On the addition of new game-changing features in LR:C

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On the addition of new game-changing features in LR:C

Post by Conundrumer on Fri Jan 27, 2012 7:51 pm

Issue: Hardcore LR players (EVERYONE HERE) originally simply wanted a version with better performance and fixed bugs. Now, in the process of making Line Rider from scratch, the programmer has total control over Line Rider, and has the option of adding new tools and physics, eg double-sided lines, fill tool.

Why is this a problem?
  • Some welcome this change since they believe nearly all the possibilities of the original version has been exhausted, and new features would reinvigorate the existing community while attracting new players.
  • Others prefer to remain with the original toolset, thinking the new features would "ruin the game" and defy the spirit of Line Rider's simplicity, while making obsolete many techniques developed over the years.
The community does not agree on the direction of the new LR. Unless we can come to a consensus on this issue, the programmer will be forced to go with his own judgment, which may not be representative of the community (though it definitely helps he was a hardcore LR player too, unlike those InXile developers).

2 cents Personally, I would go with a completely radical approach: add double-sided lines and remove single-sided lines. This would eliminate the style of quirk, to COMPLETELY end the arguments over the quality of such tracks. To compensate for it, I would implement dynamic lines, springs, and trigger lines, which would allow for far more possibilities.
Of course, the majority of the community would object, so I believe that, in regards to the community as a whole, the best direction is to simply implement everything and test them out before a formal, official release. With testing, we'll finally be able to see if said features actually ruin the game or if they greatly expand potentials.
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Re: On the addition of new game-changing features in LR:C

Post by Cereal on Fri Jan 27, 2012 8:42 pm

Um.... Unbound, much? .-.

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Re: On the addition of new game-changing features in LR:C

Post by Conundrumer on Fri Jan 27, 2012 8:56 pm

@Cereal wrote:Um.... Unbound, much? .-.
@Conundrumer wrote:it definitely helps he was a hardcore LR player too, unlike those InXile developers
we aren't ignorant to the needs of the community
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Re: On the addition of new game-changing features in LR:C

Post by [senpai] kevans on Fri Jan 27, 2012 9:13 pm

A version that only has double sided lines? That sounds like a good idea to me.
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Re: On the addition of new game-changing features in LR:C

Post by mhenr18 on Fri Jan 27, 2012 9:35 pm

@Cereal wrote:Um.... Unbound, much? .-.

Could people please stop using "Unbound" as the catch-all term for when there's something they don't like but they're too lazy to say what and why?
Otherwise you may as well not comment, because you're just wasting space in the thread.

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Re: On the addition of new game-changing features in LR:C

Post by Wizzy on Fri Jan 27, 2012 11:25 pm

I'm 100% all for it Thumbs Up new features all the way

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Re: On the addition of new game-changing features in LR:C

Post by Cereal on Fri Jan 27, 2012 11:30 pm

@mhenr18 wrote:
@Cereal wrote:Um.... Unbound, much? .-.

Could people please stop using "Unbound" as the catch-all term for when there's something they don't like but they're too lazy to say what and why?
Otherwise you may as well not comment, because you're just wasting space in the thread.

No, I mean that the additions that Conun is making are in Unbound. :P

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Re: On the addition of new game-changing features in LR:C

Post by CamQuartr on Sat Jan 28, 2012 12:33 am

I think if these features are done correctly, they would absolutely awesome.

The reason why unbound failed was because it seamed like it was targeted for 12 year olds, So i believe if these new additions are done correctly, it really would be a great change Very Happy

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Re: On the addition of new game-changing features in LR:C

Post by rabid squirrel on Sat Jan 28, 2012 1:19 am

I'd just really like a 6.8 that's like 6.7 but with stuff fixed and I don't understand why nobody is making it .-.

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Re: On the addition of new game-changing features in LR:C

Post by mhenr18 on Sat Jan 28, 2012 1:27 am

Because we're trying to make LR enjoyable for more than the 20 people who seem to think that doing nothing is the way forward.

If you really care, why haven't you done it yourself?

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Re: On the addition of new game-changing features in LR:C

Post by Wizzy on Sat Jan 28, 2012 1:54 am

@mhenr18 wrote:Because we're trying to make LR enjoyable for more than the 20 people who seem to think that doing nothing is the way forward.

If you really care, why haven't you done it yourself?

Owned xD

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Re: On the addition of new game-changing features in LR:C

Post by rabid squirrel on Sat Jan 28, 2012 2:22 am

@mhenr18 wrote:Because we're trying to make LR enjoyable for more than the 20 people who seem to think that doing nothing is the way forward.
Who else is there? You sound like there are thousands of people anticipating this release who want to play LR but don't like 6.7
@mhenr18 wrote:If you really care, why haven't you done it yourself?
I dunno, same reason you didn't do anything for two years? (busy with school)

Not to mention the fact that I administrate a site.

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Re: On the addition of new game-changing features in LR:C

Post by Wizzy on Sat Jan 28, 2012 2:51 am

@rabid squirrel wrote:
@mhenr18 wrote:Because we're trying to make LR enjoyable for more than the 20 people who seem to think that doing nothing is the way forward.
Who else is there? You sound like there are thousands of people anticipating this release who want to play LR but don't like 6.7
@mhenr18 wrote:If you really care, why haven't you done it yourself?
I dunno, same reason you didn't do anything for two years? (busy with school)

Not to mention the fact that I administrate babysit a site.
Thumbs Up

Alright my work here is done.

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Re: On the addition of new game-changing features in LR:C

Post by Sssschiller on Sat Jan 28, 2012 6:38 am

@Wizzy wrote:
Thumbs Up

Alright my work here is done.

fail.

But I also think that we need some new features to recover the game. Wink I'm looking forward to play it!

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Re: On the addition of new game-changing features in LR:C

Post by Hedgehogs4Me on Sat Jan 28, 2012 6:56 am

I enjoy quirk.

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Re: On the addition of new game-changing features in LR:C

Post by Lankher on Sat Jan 28, 2012 7:29 am

@rabid squirrel wrote:
@mhenr18 wrote:Because we're trying to make LR enjoyable for more than the 20 people who seem to think that doing nothing is the way forward.
Who else is there? You sound like there are thousands of people anticipating this release who want to play LR but don't like 6.7


Wow rabid, are you seriously this stupid or are you just trolling?
I'm not sure anymore, sometimes it feels like you're just doing stuff to get attention.

There's obviously not many people playing Line Rider anymore, and the only way to get new players at this point is to update and refresh the game, to enhance the experience for the new player and NOT scare them away with incredible tracks that they feel like they can never ever make.

And if you REALLY don't want there to be so many new features and stuff, I have an idea for you. DON'T DOWNLOAD IT AND STFU FOR ONCE.

You're not god, so please stop acting like it. Everyone knows how you feel about this at this point because you've said it a million times.
Can you please stfu? I'm out

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Re: On the addition of new game-changing features in LR:C

Post by KillinTime2792 on Sat Jan 28, 2012 9:39 am

@Lankher wrote:**USER WAS BANNED FOR THIS POST**

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Re: On the addition of new game-changing features in LR:C

Post by Cereal on Sat Jan 28, 2012 9:49 am

@Hedgehogs4Me wrote:I enjoy quirk.

Also, Lankher was frozen today! Hehe

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Re: On the addition of new game-changing features in LR:C

Post by hypothet on Sat Jan 28, 2012 1:21 pm

@Hedgehogs4Me wrote:I enjoy quirk.

This.

Also: I find it slightly funny how people almost intentionally misunderstand, or seem to (mea culpa sometimes)

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Re: On the addition of new game-changing features in LR:C

Post by rabid squirrel on Sat Jan 28, 2012 2:24 pm

@Lankher wrote:There's obviously not many people playing Line Rider anymore, and the only way to get new players at this point is to update and refresh the game, to enhance the experience for the new player and NOT scare them away with incredible tracks that they feel like they can never ever make.
And you really think that this will bring lots of new players?

All the tracks that scare people away will still exist... Pretty sure that won't change, and that their effect on people won't change. (And frankly it's not a sad thing that they exist, in my eyes)

I will be pleasantly surprised if you prove me wrong, mhenr.

@Wizzy - What exactly do you want me to do? Leave?


Last edited by rabid squirrel on Sat Jan 28, 2012 2:29 pm; edited 1 time in total

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Re: On the addition of new game-changing features in LR:C

Post by Lankher on Sat Jan 28, 2012 2:28 pm

@rabid squirrel wrote:
@Lankher wrote:There's obviously not many people playing Line Rider anymore, and the only way to get new players at this point is to update and refresh the game, to enhance the experience for the new player and NOT scare them away with incredible tracks that they feel like they can never ever make.
And you really think that this will bring lots of new players?

All the tracks that scare people away will still exist... Pretty sure that won't change, and that their effect on people won't change. (And frankly it's not a sad thing that they exist, in my eyes)

I will be pleasantly surprised if you prove me wrong, mhenr.

Do you think not doing anything will bring new players?

Stop being so stubborn

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Re: On the addition of new game-changing features in LR:C

Post by rabid squirrel on Sat Jan 28, 2012 2:30 pm

@Lankher wrote:Do you think not doing anything will bring new players?
No, of course not.

I don't think there's anything we can do right now to bring new players.

I think that if we just hang out here and keep making tracks, someday Line Rider will be rediscovered by the public.

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Re: On the addition of new game-changing features in LR:C

Post by Lankher on Sat Jan 28, 2012 2:31 pm

@rabid squirrel wrote:
@Lankher wrote:Do you think not doing anything will bring new players?
No, of course not.

I think that if we just hang out here and keep making tracks, someday Line Rider will be rediscovered by the public.

Yeah, because we haven't done that for 5 years or anything -_-

EDIT: because you edited your post (We can't do anything? WHAT THE HELL DO YOU THINK THEY'RE DOING!?)

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Re: On the addition of new game-changing features in LR:C

Post by Inukaza on Sat Jan 28, 2012 2:34 pm

@rabid squirrel wrote:
I think that if we just hang out here and keep making tracks, someday Line Rider will be rediscovered by the public.

LR has a better chance of dying out. That's what will probably happen. You don't bring a old meme back to life. It's wrong.

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Re: On the addition of new game-changing features in LR:C

Post by RyderLR on Sat Jan 28, 2012 2:44 pm

Mix in a few new features, and see the response, if people like it keep it if not, don't

/Stating the obvious

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