 19, 2012 8:57 pm

Forgot to fix the hand tool, so here's on that works http://www.mediafire.com/?s6424qlduijydp3
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Post by Traxis Thu Apr 19, 2012 9:09 pm

V3 = Silverlight, this is V4
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Post by efrazable Thu Apr 19, 2012 9:13 pm

One other improvement before the next version comes out. I know some people on the forum HATE Canvas Rider, but I think that it has the right idea with its line tool. You operate the cursor and hold down the left-click, and it draws a line every .3-.5 seconds. This would be great for sceners, I would think.

What's everyone else's opinion on this?
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Post by Fauxfyre Thu Apr 19, 2012 10:37 pm

Ummm... Flag isn't working and when I pause have to restart the whole track :|
Is it just me?

EDIT: Also, the physics are different than 6.7. I tried loading one of my tracks and he crashed

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Post by efrazable Thu Apr 19, 2012 10:47 pm

^Both of my 6.7 tracks are fine, and to use the flag, press shift-I/shift-flag button.
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Post by Fauxfyre Thu Apr 19, 2012 11:02 pm

efrazable wrote:^Both of my 6.7 tracks are fine, and to use the flag, press shift-I/shift-flag button.
This is the first 40 seconds of my new track
http://www.mediafire.com/download.php?a5pak9m0tt1tthf
load it in 6.7 and in v3beta1. On v3beta1 he doesn't get onto the fling near the end.
Also how does the pause button work?

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Post by [senpai] kevans Fri Apr 20, 2012 10:13 am

shotoku wrote:
efrazable wrote:^Both of my 6.7 tracks are fine, and to use the flag, press shift-I/shift-flag button.
This is the first 40 seconds of my new track
http://www.mediafire.com/download.php?a5pak9m0tt1tthf
load it in 6.7 and in v3beta1. On v3beta1 he doesn't get onto the fling near the end.
Also how does the pause button work?

It's probably your flash player doing this. V3 was built with Flash Cs4, which runs on flash player 10. EDIT: Work's perfectly on mine, it's wrong on your end.

The pause button, I forgot to make the resume visible, didn't notice it until chuggers brought it up.

Okay, so after I finish these small bugs, do you guys want me to have that as the final version or try to squeeze in more?
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Post by Pinter Fri Apr 20, 2012 10:36 am

The grind line ;D, but the orange lines are just guide lines ?
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Post by Fauxfyre Fri Apr 20, 2012 11:14 am

kevansevans wrote:It's probably your flash player doing this. V3 was built with Flash Cs4, which runs on flash player 10. EDIT: Work's perfectly on mine, it's wrong on your end.

The pause button, I forgot to make the resume visible, didn't notice it until chuggers brought it up.

Okay, so after I finish these small bugs, do you guys want me to have that as the final version or try to squeeze in more?

Okay... I'll try to figure out why I'm having a problem. Otherwise looks great! Maybe you could also make it so people can draw inside the start point and allow all lines to have different shades, not just the green ones (which was a really good idea Thumbs Up )

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Post by [senpai] kevans Fri Apr 20, 2012 12:55 pm

Pinter wrote:The grind line ;D, but the orange lines are just guide lines ?

Sure, I'll put in grinds, but If i get double sided to work, that will replace grindables. And yeah, orange is guide,

shotoku wrote:
kevansevans wrote:It's probably your flash player doing this. V3 was built with Flash Cs4, which runs on flash player 10. EDIT: Work's perfectly on mine, it's wrong on your end.

The pause button, I forgot to make the resume visible, didn't notice it until chuggers brought it up.

Okay, so after I finish these small bugs, do you guys want me to have that as the final version or try to squeeze in more?

Okay... I'll try to figure out why I'm having a problem. Otherwise looks great! Maybe you could also make it so people can draw inside the start point and allow all lines to have different shades, not just the green ones (which was a really good idea Thumbs Up )

Kramwood wrote:^ you can already draw inside the start pointin 6.7. press m in draw mode and it will disappear. to do it in this one I guess you could just start your track in normal 6.7 then move to this one.

I'm trying to make it so the mouse doesn't react to the start point unless the user is holding D.
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Post by efrazable Sun Apr 22, 2012 7:37 pm

A few tips for a potential 3.1:

When it says "Are you sure you want to load this track?" make it so you can click "no".

Make the "Shift-Flag" an option that can be turned off.

If there's only one line of a line type, change the plural "lines" to a singular "line" in the labels in the top-right.

Should the new line type be in v3.1 have a giant transluscent "NLT" in any corner to stand for NEW LINE TYPE, then include an explanation of NLT in the help section.

These are just suggestions, feel free to enhance or completely ignore them. ^-^

EDIT: Can I see the new SWF with the line type? 8D
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