Line Rider v3 progress thread (Flash version)

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Line Rider v3 progress thread (Flash version)

Post by [senpai] kevans on Wed Nov 16, 2011 10:04 pm

I want to show you guys what it's going to look like, so please tell me if you guys have any issues
Spoiler:
and no uber color

Spoiler:

I guess I might as well be doing this. even though I don't want to ¬¬

Newest Update



~playback control - Pause, rewind, fast forward, and frame forward/back - working
~physics - Switch between standard and quirk (PLEASE DO NOT ASK WHAT IT IS!) - done
~color playback - When you press play/"y" it plays in color w/out having to hold "c" - almost done
~slowmo control (Previously recording) - plays simulation at certain speed, 1fps for recording is included.
~camera sensitivity - Control the box where bosh will trigger camera movement. smaller the box, the more centered bosh will be. bigger, the closer to the edge he will be. Will include a reset button and save/load buttons.Saves will be their own sol file. - working
~Zoom playback - A slider bar will be provided so when you press play, the playback will be at that level. A scale will be provided for reference. - working
~Contact points - on/off setting so you can see contact points for those of you who want to use it. - working
~Frame skipping - self explanatory since Mhenr explained this so many times. - working.
~green trash bin - hold shift and press 3 on your key board to delete all green lines. The purpose of this is to allow smaller sols so recording is easier. - working
~Autosave - almost done
~Color swatches - Choose between 7 colors - working
~Guide lines - self explanitory
~Zoom in/out lines - when bosh triggers them, player will zoom in/out.


Last edited by kevansevans on Mon Dec 05, 2011 6:33 pm; edited 2 times in total
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Re: Line Rider v3 progress thread (Flash version)

Post by KillinTime2792 on Wed Nov 16, 2011 10:13 pm

no uber color?

:|

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Re: Line Rider v3 progress thread (Flash version)

Post by CamQuartr on Wed Nov 16, 2011 10:43 pm

2 things:

1) I wouldn't recommend putting a quirk physics setting, It could just be best if you have it separate... Its not exactly legal*

2) instead of 1FPS you should make it 2 FPS, 1 FPS would just be insane, and 2 fps goes into 40 better(?)

Otherwise, Its pretty nice. The one feature I'd like you to add would be from mhenr's 8.0, and that is the real time play back skipping feature. Could be sweet.

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Re: Line Rider v3 progress thread (Flash version)

Post by Ph0enix on Thu Nov 17, 2011 7:58 am

Do you have the contact point settings? Thumbs Up
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Re: Line Rider v3 progress thread (Flash version)

Post by Phyxius on Thu Nov 17, 2011 8:10 am

Looks nice! Very Happy I wanna try xD

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Re: Line Rider v3 progress thread (Flash version)

Post by [senpai] kevans on Thu Nov 17, 2011 11:15 am

CamQuartr wrote:2 things:

1) I wouldn't recommend putting a quirk physics setting, It could just be best if you have it separate... Its not exactly legal*

2) instead of 1FPS you should make it 2 FPS, 1 FPS would just be insane, and 2 fps goes into 40 better(?)

Otherwise, Its pretty nice. The one feature I'd like you to add would be from mhenr's 8.0, and that is the real time play back skipping feature. Could be sweet.

First, define legal. Second, just set hyper cam to record at 1 fps, but playback at 40. Frame skipping I can do, but im not a big fan of it because if it's used on a slow computer, it looks even worse.

Ph0enix wrote:Do you have the contact point settings? Thumbs Up

Working on it Thumbs Up
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Re: Line Rider v3 progress thread (Flash version)

Post by SPL4SHZ0N3 on Thu Nov 17, 2011 5:34 pm

how can camera focus on both sled and rider at same time?

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Re: Line Rider v3 progress thread (Flash version)

Post by captain_cornflakes on Thu Nov 17, 2011 5:37 pm

I'm guessing adjusting zoom maybe?

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Re: Line Rider v3 progress thread (Flash version)

Post by IGLima on Thu Nov 17, 2011 5:38 pm

Looking great so far. Keep up the good work!

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Re: Line Rider v3 progress thread (Flash version)

Post by [senpai] kevans on Thu Nov 17, 2011 6:31 pm

SPL4SHZ0N3 wrote:how can camera focus on both sled and rider at same time?

a1c4s8 wrote:I'm guessing adjusting zoom maybe?

I actually have no idea how it works, but 6.8 can do it, so that's why it's there.
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Re: Line Rider v3 progress thread (Flash version)

Post by Phyxius on Thu Nov 17, 2011 6:39 pm

kevansevans wrote:
SPL4SHZ0N3 wrote:how can camera focus on both sled and rider at same time?

a1c4s8 wrote:I'm guessing adjusting zoom maybe?

I actually have no idea how it works, but 6.8 can do it, so that's why it's there.

I lol'd ^^
And yeah 2fps might be better i guess

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Re: Line Rider v3 progress thread (Flash version)

Post by mhenr18 on Fri Nov 18, 2011 1:21 am

Yes, it just adjusts the zoom.

(And no - I won't release 6.8 in an incomplete state. I'll instead release my really fast C version once it's done. Having 10k lines occupy 300mb of RAM compared to 980mb for ~1.8k in the flash version is kind of awesome)

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Re: Line Rider v3 progress thread (Flash version)

Post by Votale on Fri Nov 18, 2011 1:29 am

Mhenr knows how to do stuff <3
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Re: Line Rider v3 progress thread (Flash version)

Post by Rafael on Fri Nov 18, 2011 4:07 am

If you decide to keep the quirk physics (I'd rather you not), then at least make it have a (bigass) watermark or something..
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Re: Line Rider v3 progress thread (Flash version)

Post by [senpai] kevans on Fri Nov 18, 2011 11:21 am

mhenr18 wrote:Yes, it just adjusts the zoom.

(And no - I won't release 6.8 in an incomplete state. I'll instead release my really fast C version once it's done. Having 10k lines occupy 300mb of RAM compared to 980mb for ~1.8k in the flash version is kind of awesome)

alright cool, thanks for letting me know. ^^

Rafael wrote:If you decide to keep the quirk physics (I'd rather you not), then at least make it have a (bigass) watermark or something..

Thought of that. But if you have worked with quirk/hax physics, it's kind of obvious if it's being used. I'll create a image text (That way no cheat engine like program can be used) somewhere that changes between standard and qurik. but it needs to be in a spot that can't be avoided by simply adjusting the recording screen.
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Re: Line Rider v3 progress thread (Flash version)

Post by efrazable on Fri Nov 18, 2011 11:40 am

Opciones de trineo por favor.

Sled options?

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Re: Line Rider v3 progress thread (Flash version)

Post by mhenr18 on Fri Nov 18, 2011 9:59 pm

kevansevans wrote:
mhenr18 wrote:Yes, it just adjusts the zoom.

(And no - I won't release 6.8 in an incomplete state. I'll instead release my really fast C version once it's done. Having 10k lines occupy 300mb of RAM compared to 980mb for ~1.8k in the flash version is kind of awesome)

alright cool, thanks for letting me know. ^^

Rafael wrote:If you decide to keep the quirk physics (I'd rather you not), then at least make it have a (bigass) watermark or something..

Thought of that. But if you have worked with quirk/hax physics, it's kind of obvious if it's being used. I'll create a image text (That way no cheat engine like program can be used) somewhere that changes between standard and qurik. but it needs to be in a spot that can't be avoided by simply adjusting the recording screen.

The admins will just delete your post if you release a version without modified physics that make it easier. Don't bother.

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Re: Line Rider v3 progress thread (Flash version)

Post by [senpai] kevans on Fri Nov 18, 2011 10:26 pm

mhenr18 wrote:
The admins will just delete your post if you release a version without modified physics that make it easier. Don't bother.

Row Row Fight Da Powah?
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Re: Line Rider v3 progress thread (Flash version)

Post by mhenr18 on Sat Nov 19, 2011 12:26 am

kevansevans wrote:
mhenr18 wrote:
The admins will just delete your post if you release a version without modified physics that make it easier. Don't bother.

Row Row Fight Da Powah?

No. When people are quirking, they're exploiting flaws in the physics model used by LR. Why should you make it easier to exploit these flaws?
The reason my stuff got noticed and endorsed by inXile instead of the other countless hacks was that my work extended LR - it was "in the spirit" of the game instead of just turning it into a joke.

If you want to introduce a new dynamic to LR, why not introduce something actually interesting and "in the spirit" of LR? Double sided lines, smart guides (think about how Illustrator lines up lines and objects) or stacked acceleration (if you draw multiple acceleration lines on top of each other, LR would combine them into a single line with a higher acceleration) are all examples of changes that whilst changing gameplay, keep it distinctive, enjoyable and "in the spirit" of Line Rider.

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Re: Line Rider v3 progress thread (Flash version)

Post by [senpai] kevans on Mon Dec 05, 2011 6:31 pm

Newest Update

https://sites.google.com/site/lrflashbackup/_/rsrc/1322706275299/updates/linerider67v31updatenov302011/newscreenshot.png

~playback control - Pause, rewind, fast forward, and frame forward/back - working
~physics - Switch between standard and quirk (PLEASE DO NOT ASK WHAT IT IS!) - done
~color playback - When you press play/"y" it plays in color w/out having to hold "c" - almost done
~slowmo control (Previously recording) - plays simulation at certain speed, 1fps for recording is included.
~camera sensitivity - Control the box where bosh will trigger camera movement. smaller the box, the more centered bosh will be. bigger, the closer to the edge he will be. Will include a reset button and save/load buttons.Saves will be their own sol file. - working
~Zoom playback - A slider bar will be provided so when you press play, the playback will be at that level. A scale will be provided for reference. - working
~Contact points - on/off setting so you can see contact points for those of you who want to use it. - working
~Frame skipping - self explanatory since Mhenr explained this so many times. - working.
~green trash bin - hold shift and press 3 on your key board to delete all green lines. The purpose of this is to allow smaller sols so recording is easier. - working
~Autosave - almost done
~Color swatches - Choose between 7 colors - working
~Guide lines - self explanitory
~Zoom in/out lines - when bosh triggers them, player will zoom in/out.
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Re: Line Rider v3 progress thread (Flash version)

Post by [senpai] kevans on Mon Dec 12, 2011 11:16 am

I'm just going to quit this all together. I'm still going to work on it for personal reasons, but it's going to be more of a hax then an advancement. I wish luck to mhenr and conundrumer.
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Re: Line Rider v3 progress thread (Flash version)

Post by [senpai] kevans on Mon Dec 12, 2011 11:21 am

Rafael wrote:Ok Mr. Butthurt.

Im not butt hurt, just.... idk.... If I was butt hurt, I would of rage quited...
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Re: Line Rider v3 progress thread (Flash version)

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