Line Rider: Advanced Beta 0.3 [May 27] RELEASE CANDIDATE

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Re: Line Rider: Advanced Beta 0.3 [May 27] RELEASE CANDIDATE

Post by Sheldon on Fri Feb 19, 2016 2:20 am

*deletes tracks*
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Re: Line Rider: Advanced Beta 0.3 [May 27] RELEASE CANDIDATE

Post by FlagCapper on Fri Feb 19, 2016 2:48 pm

What the hell, live editing makes this game ridiculously easy. No wonder everyone's so good.

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Re: Line Rider: Advanced Beta 0.3 [May 27] RELEASE CANDIDATE

Post by rabid squirrel on Fri Feb 19, 2016 3:02 pm

@FlagCapper wrote:What the hell, live editing makes this game ridiculously easy opens up so many opportunities and makes more possible than ever before. No wonder everyone's so good creating such cool and original new art.
fixd

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Re: Line Rider: Advanced Beta 0.3 [May 27] RELEASE CANDIDATE

Post by Chuggers on Fri Feb 19, 2016 3:21 pm

@FlagCapper wrote:What the hell, live editing makes this game ridiculously easy. No wonder everyone's so good.

dont be that guy, we were this good before LRA. it just makes the trackmaking process quicker

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Re: Line Rider: Advanced Beta 0.3 [May 27] RELEASE CANDIDATE

Post by FlagCapper on Fri Feb 19, 2016 3:37 pm

@rabid squirrel wrote:
@FlagCapper wrote:What the hell, live editing makes this game ridiculously easy opens up so many opportunities and makes more possible than ever before. No wonder everyone's so good creating such cool and original new art.
fixd
I don't disagree with you, I think it's great.

dont be that guy, we were this good before LRA. it just makes the trackmaking process quicker
Fair enough, I haven't really been around.

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Re: Line Rider: Advanced Beta 0.3 [May 27] RELEASE CANDIDATE

Post by rabid squirrel on Fri Feb 19, 2016 3:45 pm

I was joking Smile (okay sorta)

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Re: Line Rider: Advanced Beta 0.3 [May 27] RELEASE CANDIDATE

Post by Anton on Fri Feb 19, 2016 4:15 pm

@Chuggers wrote:
dont be that guy
yes
@Chuggers wrote:we were this good before LRA.
well. Define good. In terms of technicality our combined knowledge index has grown exponantially since LRA. On the other side, people have always made appealing and amazing tracks and I won't contest that

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Re: Line Rider: Advanced Beta 0.3 [May 27] RELEASE CANDIDATE

Post by JealousCloud on Fri Feb 19, 2016 4:43 pm

Track making is just way way less time consuming. That's why we were able to have things like Sheldons track which was 3 minutes long made in 48 fucking hours. I like to believe with official versions that would have been less than 30 seconds.

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Re: Line Rider: Advanced Beta 0.3 [May 27] RELEASE CANDIDATE

Post by Yobanjojoe on Fri Feb 19, 2016 9:26 pm

@FlagCapper wrote:What the hell, live editing makes this game ridiculously easy. No wonder everyone's so good.

Live editing makes my scenery 5x better confirmed Very Happy

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Re: Line Rider: Advanced Beta 0.3 [May 27] RELEASE CANDIDATE

Post by OTDE on Fri Feb 19, 2016 10:02 pm

I mean, now I can put all my scenery in a single save, so that's rad as hell.

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Re: Line Rider: Advanced Beta 0.3 [May 27] RELEASE CANDIDATE

Post by FlagCapper on Sat Feb 20, 2016 3:52 am

@Yobanjojoe wrote:
@FlagCapper wrote:What the hell, live editing makes this game ridiculously easy. No wonder everyone's so good.

Live editing makes my scenery 5x better confirmed Very Happy
You laugh, but if you want to do animation-style scenery live editing makes it a ton easier cause you can advance the game frame by frame. I honestly think live editing has a ton of potential for scenery.

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Re: Line Rider: Advanced Beta 0.3 [May 27] RELEASE CANDIDATE

Post by rabid squirrel on Sat Feb 20, 2016 4:32 am

@FlagCapper wrote:
@Yobanjojoe wrote:
@FlagCapper wrote:What the hell, live editing makes this game ridiculously easy. No wonder everyone's so good.

Live editing makes my scenery 5x better confirmed Very Happy
You laugh, but if you want to do animation-style scenery live editing makes it a ton easier cause you can advance the game frame by frame. I honestly think live editing has a ton of potential for scenery.
frame-based scenery yo

it's gonna be a thing

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Re: Line Rider: Advanced Beta 0.3 [May 27] RELEASE CANDIDATE

Post by Sheldon on Sat Feb 20, 2016 12:53 pm

Assault? Funspiration? lol?
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Re: Line Rider: Advanced Beta 0.3 [May 27] RELEASE CANDIDATE

Post by ScrungleBlumpkus on Sat Feb 20, 2016 1:01 pm

Okay, I'd like to point out that while we weren't making all the tricks that we're making nowadays, we (or at least, I myself) had knowledge of HOW to do almost every single new trick that's been done since LRA. It's just that most of them are rather tricky without lifelock and live editing.

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Re: Line Rider: Advanced Beta 0.3 [May 27] RELEASE CANDIDATE

Post by rabid squirrel on Sat Feb 20, 2016 2:00 pm

@Sheldon wrote:Assault? Funspiration? lol?
just tip of the iceberg man Thumbs Up

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Re: Line Rider: Advanced Beta 0.3 [May 27] RELEASE CANDIDATE

Post by Min3rl3g4nd on Sun Feb 21, 2016 2:01 pm

Did you fix the death glitch?

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Re: Line Rider: Advanced Beta 0.3 [May 27] RELEASE CANDIDATE

Post by SethComposerGuy on Wed Feb 24, 2016 5:29 pm

Ok for some reason this version stopped working for me all of a sudden as though one of the files got corrupted. Then when I tried to re-download this version, the download fails with a network error (tried with both firefox and chrome). Finally, when I tried to download and run the alpha version, that still works no problem.

Just wondering if the download for this works for anyone else, or if there's a problem on the server side.

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Re: Line Rider: Advanced Beta 0.3 [May 27] RELEASE CANDIDATE

Post by austin4evr on Wed Feb 24, 2016 5:36 pm

I have to mention that for whatever reason avast detected malware in this version but not in the alpha version. As of now still my favorite track editor.

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Re: Line Rider: Advanced Beta 0.3 [May 27] RELEASE CANDIDATE

Post by JealousCloud on Wed Feb 24, 2016 5:47 pm

That's super weird, I'll look into it.

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Re: Line Rider: Advanced Beta 0.3 [May 27] RELEASE CANDIDATE

Post by Lukking on Wed Feb 24, 2016 5:52 pm

Avira also recognizes the .exe as maleware and tries to delete it!

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Re: Line Rider: Advanced Beta 0.3 [May 27] RELEASE CANDIDATE

Post by austin4evr on Wed Feb 24, 2016 7:59 pm

I am wondering if it could be the link site. I honestly do not know if the website could inject malware into a file however perhaps it would be beneficial to try linking it to a different site to rule it out.

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Re: Line Rider: Advanced Beta 0.3 [May 27] RELEASE CANDIDATE

Post by SethComposerGuy on Wed Feb 24, 2016 10:56 pm

yep, that's what it was. Avast (the program I use) detected it as a false positive, specifically the linerider.exe file.

edit: I had to temporarily stop my firewall in order to download it successfully. Also, the exe file registered as a Win32:Malware-gen when I scanned it.

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Re: Line Rider: Advanced Beta 0.3 [May 27] RELEASE CANDIDATE

Post by FlagCapper on Wed Feb 24, 2016 11:46 pm

I'm trying to make a screenshot of my track but can't zoom out nearly far enough, and when I do the track lines become blury (I assume this is intended). In the flash version when the track loaded it would always show the full track zoomed out, is there anything like that for this version?

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Re: Line Rider: Advanced Beta 0.3 [May 27] RELEASE CANDIDATE

Post by austin4evr on Thu Feb 25, 2016 12:44 am

Seth, how exactly did you get it to work? When I did what you described one of my antivirus systems would not come online and i needed to do a full scan to get it to come back online.

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Re: Line Rider: Advanced Beta 0.3 [May 27] RELEASE CANDIDATE

Post by rabid squirrel on Thu Feb 25, 2016 2:12 am

@FlagCapper wrote:I'm trying to make a screenshot of my track but can't zoom out nearly far enough, and when I do the track lines become blury (I assume this is intended). In the flash version when the track loaded it would always show the full track zoomed out, is there anything like that for this version?
been nagging him about this for a while :|

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