Unleashed progress thread. (Previously Line Rider C progress thread.)

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Re: Unleashed progress thread. (Previously Line Rider C progress thread.)

Post by Chuggers on Fri Feb 15, 2013 4:07 pm

I think the blur looks pretty nice, but I wouldn't go using it on dense scenery
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Re: Unleashed progress thread. (Previously Line Rider C progress thread.)

Post by hypothet on Fri Feb 15, 2013 5:33 pm

Conundrumer wrote:
Helios Pavonine wrote:No blur. Why would you ever blur scenery you've put effort in? I don't think Unleashed should only focus on performance.
With scenery tracks nowadays, it's not like we have more than a few milliseconds to actually appreciate the scenery since line rider moves way too fast.
All the more reason not to use it for those types of tracks.

I prefer no blur, but that's because I can't appreciate the track itself as much. For those who want to use it, I'm fine.

120fps GMV Hehe
Although you probably wouldn't, it'd be pretty funny to have in there

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Re: Unleashed progress thread. (Previously Line Rider C progress thread.)

Post by Fauxfyre on Fri Feb 15, 2013 5:37 pm

I was going to make a jab at how scenery tracks don't matter nowadays, but if Unleashed is going to bring in new players a few of them are bound to be new scenery guys. Also...
Conundrumer wrote:With scenery tracks nowadays, it's not like we have more than a few milliseconds to actually appreciate the scenery since line rider moves way too fast.
Speed has nothing to do with it. Can you imagine how cruddy Transcendental would look with motion blur?

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Re: Unleashed progress thread. (Previously Line Rider C progress thread.)

Post by TeamBlast on Fri Feb 15, 2013 6:43 pm

I managed to play it on OS X Snow Leopard today. It was quite fun, although I hated the mouse I was using.

Performance was about 30fps.

Edit: Oh, forgot to mention - I don't really like how panning uses the scroll wheel, and doesn't have at least an optional tool. I feel the zoom should use the scroll wheel if anything. Not trying to sound like an asshole, but the current setup for zooms and panning should be arranged.

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Re: Unleashed progress thread. (Previously Line Rider C progress thread.)

Post by mhenr18 on Fri Feb 15, 2013 7:32 pm

If you're on snow leopard the setting for panning is in the menus. Otherwise it's just dependent on whether you're using a mouse or trackpad. Mice zoom, trackpads pan (as they have a pinch gesture that can be used to zoom).

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Re: Unleashed progress thread. (Previously Line Rider C progress thread.)

Post by Conundrumer on Fri Feb 15, 2013 8:17 pm

Shotoku wrote:I was going to make a jab at how scenery tracks don't matter nowadays, but if Unleashed is going to bring in new players a few of them are bound to be new scenery guys. Also...
Conundrumer wrote:With scenery tracks nowadays, it's not like we have more than a few milliseconds to actually appreciate the scenery since line rider moves way too fast.
Speed has nothing to do with it. Can you imagine how cruddy Transcendental would look with motion blur?
Er, I meant the camera moving too fast. Transcendental doesn't move that fast. In any case, motion blur is still just an option. The scenery maker should use their own judgment on whether or not to use it.

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Re: Unleashed progress thread. (Previously Line Rider C progress thread.)

Post by efrazable on Fri Feb 15, 2013 8:33 pm

^So the best solution would be to make it a toggle motion blur setting?

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Re: Unleashed progress thread. (Previously Line Rider C progress thread.)

Post by Conundrumer on Fri Feb 15, 2013 9:11 pm

efrazable wrote:^So the best solution would be to make it a toggle motion blur setting?
mhenr18 wrote:If you want to disable the motion blur, just lower the blur quality as low as possible.
I don't understand why people are arguing over it since mhenr already made motion blur adjustable. If the scenery maker can make good (or more specifically, tasteful) scenery, he will also judiciously choose whether or not to use motion blur (ie the scenery maker will know not to use motion blur on dense scenery).

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Re: Unleashed progress thread. (Previously Line Rider C progress thread.)

Post by theacp127 on Fri Feb 15, 2013 11:29 pm

I got the new version, but now the export option is gone. Did you take it out temporally?

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Re: Unleashed progress thread. (Previously Line Rider C progress thread.)

Post by mhenr18 on Fri Feb 15, 2013 11:29 pm

Yeah, while I work on supporting SL with exporting. It'll be back in a day or two.

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Re: Unleashed progress thread. (Previously Line Rider C progress thread.)

Post by GhostY on Sat Feb 16, 2013 2:27 am

i should have put like 100% crazy blur on IS xD

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Re: Unleashed progress thread. (Previously Line Rider C progress thread.)

Post by mhenr18 on Sat Feb 16, 2013 4:33 am

I've put a new build up that has a rewritten export engine. This works for 10.6+, with Snow Leopard using the old (and slower) QTKit media engine, and Lion/Mountain Lion using AVFoundation which is a LOT faster. All of the bugs with choppiness and frames being corrupted should be cleaned up now Smile

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Re: Unleashed progress thread. (Previously Line Rider C progress thread.)

Post by theacp127 on Sat Feb 16, 2013 11:34 am

Exports look a lot better. Good job.

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Re: Unleashed progress thread. (Previously Line Rider C progress thread.)

Post by hypothet on Sat Feb 16, 2013 2:26 pm

This is tempting me to buy a Macintosh.

But I won't. That stuff's friggin' expensive.

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Re: Unleashed progress thread. (Previously Line Rider C progress thread.)

Post by theacp127 on Sat Feb 16, 2013 11:29 pm

HG42 wrote:This is tempting me to buy a Macintosh.

But I won't. That stuff's friggin' expensive.
The gui and dependable build are awesome, but if I had know the hardware was so sup-par with all the other computers, I may not have gotten mine.

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Re: Unleashed progress thread. (Previously Line Rider C progress thread.)

Post by Oamaok on Sun Feb 17, 2013 1:15 am

Stuff seems really interesting, now waiting for win build. Might actually do something with it, now that it's something else than flash.
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Re: Unleashed progress thread. (Previously Line Rider C progress thread.)

Post by mhenr18 on Sun Feb 17, 2013 6:05 am

Haha, sub-par. I'm packing a 3.4GHz i7, a Radeon 6970 w/ 1GB VRAM and 16GB of DDR3 RAM. <3 my Mac.

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Re: Unleashed progress thread. (Previously Line Rider C progress thread.)

Post by efrazable on Sun Feb 17, 2013 12:59 pm

mhenr18 wrote:Haha, sub-par. I'm packing a 3.4GHz i7, a Radeon 6970 w/ 1GB VRAM and 16GB of DDR3 RAM. <3 my Mac.
and you're getting 30fps? :/

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Re: Unleashed progress thread. (Previously Line Rider C progress thread.)

Post by Chuggers on Sun Feb 17, 2013 2:14 pm

Im gonna stop this fight before it starts

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Re: Unleashed progress thread. (Previously Line Rider C progress thread.)

Post by theacp127 on Sun Feb 17, 2013 3:34 pm

mhenr18 wrote:Haha, sub-par. I'm packing a 3.4GHz i7, a Radeon 6970 w/ 1GB VRAM and 16GB of DDR3 RAM. <3 my Mac.
Wanna buy me one of those too? Inverted Onoz

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Re: Unleashed progress thread. (Previously Line Rider C progress thread.)

Post by TheRevTastic on Sun Feb 17, 2013 3:42 pm

Lol, Radeon. GTX 680 BABY.

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Re: Unleashed progress thread. (Previously Line Rider C progress thread.)

Post by mhenr18 on Sun Feb 17, 2013 6:30 pm

efrazable wrote:
mhenr18 wrote:Haha, sub-par. I'm packing a 3.4GHz i7, a Radeon 6970 w/ 1GB VRAM and 16GB of DDR3 RAM. <3 my Mac.
and you're getting 30fps? :/

No when I uncap it from 40 I get about 500fps lol

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Re: Unleashed progress thread. (Previously Line Rider C progress thread.)

Post by hypothet on Sun Feb 17, 2013 7:06 pm

Can you uncap it in the final build? Inverted Onoz

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Re: Unleashed progress thread. (Previously Line Rider C progress thread.)

Post by mhenr18 on Sun Feb 17, 2013 7:08 pm

Why would I? There's no point to it, especially when your display will only push out 60Hz at best. In other news, I'm doing a bit of Windows stuff atm.

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Re: Unleashed progress thread. (Previously Line Rider C progress thread.)

Post by hypothet on Mon Feb 18, 2013 2:43 pm

120 hz monitors exist. :P

But I do get your point. It's not really that important compared to everything else.

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Re: Unleashed progress thread. (Previously Line Rider C progress thread.)

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