{confine} - Sheldon
+11
shammies
Commandercoke
Chuggers
efrazable
Opal Rider
JealousCloud
SPL4SHZ0N3
ScrungleBlumpkus
Lukking
OTDE
Sheldon
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{confine} - Sheldon
Link
I've been working on this for several months.
Started this project as an attempt to imitate Leomur's style, but soon realized how tedious that was.
So I kind of just started imitating Splashzone, but I think by the end I developed my own style?
It was good to experiment with low speed, very fun project.
This one is for you, SPL4SHZ0N3.
Big thanks to rabid for editing!
I've been working on this for several months.
Started this project as an attempt to imitate Leomur's style, but soon realized how tedious that was.
So I kind of just started imitating Splashzone, but I think by the end I developed my own style?
It was good to experiment with low speed, very fun project.
This one is for you, SPL4SHZ0N3.
Big thanks to rabid for editing!
Re: {confine} - Sheldon
As I should probably always preface, this is subjective. Feel free to disagree-- it's no skin off my back.
Interesting. One of the things I think you do extremely well, and actually probably better than anybody else here, Sheldon, is that you take established or conventional ideas and you push them to the nth degree. Valence 3 is a great example of this-- it's flingquirk that's so pushed and ridiculous that it sparks discussion. Usually, as in the case of Assault, V3, and WTK, the questions are twofold: "is there a limit?" and "is this limit worth pursuing?" Regardless of whether the answer to the second question is "yes" or "no," the three tracks I just named, in addition to this one, deserve a certain level of respect for the sheer chutzpah it took for their creators to make them.
This track is a recycling manifesto. It's a lot more confined (hur hur) than most of the other comparable tracks I've seen, like II and Serein. II has an fantastic sense of space: there's lots of quieter parts, and it feels like there's a decent mix of highs and lows. If Confine has a glaring flaw, it's that it doesn't have enough in the way of open spaces. Yes, there are defined sections, but because they're so close together, it doesn't feel like they fit cohesively, kind of in the same way the recycling section of Interrobang felt.
That being said, the single airtime//interlude was one of the highlights for me, because it felt like I was diving back into an ocean. Definitely a great moment. The stops were everything I'd want from a Splash track, but also excellently synced. Worked well with the song. I'm starting to wonder, though, how much I've become desensitized to syncing. In a lot of other tracks, when I saw a sync, it would usually be the highlight of the track, and I'd be like "HELL YEAH." Now I'm just kind of left... nonplussed? I think a lot of it boils down to song choice. There's not a lot of change in the song you picked, and so all the syncs kind of blended together. Compare this to, say, Phunner, where there's this huge buildup and then BOOM. It has a crazy impact on the viewer and the track goes bananas.
Lots of things I enjoyed here, some things I didn't. All in all, there's a lot of different directions you can take your tracks, and I'm interested to see which way you go.
Interesting. One of the things I think you do extremely well, and actually probably better than anybody else here, Sheldon, is that you take established or conventional ideas and you push them to the nth degree. Valence 3 is a great example of this-- it's flingquirk that's so pushed and ridiculous that it sparks discussion. Usually, as in the case of Assault, V3, and WTK, the questions are twofold: "is there a limit?" and "is this limit worth pursuing?" Regardless of whether the answer to the second question is "yes" or "no," the three tracks I just named, in addition to this one, deserve a certain level of respect for the sheer chutzpah it took for their creators to make them.
This track is a recycling manifesto. It's a lot more confined (hur hur) than most of the other comparable tracks I've seen, like II and Serein. II has an fantastic sense of space: there's lots of quieter parts, and it feels like there's a decent mix of highs and lows. If Confine has a glaring flaw, it's that it doesn't have enough in the way of open spaces. Yes, there are defined sections, but because they're so close together, it doesn't feel like they fit cohesively, kind of in the same way the recycling section of Interrobang felt.
That being said, the single airtime//interlude was one of the highlights for me, because it felt like I was diving back into an ocean. Definitely a great moment. The stops were everything I'd want from a Splash track, but also excellently synced. Worked well with the song. I'm starting to wonder, though, how much I've become desensitized to syncing. In a lot of other tracks, when I saw a sync, it would usually be the highlight of the track, and I'd be like "HELL YEAH." Now I'm just kind of left... nonplussed? I think a lot of it boils down to song choice. There's not a lot of change in the song you picked, and so all the syncs kind of blended together. Compare this to, say, Phunner, where there's this huge buildup and then BOOM. It has a crazy impact on the viewer and the track goes bananas.
Lots of things I enjoyed here, some things I didn't. All in all, there's a lot of different directions you can take your tracks, and I'm interested to see which way you go.
OTDE- Administrator
- the postham mindset
Re: {confine} - Sheldon
Sheldon, you are the best trackmaker ever imo. Very versatile. Every style you attempt turns out to be the best of its kind!
Lukking- Member
-
Re: {confine} - Sheldon
Lukking wrote:Sheldon, you are the best trackmaker ever imo. Very versatile. Every style you attempt turns out to be the best of its kind!
ScrungleBlumpkus- Member
- Interior Crocodile Alligator
Re: {confine} - Sheldon
This is the best, and most skillful, compact quirk that has ever been made. Easily.
It is impossible to find words that do this track justice. Thank you for the dedication.
It is impossible to find words that do this track justice. Thank you for the dedication.
Re: {confine} - Sheldon
I really liked this one. I feel like it took the concept of power applied to dense quirk and reused the shit out of it and it left me feeling very satisfied
JealousCloud- Member
- see you, space cowboy...
Re: {confine} - Sheldon
In terms of novelty, I think that hand fling around a single point in space is the coolest part of the entire track, easily. And while I can say I agree with OTDE's criticism, I also feel like a lot of it was on purpose for the point of experimentation. When the biggest flaw is that there aren't any open spaces in a track called confine, that might be considered a job well done. And from that point on it's just something to pay attention to in future tracks.
Opal Rider- Moderator
- Aestetikally appealing
Re: {confine} - Sheldon
the kerning on that "f" left a lot to be desired
seriously though, nice track
seriously though, nice track
Chuggers- Member
- villainous quirker
Re: {confine} - Sheldon
Chuggers wrote:the kerning on that "f" left a lot to be desired
seriously though, nice track
I'm impressed that I wasn't the only one grossed out by the kerning.
Great track. Not much else for me, personally, to say. I can't imagine the patience and determination required.
Commandercoke- Line Rider Legend
Re: {confine} - Sheldon
You can adjust the spacing between individual letters (that's what kerning is). It's really not a big deal. Most people won't even notice it, unless you're a designer...or whatever chuggers is...Sheldon wrote:its the font tho
Commandercoke- Line Rider Legend
Re: {confine} - Sheldon
Commandercoke wrote:You can adjust the spacing between individual letters (that's what kerning is). It's really not a big deal. Most people won't even notice it, unless you're a designer...or whatever chuggers is...Sheldon wrote:its the font tho
Cause chuggers is fucking auts.
I liked that little cute hand nub fling thing.
c onf ine is a great track!
shammies- Member
- I'm the auts guy around here!
Re: {confine} - Sheldon
I notice it now, and I am going to delete my videos as a result Powermenu, never avain.
Re: {confine} - Sheldon
your spelling left a lot to be desired
go delete the tracks too while you're at it fgt
ScrungleBlumpkus- Member
- Interior Crocodile Alligator
Re: {confine} - Sheldon
That was amazing, it's hard to make something compact like that so dynamic and smooth throughout, and you took that to a new level. My only complaint is that I wish the top of bosh's hat would've become the dot for the i in the monument. It feels like an opportunity missed =P
shiny- Member
Re: {confine} - Sheldon
I didnt even take this into account, im taking a point off the total score.shiny wrote:My only complaint is that I wish the top of bosh's hat would've become the dot for the i in the monument. It feels like an opportunity missed =P
really dropping the ball here sheldon, im disappointed
Chuggers- Member
- villainous quirker
Re: {confine} - Sheldon
Not as big of a fan of this as most people. While it's impressive that you can recycle space, manuals and gwells that many times, aesthetically this track is a trainwreck. He was just tumbling through the sea of dots all the time.
*archives Sheldon's videos*
*archives Sheldon's videos*
Rafael- Line Rider Legend
Re: {confine} - Sheldon
I don't think the focus of this track is recycling, that's just a side effect of the style that sheldon was going for... Sheldon, I think you did develop your own style, and I'd love to see more tracks like this.
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