Engine 2.0 Preview concept

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Engine 2.0 Preview concept

Post by [senpai] kevans on Wed Oct 26, 2011 11:51 am

Okay, so as my next project, I am planning to fix the FPS playback issue. What is that issue? Different frame rates result in different playback speeds, which keeps us from knowing how fast the rider is actually going. So this new engine will have a mathematical equation inside of it that will allow the game itself to adjust to the appropriate speed so no matter what fps it's running at, any computer will still display the same time. I will also add a "Throttle" display that will show, in a way, how much effort your PC has to put in to make it run at the same speed.

Basically this is what I'm adding.

-120 fps, This will allow your com/mac to run this at maximum potential
-auto speed fps adjust (I just explained that)
-Original UI, since no one can seem to agree on any improved UI's Ive came up with, so I'm going to have to brainstorm more.
-Throttle percentage display. This will show up as a percentage. The lower the number, the better. (According to my math, the lowest possible is -77% at a perfect 120 fps, while 1 fps is 3900%)

Pros
-Full power applied to game
-All pc's will show the same speed no matter what
-Smexy smooth playback

cons
-will not work on pc's that can't handle 40 fps, so basically, if your pc is slow, don't get this
-Line glitching may be impossible.

So just a heads up, and feel free to submit some UI ideas to help improve the game!
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Re: Engine 2.0 Preview concept

Post by captain_cornflakes on Wed Oct 26, 2011 3:22 pm

Frameglitching won't be impossible, just harder.
EDIT: there might be a point where you really can't get bosh any faster, even with acceleration+ downwards+etc.


Last edited by a1c4s8 on Wed Oct 26, 2011 3:28 pm; edited 1 time in total

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Re: Engine 2.0 Preview concept

Post by [senpai] kevans on Wed Oct 26, 2011 3:23 pm

a1c4s8 wrote:Frameglitching won't be impossible, just harder.

Like I didn't get your message at LRC.
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Re: Engine 2.0 Preview concept

Post by Sheldon on Wed Oct 26, 2011 3:29 pm

What is frameglitching?
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Re: Engine 2.0 Preview concept

Post by captain_cornflakes on Wed Oct 26, 2011 3:32 pm

@Sheldon wrote:What is frameglitching?
Going so fast in a videogame that you can go through objects, in this case lines.

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Re: Engine 2.0 Preview concept

Post by Cereal on Wed Oct 26, 2011 4:15 pm

Make

it

happen

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Re: Engine 2.0 Preview concept

Post by [senpai] kevans on Wed Oct 26, 2011 5:52 pm

Well the first beta is uploaded, who wants to beta?
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Re: Engine 2.0 Preview concept

Post by captain_cornflakes on Wed Oct 26, 2011 5:59 pm

I can has? :3

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Re: Engine 2.0 Preview concept

Post by hypothet on Wed Oct 26, 2011 7:32 pm

Aka: Kramuals = ded.

Wells = possibly ded?

Manuals = winsoss

EDIT: Yesh. I'll try when I get the time.

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Re: Engine 2.0 Preview concept

Post by KillinTime2792 on Wed Oct 26, 2011 9:13 pm

kevansevans wrote:-120 fps, This will allow your com/mac to run this at maximum potential
this is pointless, the hertz rate on most screens is only 60 anything more than this is just overkill.

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Re: Engine 2.0 Preview concept

Post by [senpai] kevans on Thu Oct 27, 2011 10:16 am

@KillinTime2792 wrote:
kevansevans wrote:-120 fps, This will allow your com/mac to run this at maximum potential
this is pointless, the hertz rate on most screens is only 60 anything more than this is just overkill.

This isn't overkill and it isn't pointless. This is to make it so your pc/mac takes full advantage of it's power. what ever the highest it can support, it will run it at, creating a far better playback and that shiz.
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Re: Engine 2.0 Preview concept

Post by [senpai] kevans on Thu Oct 27, 2011 6:52 pm

Just corrected the below 40 fps issue. I'd like to thank Cereal and Rafael for letting me borrow their sols for testing!
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