Sanctuary ~Chug
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bbshabob1
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Sanctuary ~Chug
This was going to be longer, but I wanted it to fit the song
or you could watch it here and be a noob or something
Some Cool Information :
Track Length - 49 Seconds
Lines - 2048
Lines Per Second - 41.8
This track took about 2 months to poop out
C&C Is greatly appreciated.
or you could watch it here and be a noob or something
Some Cool Information :
Track Length - 49 Seconds
Lines - 2048
Lines Per Second - 41.8
This track took about 2 months to poop out
C&C Is greatly appreciated.
Chuggers- Member
- villainous quirker
Re: Sanctuary ~Chug
This is really incredible. Such a compact track. Keep making tracks. I see you in LCC soon ;D
OTDE- Administrator
- the postham mindset
Re: Sanctuary ~Chug
C-C-C-Combo breaker.
I didn't like it. The music sync was nice but I couldn't really see what was happening. Also, you overcomplicated it. You couldn't make a flatsled curve without adding all kinds of stuff to it that don't do anything but ruin the sight. They didn't add speed, but only made the curve look wobbly. The tricks were also all short, and adding the fact that you couldn't see much because of the zoom/messiness, it also became quite repetitive. Also, some smooth airtime would've fit this track sooo well. Especially with the music. Didn't notice one instance of it. Skillwise, you're good enough for LCC, but entertainmentwise, you still miss a lot of things.
Of course this is my opinion.
I didn't like it. The music sync was nice but I couldn't really see what was happening. Also, you overcomplicated it. You couldn't make a flatsled curve without adding all kinds of stuff to it that don't do anything but ruin the sight. They didn't add speed, but only made the curve look wobbly. The tricks were also all short, and adding the fact that you couldn't see much because of the zoom/messiness, it also became quite repetitive. Also, some smooth airtime would've fit this track sooo well. Especially with the music. Didn't notice one instance of it. Skillwise, you're good enough for LCC, but entertainmentwise, you still miss a lot of things.
Of course this is my opinion.
Rafael- Line Rider Legend
Re: Sanctuary ~Chug
A few things:
DAT STOP @0:31
Clappy hands!
And it was so great seeing ths released after seeing it on the stram so many times ^^
I personally found the track really entertaining, the sync in both the track and colour playback was fantastic! Also, I've never really minded about the aesthetics of a bare track, that should only really count in scenery IMO. So yeah, awesome stuff Sam
DAT STOP @0:31
Clappy hands!
And it was so great seeing ths released after seeing it on the stram so many times ^^
I personally found the track really entertaining, the sync in both the track and colour playback was fantastic! Also, I've never really minded about the aesthetics of a bare track, that should only really count in scenery IMO. So yeah, awesome stuff Sam
Wolf_Spirit- Member
- Retired Admin
Re: Sanctuary ~Chug
My mind is blown. Excellent trick variety and awesomeness. Hats off to you.
Helios Pavonine- Member
Re: Sanctuary ~Chug
Rafael wrote:C-C-C-Combo breaker.
I didn't like it. The music sync was nice but I couldn't really see what was happening. Also, you overcomplicated it. You couldn't make a flatsled curve without adding all kinds of stuff to it that don't do anything but ruin the sight. They didn't add speed, but only made the curve look wobbly. The tricks were also all short, and adding the fact that you couldn't see much because of the zoom/messiness, it also became quite repetitive. Also, some smooth airtime would've fit this track sooo well. Especially with the music. Didn't notice one instance of it. Skillwise, you're good enough for LCC, but entertainmentwise, you still miss a lot of things.
Of course this is my opinion.
What you don't know, he was trying to overcomplicated it. It's his "track based off of tricks" track.
Inukaza- Member
Re: Sanctuary ~Chug
Then you're gonna hate my new track <3 .Rafael wrote:C-C-C-Combo breaker.
I didn't like it.
Re: Sanctuary ~Chug
I agree with this - though I could say the same thing about the fling-manual you made in Freestyler, minus the shortnessRafael wrote:you overcomplicated it. You couldn't make a flatsled curve without adding all kinds of stuff to it that don't do anything but ruin the sight. They didn't add speed, but only made the curve look wobbly. The tricks were also all short,
But I would beg to differ against this. It wasn't repetitive at all, fit with the music quite well, and it didn't bother me at all that there was a lack of airtimeRafael wrote:and adding the fact that you couldn't see much because of the zoom/messiness, it also became quite repetitive. Also, some smooth airtime would've fit this track sooo well. Especially with the music. Didn't notice one instance of it. Skillwise, you're good enough for LCC, but entertainmentwise, you still miss a lot of things.
IMO tracks don't have to have certain things to keep the viewer entertained, there just has to be variation at the right speed to make us "feel" the track - and the rotation variation, speed variation, and stop'n'go n this track was brilliant. (stuff that you, rafael, always have a hard time with) The tricks were also very creative and varied - though I agree that varying the length would have been a nice touch. But airtime wasn't necessary because it wouldn't have fit with this style. (Incito didn't have airtime)
That's a big reason I didn't like the river when it came out - the rotation variation and speed variation was way too fast to be followed with the eye and the airtime seemed inserted randomly without adding to the flow or fitting with the track. Now I respect it because it was a new way of making track and subsequently inspired people like splash and tracks like this, which is similar stuff except with more variation in speed and rotation, creating flow and style, and I think this track does that. No, it's not as fun as splash's stuff, and it's not as intense as Lukking's stuff, and it's not as creative as aspi's stuff, and it's overcomplicated and mildly confusing to watch, but it's got the flow down pretty well because of the variation in rotation and speed.
You also failed to point out the principle weakness of the track - it's short, and it gets lazier as it nears the end (I would have preferred the music to stop as he hits the stall, which would have made more sense in the track). AND you failed to compliment him on the recycling (which was amazing)
Sorry for suddenly making a huge post after not reviewing it at all, I just felt it would be easier to respond to someone who didn't like it than write my own review
Re: Sanctuary ~Chug
I agree with everything except having enough skill for LCC. Standards are very high for quirkers to get in for skill. He may be close, but he needs alot of improvement in his skill. Of course this is just my opinion. Also as Rafael said, not very entertaining.Rafael wrote:C-C-C-Combo breaker.
I didn't like it. The music sync was nice but I couldn't really see what was happening. Also, you overcomplicated it. You couldn't make a flatsled curve without adding all kinds of stuff to it that don't do anything but ruin the sight. They didn't add speed, but only made the curve look wobbly. The tricks were also all short, and adding the fact that you couldn't see much because of the zoom/messiness, it also became quite repetitive. Also, some smooth airtime would've fit this track sooo well. Especially with the music. Didn't notice one instance of it. Skillwise, you're good enough for LCC, but entertainmentwise, you still miss a lot of things.
Of course this is my opinion.
Re: Sanctuary ~Chug
Sheldon wrote:I agree with everything except having enough skill for LCC. Standards are very high for quirkers to get in for skill. He may be close, but he needs alot of improvement in his skill. Of course this is just my opinion. Also as Rafael said, not very entertaining.Rafael wrote:C-C-C-Combo breaker.
I didn't like it. The music sync was nice but I couldn't really see what was happening. Also, you overcomplicated it. You couldn't make a flatsled curve without adding all kinds of stuff to it that don't do anything but ruin the sight. They didn't add speed, but only made the curve look wobbly. The tricks were also all short, and adding the fact that you couldn't see much because of the zoom/messiness, it also became quite repetitive. Also, some smooth airtime would've fit this track sooo well. Especially with the music. Didn't notice one instance of it. Skillwise, you're good enough for LCC, but entertainmentwise, you still miss a lot of things.
Of course this is my opinion.
How do people like OTDE and summoning get in then. Maybe you can justify OTDE for manuals, but Summoning is mostly quirk. I can't personally say that they are better or have the ability to make a track like this.
EDIT: I'd even say painlobster couldn't make a comparable track. (I've seen a similar style of Chugs (Compact), that's still as epic as this.)
I disagree, tl:dr.
Inukaza- Member
Re: Sanctuary ~Chug
I liked it (except of the start). I have no clue how to do all this tricks, so i liked it
See you soon in the lcc (if you scene this track )
See you soon in the lcc (if you scene this track )
Sssschiller- Member
Re: Sanctuary ~Chug
I'm sorry? Was my part full of alt manuals?rabid squirrel wrote:I agree with this - though I could say the same thing about the fling-manual you made in Freestyler, minus the shortness
As said, that is my opinion.rabid squirrel wrote:But I would beg to differ against this. It wasn't repetitive at all, fit with the music quite well, and it didn't bother me at all that there was a lack of airtime
I agree that a track doesn't HAVE to have airtime to be entertaining, they don't need to have anything, however, for me, they have to meet some requirements. If you don't have airtime IMO you should have something else to make the watcher relax, like long tricks. This track didn't have either of them and therefore it felt repetitive to me tempo-wise. Also, you haven't even seen half of the stuff that I've made for the past.. really long time, so you can't judge me based on the tracks I have released.rabid squirrel wrote:IMO tracks don't have to have certain things to keep the viewer entertained, there just has to be variation at the right speed to make us "feel" the track - and the rotation variation, speed variation, and stop'n'go n this track was brilliant. (stuff that you, rafael, always have a hard time with) The tricks were also very creative and varied - though I agree that varying the length would have been a nice touch. But airtime wasn't necessary because it wouldn't have fit with this style. (Incito didn't have airtime)
Well, IMO it didn't flow together all that well, but I guess that's my opinion and your opinion is yours.rabid squirrel wrote:That's a big reason I didn't like the river when it came out - the rotation variation and speed variation was way too fast to be followed with the eye and the airtime seemed inserted randomly without adding to the flow or fitting with the track. Now I respect it because it was a new way of making track and subsequently inspired people like splash and tracks like this, which is similar stuff except with more variation in speed and rotation, creating flow and style, and I think this track does that. No, it's not as fun as splash's stuff, and it's not as intense as Lukking's stuff, and it's not as creative as aspi's stuff, and it's overcomplicated and mildly confusing to watch, but it's got the flow down pretty well because of the variation in rotation and speed.
I only watched the track once. I didn't notice everything, it was a very rough review (not even a review, just critique). I didn't notice any recycling really, neither was I bothered with the music not syncing perfectly .rabid squirrel wrote:You also failed to point out the principle weakness of the track - it's short, and it gets lazier as it nears the end (I would have preferred the music to stop as he hits the stall, which would have made more sense in the track). AND you failed to compliment him on the recycling (which was amazing)
Rafael- Line Rider Legend
Re: Sanctuary ~Chug
I wont get into this debate but I have to say:
Alt flings galore (/abuse lol)
Alt flings galore (/abuse lol)
Votale- Member
Re: Sanctuary ~Chug
LULULUL. Oh, Sheldon.
I like this. It's more flowy than Sheldon's tracks and has more skill, even though lacking on his tricks. I think that Shel is the type of person that likes clean everything because it doesn't "overcomplicate" a track. Doesn't make everything fun, though.
I find that this has similar flow to my tracks. It's the do-what-I-want-and-see-if-it-sticks type of flow that works, but isn't really very appreciated because it isn't really constant throughout the tracks. The reason I think it still classifies under flow is because you don't really notice any issues in transitioning, and flowkills take away fun for me, which this doesn't really do.
"Of course this is just my opinion"
[/trollingtrollopinions]
EDIT: On a more serious note, I think this classifies for LCC nomination material.
Sam has demonstrated skill of:
Fun. Fun. Fun. Fun. Everybody's looking forward to the weekend. (/unsrs, dangit. I tried.)
Multiple tricks that I can't do because I'm too lazy to learn/try them.
Stacking. Lots of stacking. (to good use)
Well strength. He uses wells... um... well?
Flow. Controversial, but good imo.
The ability to be lucky. Every LCC member needs that.
I like this. It's more flowy than Sheldon's tracks and has more skill, even though lacking on his tricks. I think that Shel is the type of person that likes clean everything because it doesn't "overcomplicate" a track. Doesn't make everything fun, though.
I find that this has similar flow to my tracks. It's the do-what-I-want-and-see-if-it-sticks type of flow that works, but isn't really very appreciated because it isn't really constant throughout the tracks. The reason I think it still classifies under flow is because you don't really notice any issues in transitioning, and flowkills take away fun for me, which this doesn't really do.
"Of course this is just my opinion"
[/trollingtrollopinions]
EDIT: On a more serious note, I think this classifies for LCC nomination material.
Sam has demonstrated skill of:
Fun. Fun. Fun. Fun. Everybody's looking forward to the weekend. (/unsrs, dangit. I tried.)
Multiple tricks that I can't do because I'm too lazy to learn/try them.
Stacking. Lots of stacking. (to good use)
Well strength. He uses wells... um... well?
Flow. Controversial, but good imo.
The ability to be lucky. Every LCC member needs that.
hypothet- Member
- don't read this
Re: Sanctuary ~Chug
I enjoyed the track and the syncing was nice.
However, i dont like it when its so dense :3
However, i dont like it when its so dense :3
Derpinator- Member
Re: Sanctuary ~Chug
dont get why people take a nooby track and tell the maker its really good and that they have lots of potential yet when chuggers makes this all he gets is criticism
on the track itself i love it even though you showed it like 20 times on the live stream it was still awesome over all the flanual at the start well theres just something i didnt like about it i cant really put my finger on it i didnt really find many repetive tricks while watching just that thing you did with the flatsleds they were kinda annoting after you did like three of them
on the track itself i love it even though you showed it like 20 times on the live stream it was still awesome over all the flanual at the start well theres just something i didnt like about it i cant really put my finger on it i didnt really find many repetive tricks while watching just that thing you did with the flatsleds they were kinda annoting after you did like three of them
bbshabob1- Member
Re: Sanctuary ~Chug
Okay I read over some of the arguments and I have some notes:
Yes, this track was repetitive in that there was an alt fling ever 3 seconds. Also, there were 2 or 3 flatsleds that had "something" added to them, like he added an alt fling on top of the flatsled to make it cooler, which I wasn't a fan of.
Also, the reason why Sum and OTDE are LCC and Chuggers isn't: Sum and OTDE and 10x more creative and stylish. I hate how people OVER-FREAKIN-USE the word flow. Sure they have it, their rotation and movement is flowy, but shut up about "flowkillers" and "flow" is all that a track has. OTDE and Sum posses unique styles and creativity with non-repetitive tricks and the like. Yes, Sum does quirk, but he does it like no other. There's nobody that can duplicate his unique style and the way he uses quirk. His use of quirk is of my favorites. Sure you could say "Well everyone uses quirk in a unique way duh " but Sum and OTDE use it in a better way then most players, and it's evident through their tracks. Just look at Sum's collabs with Leomur.
@ HG, if you didn't see flow issues you're completely blind. Period. lol This track seems like a "take what I can get that has speed" track. I watched him make it on the stream and he took basically anything that worked and didn't crash into the before parts of the track. It felt like the same tricks over and over with no airtime or smooth transition, honestly. (Again, if you don't notice issues in transitioning, you are blind lol)
I lol'd at this. Except for the random slow manual loop like half way through it was basically the same speed the entire time. The rotation was much less then favorable in many instances in this track. And did you know there were about 20 alt flings? AMAZING trick creativity! It felt like every well he got e said "How can I make this into an alt fling?" Cool. And I'm sure Raf will prove you wrong sometime when he actually releases a non-highspeed quirk that HAS STOPS N GO's..
tl:dr. Read it. And stop using the term flow for every track when it's not all that a track is about.
Don't get the wrong either. I have nothing against the track, it's the arguments that I hate
Yes, this track was repetitive in that there was an alt fling ever 3 seconds. Also, there were 2 or 3 flatsleds that had "something" added to them, like he added an alt fling on top of the flatsled to make it cooler, which I wasn't a fan of.
Also, the reason why Sum and OTDE are LCC and Chuggers isn't: Sum and OTDE and 10x more creative and stylish. I hate how people OVER-FREAKIN-USE the word flow. Sure they have it, their rotation and movement is flowy, but shut up about "flowkillers" and "flow" is all that a track has. OTDE and Sum posses unique styles and creativity with non-repetitive tricks and the like. Yes, Sum does quirk, but he does it like no other. There's nobody that can duplicate his unique style and the way he uses quirk. His use of quirk is of my favorites. Sure you could say "Well everyone uses quirk in a unique way duh " but Sum and OTDE use it in a better way then most players, and it's evident through their tracks. Just look at Sum's collabs with Leomur.
@ HG, if you didn't see flow issues you're completely blind. Period. lol This track seems like a "take what I can get that has speed" track. I watched him make it on the stream and he took basically anything that worked and didn't crash into the before parts of the track. It felt like the same tricks over and over with no airtime or smooth transition, honestly. (Again, if you don't notice issues in transitioning, you are blind lol)
rabidsquirrel wrote:And the rotation variation, speed variation, and stop'n'go n this track was brilliant. (stuff that you, rafael, always have a hard time with) The tricks were also very creative and varied -
I lol'd at this. Except for the random slow manual loop like half way through it was basically the same speed the entire time. The rotation was much less then favorable in many instances in this track. And did you know there were about 20 alt flings? AMAZING trick creativity! It felt like every well he got e said "How can I make this into an alt fling?" Cool. And I'm sure Raf will prove you wrong sometime when he actually releases a non-highspeed quirk that HAS STOPS N GO's..
tl:dr. Read it. And stop using the term flow for every track when it's not all that a track is about.
Don't get the wrong either. I have nothing against the track, it's the arguments that I hate
Votale- Member
Re: Sanctuary ~Chug
Again, why criticize with the notion that whatever you think about the track is true. Sure, it's true for you, but it all depends on how you enjoy a track. If someone doesn't like an aspect, then it's their opinion, not fact.
I will praise Chuggers for his rapid improvements, but also say that he should focus more about the movements rather than the tricks. But then again, I say this knowing that this track was purely trick based and made with that intention. (The slow manual into the rapid quirk kinda shows that he's lol'ing at that point and saying haha this is cool and funny/creative) So moments of varying difficulty and less cohesiveness or seriousness is okay for a track like this, because it's also poking fun at how serious people will take the track.
Overall, great job Sam, and loved seeing you stream.
I will praise Chuggers for his rapid improvements, but also say that he should focus more about the movements rather than the tricks. But then again, I say this knowing that this track was purely trick based and made with that intention. (The slow manual into the rapid quirk kinda shows that he's lol'ing at that point and saying haha this is cool and funny/creative) So moments of varying difficulty and less cohesiveness or seriousness is okay for a track like this, because it's also poking fun at how serious people will take the track.
Overall, great job Sam, and loved seeing you stream.
Re: Sanctuary ~Chug
Discussion*Sam Storm wrote:lol @ huge debates and fighting
Rafael- Line Rider Legend
Re: Sanctuary ~Chug
What about the start (long sustained flanual thing), 0:31 (cool stop), the slowdown around 0:39, stop at 0:45, sustained fling at 0:59?Rafael wrote:I agree that a track doesn't HAVE to have airtime to be entertaining, they don't need to have anything, however, for me, they have to meet some requirements. If you don't have airtime IMO you should have something else to make the watcher relax, like long tricks. This track didn't have either of them and therefore it felt repetitive to me tempo-wise.
It could have used more variation in trick length, but I don't think you can say it didn't have "something else to make the watcher relax"
If you're going to harshly criticize a track, make sure you know what you're talking about.Rafael wrote:I only watched the track once. I didn't notice everything, it was a very rough review (not even a review, just critique). I didn't notice any recycling really, neither was I bothered with the music not syncing perfectly .
um, sorry? Where in the world did you get that? You must not have watched the same track.Votale wrote:Except for the random slow manual loop like half way through it was basically the same speed the entire time.
Sorry, just because he used a lot of alt flings doesn't automatically make the other 60% of the track uncreative.Votale wrote:And did you know there were about 20 alt flings? AMAZING trick creativity! It felt like every well he got e said "How can I make this into an alt fling?"
Last edited by rabid squirrel on Thu Sep 29, 2011 4:51 pm; edited 1 time in total
Re: Sanctuary ~Chug
Amazing! I don't know where you learned to ride like that, but the flow, along with the variety of tricks, was awesome.
I'd say that you should be in the LCC, but of course everyone disagrees with that.
I'd say that you should be in the LCC, but of course everyone disagrees with that.
Cereal- Line Rider Legend
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