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Imaginary- Hanuman

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Post by Hanuman Wed Jun 14, 2017 3:49 pm



tried to step up my game.
Thx to Sheldon for showing me how to do flings and kramuals properly Very Happy
Thx to Apple for the youtube tutorials, made the learning process a whole lot easier especially Kramual cannons.
Hanuman
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Post by Chuggers Wed Jun 14, 2017 4:30 pm

not too often you see omnis these days, i really wish they would make a comeback

i think my favorite part was either the granual part of the manuals, or the long flings near the end

nice track! Very Happy

oh and the door thing was genius
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villainous quirker

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Post by Hanuman Wed Jun 14, 2017 4:35 pm

Thx a lot man Very Happy
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Post by anton Wed Jun 14, 2017 4:54 pm

You're creative
You work fast
You're improving quickly

That's a recipe for success if I ever saw one

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cool

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Post by Hanuman Wed Jun 14, 2017 5:01 pm

Thx man means a lot Very Happy
To be fair I'm kind of in a transitionary period of life because I just got out of university and am about to start job hunting so I have a lot more free time at the moment for line rider then most people will.
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Post by Apple Wed Jun 14, 2017 6:51 pm

You're definitely improving very fast. I'm very impressed. Especially at the high level things you can do, like kramual cannons and stuff. Usually people don't learn those things for a while. Glad my tutorials could help!
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Post by Hanuman Wed Jun 14, 2017 6:54 pm

Thx a lot dude Very Happy
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Post by ScrungleBlumpkus Sat Jun 17, 2017 12:38 am

You're learning to do things quickly
Turn that into making things that are more creative (although that door was a nice touch) and think about meaningful movement and track form. Smile
Track itself was actually enjoyably and cleverly synced. I doubt anyone has built up to a drop using a nose manual steepening in slope synchronized to the music before. I was very impressed and it was well done from every step. Noticeable thought and care was put into this and it was clear the instant it happened what was going on. That's the kinda shit people watch tracks for. That's an "ooh baby ~chuggers" moment.
Making tracks that are entirely based of stuff that has that kind of form is important. Not to say you didn't try to do that for the entire track, but i think at the moment the inconsistency I felt is simply due to inexperience with certain forms over others (i.e. alt quirk versus flings). And sometimes things come more clearly even to adept beginners to mind than others, and take form more maturely early on, like that nose manual sync. But your steady mastery of form will be sure to be a powerful arsenal to drop some shit in the community.
Some good shit
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Post by Hanuman Sat Jun 17, 2017 6:38 am

Thx for the feedback Smile
In terms of creativity you should enjoy the next track I'm making Very Happy
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