Experiment, part 3

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Experiment, part 3

Post by rabid squirrel on Mon Jan 25, 2016 3:15 pm

Feedback and constructive criticism appreciated

https://www.youtube.com/watch?v=kbGu-y_JL84

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Re: Experiment, part 3

Post by OTDE on Mon Jan 25, 2016 3:20 pm

Excellent track! But do you know what would make it better?

Text near the final stall that reads "I was never a Goofy Goober, dad... that's just what you wanted me to be!"

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Re: Experiment, part 3

Post by Conundrumer on Mon Jan 25, 2016 4:02 pm

at first i was like "hey that's some neat scenery"

then the ending
i'm slain

here's some of my suggestions:
- start off with flat sled. this is how you can escalate later on with weird stuff
- make sure your flat sled has loops and jumps. this is to make the beginning accessible, as that's what we initially expect line rider to be
- label your tricks. it might help to do that to give you an idea of what to do
- add a boing bong later in the track, with label and all
- kill bosh violently at the end with appropriate music playing eg death metal

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Re: Experiment, part 3

Post by Anton on Mon Jan 25, 2016 4:16 pm

try to have bosh moving at a constant speed. If the track is very slow it will not be interesting to watch.

I'd also try experimenting with flings, as they're a great thing to have in your toolbox /trick resevoir.

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Re: Experiment, part 3

Post by efrazable on Mon Jan 25, 2016 4:20 pm

I had a similar idea for a stall to one of my tracks, where bosh would be in the face down triangle position, and I'd play the audio from the Lion King when Simba asks his dad to get up.

Also, relevant (y'all probably seen this if you like The Stanley Parable): https://www.youtube.com/watch?v=AZ-IcS7mRSk

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Re: Experiment, part 3

Post by Rafael on Mon Jan 25, 2016 4:36 pm

I get it.

I think a 'Rafael is awesome' drawing would add nicely to this.
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Re: Experiment, part 3

Post by Devray on Mon Jan 25, 2016 5:03 pm

be high
play Line Rider
make this
call 'experiment'
???
profit?

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Re: Experiment, part 3

Post by Anton on Mon Jan 25, 2016 5:15 pm

@Devray wrote:be high
play Line Rider
make this
call 'experiment'
???
profit?

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Re: Experiment, part 3

Post by Z_N-Freak on Mon Jan 25, 2016 5:50 pm

I actually really enjoyed this one. The beginning was neat with the scenery and tumbling. The fake-stall thing caught me off-guard. Kind of thought it was over and then he fell and I was like "it continues?" And then BAM sad music and bosh falls of the sled. The penguin was a nice touch (I don't know why, but I like penguins). So cheers to you! Fun stuff Smile

Spoiler:

"off-topic:"
I think rabid is taking the feedback people post seriously (to some extend) and if he likes the feedback he's putting it in the next experiment. Repeat. Cool idea! Hope this doesn't ruin it, but I'm just guessing anyway, could be completely wrong...

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Re: Experiment, part 3

Post by Sheldon on Mon Jan 25, 2016 7:22 pm

I prefer when you had ambient nature sounds before the crash. Also make your tracks a bit longer. Possibly incorporate more manuals next time, and more penguins for sure.
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Re: Experiment, part 3

Post by Yobanjojoe on Mon Jan 25, 2016 8:54 pm

make the ending monument a giant detailed cock

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Re: Experiment, part 3

Post by Chuggers on Mon Jan 25, 2016 9:43 pm

i like this, but there could be 9 more penguins

the one penguin was a little dull too, I think if each one had it's own unique hat and skin pattern it would really bring out the flow
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Re: Experiment, part 3

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