Line Pollution - SCG

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Line Pollution - SCG

Post by SethComposerGuy on Sun Mar 25, 2012 12:39 am

So I finally made a new solo track. enjoy Smile


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Re: Line Pollution - SCG

Post by Chuggers on Sun Mar 25, 2012 12:50 am

I couldn't depict what was going on at 0:49-0:50, what was that?

also nice track
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Re: Line Pollution - SCG

Post by SethComposerGuy on Sun Mar 25, 2012 1:08 am

Chuggers wrote:I couldn't depict what was going on at 0:49-0:50, what was that?

also nice track
I made it to be an inverse nose/tail asdf except made at a much slower speed than you would normally see it done.

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Re: Line Pollution - SCG

Post by RyderLR on Sun Mar 25, 2012 1:26 am

YESYESYESYESYESYESYES


more inspiration Very Happy

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Re: Line Pollution - SCG

Post by rich on Sun Mar 25, 2012 2:15 am

Very very cool. I really liked the flow and the manuals. It seemed kinda laid back but out there, and I really like this.
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Re: Line Pollution - SCG

Post by SETH on Sun Mar 25, 2012 7:22 am

straightforwardly epic, as always Wink

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Re: Line Pollution - SCG

Post by Wolf_Spirit on Sun Mar 25, 2012 7:57 am

Did anyone else see this as something purely beautiful and creative? The music really added to this track, the flow of this was just amazing, I really am left speechless :b
I mean normally in tracks, the music seems just like something in the background, not exacltly part of the track. This is pretty much for every track, even music synced. The music seemed like it was part of the track if you get what I mean, exceptional work Very Happy
Maybe I'm just seeing this differently to everyone else, lol.


Last edited by Wolf_Spirit on Sun Mar 25, 2012 11:12 am; edited 1 time in total

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Re: Line Pollution - SCG

Post by WishLine on Sun Mar 25, 2012 10:27 am

WishLine track rating system
Section 1 – Track Creation (2 Points out of a possible 5)
Spoiler:
Track had suitable titles and credits = +1
Track had fitting music = +1

Track had a special feature (all blue, all red, a plot, special editing, music syncing, super-long) = +2
Track was >1 minute in length = +1
Section 2 – Track Progression (10 Points out of a possible 10)
Spoiler:
Track had quite smooth curves = +1 –OR– Track had very smooth curves = +2
Track moved left as well as right = +1
Track moved up as well as down = +1
This track had some sort of basic flip or loop-the-loop = +1

Track had a good pace = +1 –OR– Track had an extremely fast pace = +2
Track flowed nicely = +1 –OR– Track flowed extremely well = +3
Section 3 – Manuals (11 Points out of a possible 15)
Spoiler:
Track had nose manuals = +1
Track had tail manuals = +2

Track had head manuals = +2
The track executed a manual loop = +3
Track was >50% manuals = +3 –OR– This track was primarily a manual track = +5
Some of these manuals could be regarded as ‘high-speed’ = +2
Section 4 – Quirks (20 Points out of a possible 20)
Spoiler:
This track had gravity wells = +2
Some of these wells were in lengthy chains = +2
Some of these made a loop or spiral = +3
This track had flings = +2
These flings were varied, long and impressive = +3
This track had a special manual (granual, flanual, Kramual etc) = +3
This track was primarily a quirk track = +5
Section 5 – Track Beginning and Ending (5 Points out of a possible 5)
Spoiler:
Track started at a good speed = +1
Track ended with a good or funny crash = +1 –OR– Track ended with a good standstill = +2
–OR– Track ended with a recognised stall = +4
Section 6 – Scenery (X Points out of a possible 25)
Spoiler:
Track attempted some scenery = +1 –OR– Entire track was scened = +3
Scenery was consistent and realistic = +3 –OR– Scenery was abstract and entertaining +3
Scenery used good shading = +2
Scenery did not leave unattractive white space = +2
Scenery had a good monument = +3 –OR– Scenery had several good or one exceptional moment = +5
Scenery had impressive detail = +5 –OR– Scenery had stunning detail = +10

Section 7 – Track entertainment value and comments (9 Points out of a possible 20)
Spoiler:
A basic score out of twenty to illustrate the author’s personal enjoyment of this track = 9
Comments: So smooth, so fast, so interesting...far too short. I wanted more of it. A quirk of this intensity gets a good entertainment score, so I'm scoring this track well overall. It's really very good! Excellent is the right rating for this track.
Scoring
Scened = x/100
Naked = 57/75
Final Score = 76%
Score-aid
Spoiler:
Below 20% = Newbie
20-29% = Emerging
30-39% = Average
40-49% = Decent
50-59% = Good
60-69% = Great
70=79% = Excellent
80-89% = Supreme
Over 90% = Epic

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Re: Line Pollution - SCG

Post by KillinTime2792 on Sun Mar 25, 2012 10:57 am

WishLine wrote:Section 3 – Manuals (11 Points out of a possible 15)
Spoiler:
Track had nose manuals = +1
Track had tail manuals = +2

Track had head manuals = +2
The track executed a manual loop = +3
Track was >50% manuals = +3 –OR– This track was primarily a manual track = +5
Some of these manuals could be regarded as ‘high-speed’ = +2
there are 3 head manuals in this track one at 0:26 and 2 more at 0:38

WishLine wrote:WishLine track rating system
Section 1 – Track Creation (2 Points out of a possible 5)
Spoiler:
Track had suitable titles and credits = +1
Track had fitting music = +1

Track had a special feature (all blue, all red, a plot, special editing, music syncing, super-long) = +2
Track was >1 minute in length = +1
I would say the track synced with the music extremely well. as wolf said:
Wolf_Spirit wrote:The music seemed like it was part of the track f(typo lol) you get what I mean

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Re: Line Pollution - SCG

Post by CamQuartr on Sun Mar 25, 2012 2:19 pm

:45-:49 made the track

Insanely impressive and creative quirk - I was really surprised when i saw that a large majority of the wells were actually red!

Keep on recycling!

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Re: Line Pollution - SCG

Post by Rafael on Sun Mar 25, 2012 2:25 pm

WishLine wrote:WishLine track rating system
Section 1 – Track Creation (2 Points out of a possible 5)
Spoiler:
Track had suitable titles and credits = +1
Track had fitting music = +1

Track had a special feature (all blue, all red, a plot, special editing, music syncing, super-long) = +2
Track was >1 minute in length = +1
Section 2 – Track Progression (10 Points out of a possible 10)
Spoiler:
Track had quite smooth curves = +1 –OR– Track had very smooth curves = +2
Track moved left as well as right = +1
Track moved up as well as down = +1
This track had some sort of basic flip or loop-the-loop = +1

Track had a good pace = +1 –OR– Track had an extremely fast pace = +2
Track flowed nicely = +1 –OR– Track flowed extremely well = +3
Section 3 – Manuals (11 Points out of a possible 15)
Spoiler:
Track had nose manuals = +1
Track had tail manuals = +2

Track had head manuals = +2
The track executed a manual loop = +3
Track was >50% manuals = +3 –OR– This track was primarily a manual track = +5
Some of these manuals could be regarded as ‘high-speed’ = +2
Section 4 – Quirks (20 Points out of a possible 20)
Spoiler:
This track had gravity wells = +2
Some of these wells were in lengthy chains = +2
Some of these made a loop or spiral = +3
This track had flings = +2
These flings were varied, long and impressive = +3
This track had a special manual (granual, flanual, Kramual etc) = +3
This track was primarily a quirk track = +5
Section 5 – Track Beginning and Ending (5 Points out of a possible 5)
Spoiler:
Track started at a good speed = +1
Track ended with a good or funny crash = +1 –OR– Track ended with a good standstill = +2
–OR– Track ended with a recognised stall = +4
Section 6 – Scenery (X Points out of a possible 25)
Spoiler:
Track attempted some scenery = +1 –OR– Entire track was scened = +3
Scenery was consistent and realistic = +3 –OR– Scenery was abstract and entertaining +3
Scenery used good shading = +2
Scenery did not leave unattractive white space = +2
Scenery had a good monument = +3 –OR– Scenery had several good or one exceptional moment = +5
Scenery had impressive detail = +5 –OR– Scenery had stunning detail = +10

Section 7 – Track entertainment value and comments (9 Points out of a possible 20)
Spoiler:
A basic score out of twenty to illustrate the author’s personal enjoyment of this track = 9
Comments: So smooth, so fast, so interesting...far too short. I wanted more of it. A quirk of this intensity gets a good entertainment score, so I'm scoring this track well overall. It's really very good! Excellent is the right rating for this track.
Scoring
Scened = x/100
Naked = 57/75
Final Score = 76%
Score-aid
Spoiler:
Below 20% = Newbie
20-29% = Emerging
30-39% = Average
40-49% = Decent
50-59% = Good
60-69% = Great
70=79% = Excellent
80-89% = Supreme
Over 90% = Epic
Your rating system is highly flawed (and not only for this track), I'm sorry. The amount/kind of tricks a track contains says nothing about the quality of it. You can't just say a track is good because it contained a special trick or had a lot of manuals. I haven't got anything against track rating systems, but you should make your system less objective. Why? Because Line Rider is subjective. You form an opinion on a track and on that opinion you "rate" for yourself how good a track is. Everyone does it differently.

This track blew my mind. I haven't seen anything this creative since Trace. And that for a track which such high quality tricks and showing of such skill! You're one of my favourite trackmakers SCG, never quit <3


Last edited by Rafael on Sun Mar 25, 2012 2:31 pm; edited 1 time in total
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Re: Line Pollution - SCG

Post by efrazable on Sun Mar 25, 2012 2:29 pm

Most grading systems are flawed to begin with, and this one isn't heavily inflated like most.

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Re: Line Pollution - SCG

Post by Cereal on Sun Mar 25, 2012 2:41 pm

Insane tricks that I can't do.

Excellent.

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Re: Line Pollution - SCG

Post by Stallie on Sun Mar 25, 2012 8:45 pm

Your flings are good as usually scg, the flow and sync is good as well and your curves were not bad as well. For some reason it felt like you were more occupied with the wells than your curves. I don't know, that's just me but overall you did a very good job. Smile
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Re: Line Pollution - SCG

Post by pure5152 on Sun Mar 25, 2012 8:58 pm

kevansevans wrote:Not much I can say about this one.

8/10
Don't worry, I'll make up for your laconic state of mind:)

Really really nice track, SCG. One thing I like about your tracks is that you don't just include tricks for the sake of tricks. You include tricks that both add to the flow and progression of the track as a whole. And I like that. A track with just tricks is like a puzzle without a picture. There's no unifying theme or direction. What I like about your tracks is that you have good transitions that work as nice adhesive for your tricks, and as a result you make well-formed, sturdy, and cohesive tracks that are enjoyable to watch and tell a story.

That and I really really really like your g-rolls and "red-quirk" XD

Awesome job, SCG!
oh, p.s. why is the track named "Line Pollution?" The track is anything but a piece of tainted garbage.
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Re: Line Pollution - SCG

Post by chaomocha on Sun Mar 25, 2012 10:23 pm

I like it. Like a lot. Well executed and produced with plenty of tricks that I have never done even when I try. Yeah, awesome, you exceed my expectations every single time man. Keep it up!

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Re: Line Pollution - SCG

Post by weebit on Sun Mar 25, 2012 11:21 pm

Wolf_Spirit wrote:Did anyone else see this as something purely beautiful and creative? The music really added to this track, the flow of this was just amazing, I really am left speechless :b
I mean normally in tracks, the music seems just like something in the background, not exactly part of the track. This is pretty much for every track, even music synced. The music seemed like it was part of the track if you get what I mean, exceptional work Very Happy
Maybe I'm just seeing this differently to everyone else, lol.

No, Wolf I loved this track, extremely inspirational to me.
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Re: Line Pollution - SCG

Post by rabid squirrel on Mon Mar 26, 2012 12:41 am

Pretty fantastic! I love seeing new tracks from you! Make the next one a little sooner please?

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Re: Line Pollution - SCG

Post by SethComposerGuy on Mon Mar 26, 2012 1:00 am

rabid squirrel wrote:Pretty fantastic! I love seeing new tracks from you! Make the next one a little sooner please?
I'll see what I can do. Very Happy my level of inspiration has been pretty high recently.

lrl here I come

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Re: Line Pollution - SCG

Post by katamariroller22 on Fri Mar 30, 2012 1:18 pm

8D :| Shocked :| Inverted Onoz Eep :| Panic
^ my face while watching your track.
Freaking great job. The only reason it doesn't get a ten from me is because it was a little short, and I just didn't really get an epic feeling from it if ya know what I mean.
9/10

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Re: Line Pollution - SCG

Post by efrazable on Fri Mar 30, 2012 10:18 pm

SethComposerGuy wrote:lrl here I come

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