The Night Club - SCG

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The Night Club - SCG

Post by SethComposerGuy on Sun Feb 21, 2016 11:00 am


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Re: The Night Club - SCG

Post by ScrungleBlumpkus on Sun Feb 21, 2016 12:25 pm

finally
I wasn't impressed by the contact juggling at first because I felt it had no gimmick but this track more than redeemed itself
also can you stack or not because some parts of the track scream "maybe" and others scream "si senor"

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Re: The Night Club - SCG

Post by Opal Rider on Sun Feb 21, 2016 1:34 pm

I've heard a lot of mixed reviews on use of line thickness as aesthetic, but this track absolutely sells it to me. The high speed section made the design a little hard to follow, but everything had a funky feel to it that fit the idea behind the track nicely.

That being said, I'm worried about how many tracks we can release before he novelty of the concept wears off.

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Re: The Night Club - SCG

Post by Chuggers on Sun Feb 21, 2016 2:16 pm

you are seriously my role model for fling quirk

i dont know how you make bosh float through the air so fluidly, i love it evertim

that star thing at the stall was also cool, we need some more white-space scenery
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Re: The Night Club - SCG

Post by FlagCapper on Sun Feb 21, 2016 6:13 pm

Curious, do you have a special technique for drawing the filled in ovals or is it just freehand?

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Re: The Night Club - SCG

Post by rabid squirrel on Sun Feb 21, 2016 6:21 pm

^ LRA has 2x and 3x line widths (which I am opposed to, for the record). So they are basically dots with higher thickness lines.

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Re: The Night Club - SCG

Post by Sheldon on Sun Feb 21, 2016 7:04 pm

Very nice use of nightmode and great flings. The contact juggling for the most part was hard to see and not a good addition IMO. But other than that, really enjoyable.
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Re: The Night Club - SCG

Post by Conundrumer on Sun Feb 21, 2016 7:43 pm

I guess this is a good first step towards integrating scenery and quirk

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Re: The Night Club - SCG

Post by Min3rl3g4nd on Wed Feb 24, 2016 8:19 pm

Yes.

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Re: The Night Club - SCG

Post by Apple on Wed Feb 24, 2016 9:13 pm

I liked how it was subtle at first, and then built the dots up. This is an excellent use of the nightmode. Liked it a lot.
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Re: The Night Club - SCG

Post by SethComposerGuy on Thu Feb 25, 2016 3:22 pm

Dapianokid wrote:finally
I wasn't impressed by the contact juggling at first because I felt it had no gimmick but this track more than redeemed itself
also can you stack or not because some parts of the track scream "maybe" and others scream "si senor"

I'm not sure what you mean by the term contact juggling. As for stacking, you could say, I learned a lot on how to stack more effectively making this track. I still have no idea how you pulled off some of your pics in the wtf does lr thread though.

Opal Rider wrote:I've heard a lot of mixed reviews on use of line thickness as aesthetic, but this track absolutely sells it to me. The high speed section made the design a little hard to follow, but everything had a funky feel to it that fit the idea behind the track nicely.

That being said, I'm worried about how many tracks we can release before he novelty of the concept wears off.

Thanks. I can understand the mixed reviews on line thickness aesthetics as it depends on ho far people are willing to stray from the roots of linerider, of which line thickness does do a bit. Aka, that short scenery track (one of the tracks in the track jam competition I believe) that looks odd because we aren't used to seeing lines at .5 thickness in linerider.
Anyway, I'm glad you liked my use of the variable line thickness. However for now. I do feel as though it will be very challenging to make a big scenery track using the different line thickness with it not feeling tacky, though I would love to see someone at least close to as tallented as BHCS try to make something.
Chuggers wrote:you are seriously my role model for fling quirk

i dont know how you make bosh float through the air so fluidly, i love it evertim

that star thing at the stall was also cool, we need some more white-space scenery

Thanks

Sheldon wrote:Very nice use of nightmode and great flings. The contact juggling for the most part was hard to see and not a good addition IMO. But other than that, really enjoyable.

Thanks. Anyway, I'm not sure what you mean by contact juggling.

Conundrumer wrote:I guess this is a good first step towards integrating scenery and quirk

Thanks, I suppose one idea that could come from this would be to add some simple repetitive scenery on either side of the quirk lines and leaving the quirk lines alone, separate from the scenery, so as not to hide the tricks that are being done.

shua wrote:I liked how it was subtle at first, and then built the dots up. This is an excellent use of the nightmode. Liked it a lot.

Thanks.

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Re: The Night Club - SCG

Post by rabid squirrel on Thu Jul 07, 2016 7:04 pm


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