Ask the Line Rider history buff (me)
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Ask the Line Rider history buff (me)
Shua said I should start my own thread so I figure why not.
Don't ask me questions about how to do quirk stuff. Ask Chuggers those questions.
https://iridethelines.forumotion.com/t11295-ask-me-anything-you-ve-wanted-to-learn-about-playing-linerider
Please ask me questions about history stuff about words, people, tracks, etc. Scenery stuff is great too. And recording/editing stuff.
Vague questions like "what was techdawg like" or "what is your opinion on sorvius" or even "are there any cool history things about the track Book of Revelation" are totally okay as well, just be prepared to read a longish response
Don't ask me questions about how to do quirk stuff. Ask Chuggers those questions.
https://iridethelines.forumotion.com/t11295-ask-me-anything-you-ve-wanted-to-learn-about-playing-linerider
Please ask me questions about history stuff about words, people, tracks, etc. Scenery stuff is great too. And recording/editing stuff.
Vague questions like "what was techdawg like" or "what is your opinion on sorvius" or even "are there any cool history things about the track Book of Revelation" are totally okay as well, just be prepared to read a longish response
Re: Ask the Line Rider history buff (me)
Okay so I know this question was asked in chuggers' thread but I want to answer it anyway.TCR wrote:How can i test out how my track looks in full speed with a crappy computer?
Is the only way to let someone else record it for me? Or is it another way?
First of all, if your computer is good enough that you can run OBS on it, you really can record it yourself.
https://obsproject.com/
Make the base resolution super low, like 640x360
set the fps to ~15 since you're gonna speed it up a bunch later anyway
turn audio totally off
in LR (3.4.x, click the link in the navigation header on the site), set it to 2 fps slomo
choose LR as a window to capture. Make the window small.
Start the recording, start the track in slomo, and go make yourself a sandwich
When you're done, use video editing software to speed up the track to match the timer in the upper right. I usually crop the video at the first frame, and at the first frame of a particular second, e.g. 28;00. Then I retime / speed up the clip to get it as close as I can to exactly 28 seconds. Even WMM can do this - I've done it with premiere, final cut 7, final cut X, iMovie 7, even iMovie 6 did it okay back in 2007.
If this doesn't work, you can't install OBS, or you don't want to deal with all this crap, you still have more options!
1. Line Rider Advanced.
https://iridethelines.forumotion.com/t11154-line-rider-advanced-alpha-r1-3
Even if you hate this version and would never actually use it, it reduces lag by a crazy amount if you want to preview a track. If you have Windows, throw your .sol in the tracks folder, open the game, load your track, and play it. It will always stay in real time - if it lags it will just skip frames. You can even toss an mp3 file into the music folder and tell it to pay along with your track to test music sync, and trust me when I say that it really does work perfectly 95% of the time.
2. LineOnline WIP. https://iridethelines.forumotion.com/t11283-lr-september-preview
If you're okay with the camera being different *cough* weird and annoying, this also takes lag reduction down like crazy and is even easier to load a track into. Simply open the page, click the little arrow on the right to expand the toolset to access the advanced load/save panel, click load from file, and drag and drop your .sol! BOOM.
Last edited by rabid squirrel on Wed Sep 16, 2015 2:48 am; edited 1 time in total
Re: Ask the Line Rider history buff (me)
- did a "game design camp" summer camp thing in 2006Z_N-Freak wrote:When did you start to play Line Rider and why?
- really enjoyed making simple computer games
- looked around the internet for a place to upload/publish my games
- discovered online forums
- mentioned that I made computer games to a friend
- he said I should put it on hallpass.com (which at the time was like a low-profile cheezburger.com)
- One of the first things I saw on this website was Line Flyer
- Spent like 4 hours making a crappy track in Line Flyer
- Sent it to another friend being like "dis game is awesummmm"
- He was like "dude it's a ripoff" and sent me the link to the newly-released Line Rider Beta 2 (revision 5 I believe) at www.official-lineirder.com
- Made some crappy tracks in Beta 2
- Searched for line rider forums, joined .org
- Figured out how to find my .sols
- Figured out how to play Line Rider offline in standalone flash player
- Figured out how to record tracks with a crappy free trial screen recorder
- Posted crappy videos on linerider.org (this was ~january 2007)
- Discovered TechDawg's tracks, discovered IRTL a couple days after the forum went up
- Reviewed a shit ton of scenery tracks (I'm talking hundreds)
- Ended up becoming one of the five elites to be promoted along with the creation of the rank
- Started working on Bolted to the Wall
...the rest is (more) history
Re: Ask the Line Rider history buff (me)
rabid squirrel wrote:- did a "game design camp" summer camp thing in 2006Z_N-Freak wrote:When did you start to play Line Rider and why?
- really enjoyed making simple computer games
- looked around the internet for a place to upload/publish my games
- discovered online forums
- mentioned that I made computer games to a friend
- he said I should put it on hallpass.com (which at the time was like a low-profile cheezburger.com)
- One of the first things I saw on this website was Line Flyer
- Spent like 4 hours making a crappy track in Line Flyer
- Sent it to another friend being like "dis game is awesummmm"
- He was like "dude it's a ripoff" and sent me the link to the newly-released Line Rider Beta 2 (revision 5 I believe) at www.official-lineirder.com
- Made some crappy tracks in Beta 2
- Searched for line rider forums, joined .org
- Figured out how to find my .sols
- Figured out how to play Line Rider offline in standalone flash player
- Figured out how to record tracks with a crappy free trial screen recorder
- Posted crappy videos on linerider.org (this was ~january 2007)
- Discovered TechDawg's tracks, discovered IRTL a couple days after the forum went up
- Reviewed a shit ton of scenery tracks (I'm talking hundreds)
- Ended up becoming one of the five elites to be promoted along with the creation of the rank
- Started working on Bolted to the Wall
...the rest is (more) history
Cool, I never knew that. I was actually really surprised when you posted your game recently. I never knew you were a game designer/coder.
A Game-Design camp sounds like something that must have been tons of fun btw. Never new things like that existed, but I digress
Re: Ask the Line Rider history buff (me)
How good/influential were joonas and ram tzu and who do you think is the most infulential german rider?
Lukking- Member
-
Re: Ask the Line Rider history buff (me)
I'm not really good at keeping track of nationalities and I get all you western european people mixed up. So I assume that joonas and Ram Tzu are German and will decide between the two of them. (And I happen to remember that Orthuss is German)Lukking wrote:How good/influential were joonas and ram tzu and who do you think is the most infulential german rider?
Anyway, between any of those who I know are German, Ram Tzu is far and away the most influential. Joonas was was an influential all-blue quirker in late 2007, but Ram Tzu is a Line Rider Legend, for good reason.
I'm writing a LRL bio for Ram Tzu right now, so you can read the full thing when it comes out soon, but the guy was crazy influential in early days.
https://www.youtube.com/user/Samadhi001
He was one of those rare people who didn't have a bad first video, and started right off with a style that consisted of ultra-smooth curves contrasted with sections of straight lines at 90-degree angles and minimal scenery. He was sort of the original Line Rider minimalist dude, and one of the first people to have a style that made it crystal clear who could have made the tracks he did. His tracks were surprisingly chill in a world of barely-scened flatsled tracks with dragonforce in the background. Anyway though, he basically was the frontrunner of the first real trend/genre in Line Rider - supersmooth loops. Long before there was Silk Road, there was Loopland.
https://www.youtube.com/watch?v=VEnnjIky6V4
Check the date on that thing. That was around the time anomaly was inventing gravity wells and TechDawg was making Make Believe, before IRTL existed.
Now let's go back to the video BEFORE that one, Elevator Fun:
https://www.youtube.com/watch?v=R-cplVIlq8I
Yeah that's right, he was the guy who invented elevators. But let's go back to the video before that one, Chillin:
https://www.youtube.com/watch?v=D7eaYPiiabg
This is the first XY. Sort of. Obviously it's not a true XY. Ram Tzu didn't actually make true XYs until Joytopia III, 6 months later, long after anomaly coined the term and they became a genre. But this is where it began.
ANYWAY. He then went on to make Joytopia III, which gave TechDawg a run for his money in ToC2 in the top 8
https://www.youtube.com/watch?v=eXWFI7cVJW4&t=06m03s
QuirkX, the first watchable all-X track
https://www.youtube.com/watch?v=Zeysfw_1Fc8
Silk Road, one of the most iconic tracks of all time with smooth curves and XY sections, and of course the track with the most scened versions of all time
https://www.youtube.com/watch?v=y-1bscxQPCE
and one of the best XY quirks ever, Fluid Karma
https://www.youtube.com/watch?v=F7W3xkaIYG8
Joonas made a lot of all-blue quirks and dabbled in scenery in late 2007. Here's his best scened quirk, Deep Blue.
https://www.youtube.com/watch?v=CvcsOoyqYXg
And the solo quirk I remember best was Unleashed:
https://www.youtube.com/watch?v=GT4uoqfSGRA
None of his tracks have really aged well. But he somehow managed to collaborate with anomaly, Ram Tzu, ClosedDo0r, Ride Liner, IGGB and redcap, and was a part of two Quirkologies. I never really knew him - maybe he was just a likable guy? Or maybe he just never finished solo projects? He came up in early discussions for Line Rider Legend but when we looked around we couldn't come up with anything influential he'd actually done, or solo tracks that were really notable. So yeah, there's my take. If anyone did know him I'd love to know if there is anything I don't know!
Re: Ask the Line Rider history buff (me)
Seeing as we're investigating the European side of all things LR:
How much interaction/overlap was there between this community (IRtL) and the guys over at Linerider.fr?
What were some of the French players and tracks that had a major impact on the game, both in their community and in ours?
I know the .fr dudes were always big on scenery, but have there ever been any French quirkers?
How much interaction/overlap was there between this community (IRtL) and the guys over at Linerider.fr?
What were some of the French players and tracks that had a major impact on the game, both in their community and in ours?
I know the .fr dudes were always big on scenery, but have there ever been any French quirkers?
Re: Ask the Line Rider history buff (me)
Hm, this is a tough one. I hope it isn't biased to say that I think .fr was more influenced by .org and IRTL than the other way around. Moizut, LineBuster, and LineBenji were the standout french sceners I remember and there were a few influential things. Back when both sites were active though, we never really posted on each others' sites much because it was just too hard to navigate with the language barrier (and noname219 was the only guy who I know of who could speak both well and was semi active on both). So I wish I knew more about this but I don't really.roflmaoqwerty wrote:How much interaction/overlap was there between this community (IRtL) and the guys over at Linerider.fr?
What were some of the French players and tracks that had a major impact on the game, both in their community and in ours?
I know the .fr dudes were always big on scenery, but have there ever been any French quirkers?
Moizut made a really impressive scened fling that inspired a lot of people to scene flings (I would guess that CC and LRG were directly or indirectly inpired by it in their fling scening:
https://www.youtube.com/watch?v=xNg4tQPyl7U&t=01m52s
LineBuster I remembered as being a scenery guy but he made a pretty solid naked track for that one.
Moizut also demonstrated some serious overall thematic creativity in Dystopia:
https://www.youtube.com/watch?v=i4yu3za67jI
And then of course the awesome way Benji scened the rocks towards the end of Colossus:
https://www.youtube.com/watch?v=X6qeJJroAUw&t=03m15s
As far as quirk goes, I'm pretty sure there was a lot of quirk happening on .fr, but nothing that really influenced quirk over here because it generally lagged behind. My guess is the communication barrier made it hard for them to learn what we were doing (because the quirkers all learned by talking to each other about techniques and stuff) so they were just looking at finished tracks and trying to figure out how the hell they worked. Scenery on the other hand, didn't have as much of a communication barrier, Moizut was an amazing artist and that's what made the scenery good. That's my guess.
Re: Ask the Line Rider history buff (me)
A long time ago, Techdawg became very inactive. When it was WRtL, I think I remember a couple of people trying to write him a letter and get him to give over the website so that it could be worked on and such because he was doing so little to help. Couple questions about this. Is this even true? And if so, what happened with it? Was that when everyone switched over to here? And if not, what happened to the old site?
I got some more questions, but class is starting. Sorry if I ask a lot.
I got some more questions, but class is starting. Sorry if I ask a lot.
Apple- Moderator
Re: Ask the Line Rider history buff (me)
Yes, it was me writing to him. After the site went down the second time in 2010, (or maybe it was the first time in 2009, I don't remember) (EDIT: it was the second time) I emailed every email I could find and when that didn't work I sent him snail mail. The snail mail got returned by the post office, so I gave up completely.shua wrote:A long time ago, Techdawg became very inactive. When it was WRtL, I think I remember a couple of people trying to write him a letter and get him to give over the website so that it could be worked on and such because he was doing so little to help. Couple questions about this. Is this even true? And if so, what happened with it? Was that when everyone switched over to here? And if not, what happened to the old site?
EDIT: I also tried to call him a bunch of times on his home phone
Summer 2011 I found him on Facebook, sent him a message asking if we could have the domain. He said he wasn't sure if he had authority anymore, and I decided not to press the issue.
November 2011 he showed up on this site and I asked again. He said he was locked out due to nonpayment but could try calling them. But then he disappeared again and never reappeared. I left it at that.
https://iridethelines.forumotion.com/t5739p75-so-who-s-got-my-username-anywayz-p
I know plenty of other people have tried to contact him via Facebook, email, his sons, etc. I don't think anyone had as much luck as me. On page 4 of that thread, you can see him respond to inu's post, mentioning a time when his son relayed the message that he didn't want any line rider related contact again. He also confirms that things with InXile ended badly.
He also says in that thread that he's been terrible about checking Facebook or even email. that post was the last post he ever made on the site, despite promises that he would stick around in the thread. That's just how he works - when he's addicted to something it's his whole life, and then afterward, despite his intentions, he completely disappears, addicted to something else. How do you think he made Transcendental, anyway - he didn't make it by posting on the forums or checking his Facebook, lol.
I recently sent him They Ride the Lines and Driftwood. He commented on TRTL. I also had a brief exchange after he made public an Unbound video recently.
The old site went down (EDIT: the second time) probably because he went over his bandwidth or storage or just straight up didn't pay the bills. Before it went down I was chatting with fellow staff about how we could get more control over the site, but none of us really knew much about hosting a website so we weren't sure how to go about asking.
The old site first went down in June 2009, while I was on vacation at my grandma's. I set up an IRTL staff only site
http://irtlteamplace.forumotion.net (it still exists! Lol)
Just so we could convene and decide what to do next, and also to try out forumotion as a free forum site. We agreed it would be best to make a new site than to move to .org so we made this place. I set it all up on my grandma's computer & Internet, lol
https://iridethelines.forumotion.com/t2-welcome-back
We later found out that the site and everything techdawg's had been hacked which is why we hadn't been able to reach him
https://iridethelines.forumotion.com/t1227-contact-from-tech-dawg
Then on October 31 the old site went back up and techdawg made an announcement he would be more active and whatnot
https://iridethelines.forumotion.com/t1640-irtl-is-back-up
Which he completely failed to do and the site went back down in May 2010.
https://iridethelines.forumotion.com/t1663-hey-guys-again
And we've been here since then.
Sorry if this is a bit rambly, I wrote it on my phone bored at work and it's hard to edit text and stuff. But I think that answers all the questions. Happy to answer more!
EDIT: fixed/clarified some stuff when I got home
Last edited by rabid squirrel on Thu Sep 17, 2015 12:12 pm; edited 3 times in total
Re: Ask the Line Rider history buff (me)
ok rabid: https://github.com/conundrumer/lr/issues/29rabid squirrel wrote:If you're okay with the camera being different *cough* weird and annoying...
Conundrumer- Line Rider Legend
- actually working on OII
Re: Ask the Line Rider history buff (me)
bump
I have the day off tomorrow so I can answer questions then if there are any
I have the day off tomorrow so I can answer questions then if there are any
Re: Ask the Line Rider history buff (me)
What do you think were the biggest track making advancements of their time and who made them? Kind of vague, but I'd like to hear what you think.
Apple- Moderator
Re: Ask the Line Rider history buff (me)
trackmaking?shua wrote:What do you think were the biggest track making advancements of their time and who made them? Kind of vague, but I'd like to hear what you think.
loops
not really invented by anyone (everyone did loops) but ram tzu was sort of the frontrunner of doing them well
https://www.youtube.com/watch?v=KoAjXFjPl8I
smooth curves
also weirdly started almost single-handedly by Ram Tzu as far as I know (but this was before my time)
quirk
movement based on making Bosh do weird movements other than just ride like a normal sledder started by anomaly ofc
all blue
anomaly was the first to do "no-boost" quirk which was really a carry over from beta 2. Then ZNF/owly/anomaly sort-of-together discovered blue manuals were possible later on and the movement was born.
manuals
no real source, but Holcomb227 was one of the first to make really solid 100% manuals tracks. He credits !wendel! for inspiring him
https://www.youtube.com/watch?v=SmDDAS5jKsQ
gravity wells
anomaly ofc
entertainment/flow
in my opinion the first person to really turn the movement of Bosh into an art form was Aldrasio
https://www.youtube.com/user/Aldrasio
flings
also anomaly with Spring Fling, though ZNF popularized them with LOVE and EVOL
anti-gravity wells
these aren't possible in 3.4.x (not sure why kevans did that) but they were all the rage for many years. Invented and popularized simultaneously by Conundrumer, in Omniverse.
XY
style sorta invented by Ram Tzu with Chillin
term coined by anomaly with XY (thats the name of the track)
I'm honestly not sure when or how this style really took off because neither ram tzu nor anomaly made another XY for a long time. ZNF and x612nt13 I think made some early XYs but there's not really a specific track to point to where the style took off (that I know of)
space recycling
Abysmal Pea was the first to really do this well, in Halcyon
https://www.youtube.com/watch?v=qe7tRvxgQnQ
The ZNF did it in EVOL and suddenly everyone was doing it
thinking in frames
ZNF was the first to start really thinking in frames, I believe, after making an every-frame spidey fling/chain in Virtuous Light. by the time he released EPIC he had it down.
tumbling
Ktk really popularized highspeed tumbling with a crazy messy style
https://www.youtube.com/watch?v=Tp7a-Ev4Ku8
alt quirk
ofc invented by conundrumer in the 100 lines contest
https://www.youtube.com/watch?v=hzabzvpaQng
breaking rules
quirker's laboratory (Hedge, Cephyric) broke HUGE ground by being the first track to thoroughly shatter constructs that had grown up around what made a naked track "good"
https://www.youtube.com/watch?v=-OVn-FMul7c
integration
anomaly ofc
he's all over this list lol
but more that the strict definition of integration this like, helped people realize you
stacking
I honestly have no idea when this started. Drawing gwells further away to get more power. Hedgehgs4Me was the first to really boil it down to a science though.
multiple flings/combinations
Sorta done by cephyric/ride liner in 2007, but it really took off with Hedgehogs4Me's Vision in 2009
fake lines
green lines and/or blue lines added for aesthetic reasons and to make the track unpredictable. Leomur did this first to my knowledge in Abra Cadabra
https://www.youtube.com/watch?v=FNOVIxvQaxQ&t=00m57s
but it really took of with Georgio_Jc's Flashkick
https://www.youtube.com/watch?v=LJg7RADV62A
precise music syncing
People had been doing rough music syncing since the dawn of beta 2, but IGotGreasyBalls was the first to sync a track to a piece of music super precisely with Blue Champion, due to the timer added in 6.7
https://www.youtube.com/watch?v=JhVQ2W8Ppew
kramuals
Kramwood of course. But georgio was the first to use it in a track (Flashkick) and Sheldon was the first to figure out a way to kramual without stopping Bosh (Centrifugal Force). Later, Cereal would do kramual reversals (Phunner) and Kramwood would do kramual cannons (Unown) and even later dap would explore and popularize kramual cannons (cataclysmic whateverthefuck and inhibitions
superstacks
The first to really do this was Chuggers in Creation.
Sheldon boiled it down to a science for his part in Limitations.
hyperspeed
Any speed is possible if you're thinking in frames, but it took until Supersonic Motion by Rafael for us to realize this.
Last edited by rabid squirrel on Wed Sep 23, 2015 12:45 am; edited 2 times in total
Re: Ask the Line Rider history buff (me)
Can you detail the list of major advancements in XY tracks, up till now? I want to see your feelings now versus what they will be after I release my next one (assuming we all believe the two newest XY's, Limitations, and Strange Beast to be the best XY's ever made.
ScrungleBlumpkus- Member
- Interior Crocodile Alligator
Re: Ask the Line Rider history buff (me)
Rabid Squirrel wrote:thinking in frames
ZNF was the first to start really thinking in frames, I believe, after making an every-frame spidey fling/chain in Virtuous Light. by the time he released EPIC he had it down.
Can't say for certain I was the first, but I do know that I started thinking in frames way before Virtual Light. When making P:WNT and OWNT I already had flings. In order to create flings you kind of have to be thinking in frames, as a fling essentially is the same well every other frame (that was my idea anyway, and still is). In Virtuous Light I figured out that it was possible to get certain wells every frame and that it was slowing him down. I called these chains. However, I should note I was made aware afterwards that somebody already had done chains prior to my release. Can't remember who or when though, but it anyway caught on after this release. Maybe because I introduced them as new tricks, of which the inversed handfling was visually appealing to a lot of people. (New Tricks: inversed handfling, squishy, spidey chain, feet chain; and don't forget the infamous "Tail Fling" ._. lol)
[/2cents]
Re: Ask the Line Rider history buff (me)
Where am I? What is this place? Why are my pants so tight?
Cephyric- Member
Re: Ask the Line Rider history buff (me)
Yeah you had an idea that flings were every other frame but didn't really realize that you could make anything frame-based besides flings until VL. Wording may have been slightly off. I count VL as the first time people started being creative with their thinking in frames, and EPIC had some next level frame-based shit lolZ_N-Freak wrote:Rabid Squirrel wrote:thinking in frames
ZNF was the first to start really thinking in frames, I believe, after making an every-frame spidey fling/chain in Virtuous Light. by the time he released EPIC he had it down.
Can't say for certain I was the first, but I do know that I started thinking in frames way before Virtual Light. When making P:WNT and OWNT I already had flings. In order to create flings you kind of have to be thinking in frames, as a fling essentially is the same well every other frame (that was my idea anyway, and still is). In Virtuous Light I figured out that it was possible to get certain wells every frame and that it was slowing him down. I called these chains. However, I should note I was made aware afterwards that somebody already had done chains prior to my release. Can't remember who or when though, but it anyway caught on after this release. Maybe because I introduced them as new tricks, of which the inversed handfling was visually appealing to a lot of people. (New Tricks: inversed handfling, squishy, spidey chain, feet chain; and don't forget the infamous "Tail Fling" ._. lol)
[/2cents]
Re: Ask the Line Rider history buff (me)
answering this as a track list.Dapianokid wrote:Can you detail the list of major advancements in XY tracks, up till now?
only talking major advancements, not tracks widely cited as inspirational. The results may surprise you
Chillinby Ram Tzu - first (sorta) XY
https://www.youtube.com/watch?v=D7eaYPiiabg
Elevator Fun by Ram Tzu - elevators and pinches!
https://www.youtube.com/watch?v=R-cplVIlq8I
XY by anomaly76 - coined the term. first true XY. also first gravity wells in XY.
https://www.youtube.com/watch?v=a8ASb6sxp7w
Bluyx by ZNF - XY scenery track. not the first but really made XY scenery a thing
https://www.youtube.com/watch?v=5AJleEWr-RU
Mixed XY by ClosedDoor - all blue, upwards, fast paced and entertaining. also shoulder granual
https://www.youtube.com/watch?v=pMOwfB1AElI
Vibrato by STP - granuals are fun! Yes this was made with hax but it is the origin point for granuals in XY tracks
https://www.youtube.com/watch?v=sXiNE8wh2hY
Fluid Karma by Ram Tzu - xy grolling!
https://www.youtube.com/watch?v=F7W3xkaIYG8
Flynx by ZNF - xy flings
video is lost Also not sure I'm remembering the title correctly... Also have no idea when this came out. maybe znf remembers?
Omniverse 2 Beta by Conundrumer - all Y section
https://www.youtube.com/watch?v=fJWimVfHKEE
Electric Feel by Bubbles - next level XY scenery
https://www.youtube.com/watch?v=SfKlmLQ7LwU
Inverted Physics by FlagCapper - upwards, blue, Y (YGGB was the first, but this was shortly after and much better)
https://www.youtube.com/watch?v=910wKS1B074
Roborant by Votale (& GhostY) - integration is fun! (and intense!)
https://www.youtube.com/watch?v=pZRckwZQUw4
Strobe by Groove Clan - georg did the first 45 degree section in a track that I am aware of
https://www.youtube.com/watch?v=4ojH5rIweUs
Crusade by Sheldon - kramual stuff in XY (some experiments before this was released but this was the first in a track)
https://www.youtube.com/watch?v=OP15BHmfUmk
Dank Nasty by Summoning & Votale - fake lines added for aesthetic purposes (aka GREEN EVERYWHERE) touched on by georg before but really taken to the next level here
https://www.youtube.com/watch?v=ytxzWbLhhY8
Limitations by the LCC - Sheldon was the first to do superstacks in XY
https://www.youtube.com/watch?feature=player_embedded&v=gOnk4x3AjcQ
Inhibitions by dapianokid - next level kramual shit (cannons, flings, etc). gao and kram touched on this stuff but never in an XY
https://www.youtube.com/watch?v=iCwr-ZbhlY8
Re: Ask the Line Rider history buff (me)
I'd like to make a remark on your LR history of track advancements. It feels super awkward to attribute historic advancements to myself, but I'm going to mention this anyway for the sake of having an accurate history. And if nobody agrees with me, I'd like to know that too.
I feel like Blue Champion was the first track to sync to an entire song, but Jam was the first track to sync very precizely throughout and focus on specific moments instead of sections. Music syncing went next-level in terms of precision, and tracks like EXPLOSIVO arised.
I also feel like it raised the bar on the length of ambitious projects. The concentration of long tracks since the release of Jam is noticably higher and some huge tracks have been released after (Angel, Phunner, WTM). Opinions?
I feel like Blue Champion was the first track to sync to an entire song, but Jam was the first track to sync very precizely throughout and focus on specific moments instead of sections. Music syncing went next-level in terms of precision, and tracks like EXPLOSIVO arised.
I also feel like it raised the bar on the length of ambitious projects. The concentration of long tracks since the release of Jam is noticably higher and some huge tracks have been released after (Angel, Phunner, WTM). Opinions?
Last edited by Rafael on Wed Sep 23, 2015 1:46 pm; edited 2 times in total
Rafael- Line Rider Legend
Re: Ask the Line Rider history buff (me)
Ofc NODA came out months before Jam, as did several tracks that had "moments" like Hymn @ 0:50, Sonic Motion at several parts, EoLR @3:28, etc.
Re: Ask the Line Rider history buff (me)
Apart from minor things (NODA was released only 6 weeks before Jam, Hymn was released after), I see your point. In my perception I'm the first though, because Jam was started in July 2010 :/.efrazable wrote:Ofc NODA came out months before Jam, as did several tracks that had "moments" like Hymn @ 0:50, Sonic Motion at several parts, EoLR @3:28, etc.
I'll shut up now and hear what the rest thinks.
Rafael- Line Rider Legend
Re: Ask the Line Rider history buff (me)
As far as xy list I feel like you skipped mj entirely. You think he has a place?
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