Track concept ideas collection

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Track concept ideas collection

Post by Lukking on Sat May 23, 2015 1:23 pm

Hey
Since catgroove i made a text document about cool things or concepts i like to implement in a track.
Until now i wanted to keep the ideas for myself but i realised i cant execute them all so ima share my ideas with you.
It would be awesome if you guys share your ideas here and we collect them in one list.
I know its cool when you release a track with something totally unexpected but i think we can together refine ideas even better and end up with more impressive results.
So here are my ideas:
- Tiny SLAG Wells (as small as possible)
- "Trackbits" in the same track (not actual recycling of a certain part but copying it as percise as possible to get the dejyvu effect)
- Real invisible flings (bosh has to cover them (butt for example))
- Animated 2nd bosh (let him do some flings and manuals and maybe interact with actual lines of the track)
- Zero rotation part
- Make bosh appear to ride in slow motion somehow
- Synching to the beat of a song with different flings changing when the beat does
- nose/tail manual on different levels (from actual nose to feet to head and back up)
- contrast of no synching to really heavy synching in some spots
- Track playback speed manipulation
- Full DNA Style animation
- slightly offset angled lines (rotating xy)
- Infinitely repeating track




to be continued


Last edited by Lukking on Mon May 25, 2015 7:05 am; edited 3 times in total

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Re: Track concept ideas collection

Post by efrazable on Sat May 23, 2015 1:44 pm

Mod idea where bosh is a centaur and the sled is his horse legs.

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Re: Track concept ideas collection

Post by Wizzy on Sat May 23, 2015 6:37 pm

-Fully 'Sorvius DNA' style animated high speed track with cool patterns and stuff
-Scenery tracks
-Even more scenery tracks
-scnry trks Eep

I actually have 2 or 3 more real ideas but I want to actually try them. Though that DNA style high speed animation track does sound super cool. Maybe even with LRG's new found method of blue and red track scenery thrown in might be super cooler.

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Re: Track concept ideas collection

Post by hypothet on Sat May 23, 2015 6:41 pm

Track playback speed manipulation for various reasons
-flow/feel/timing
-syncing
-changing playback speed at sections

More experiments with track splicing. Sam made some nice progress on this, but there's definitely more possible spatial fuckery/misrepresentation that can be done here.

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Re: Track concept ideas collection

Post by Wizzy on Sat May 23, 2015 6:54 pm

HG42 wrote:Track  playback speed manipulation for various reasons
-flow/feel/timing
-syncing
-changing playback speed at sections

More experiments with track splicing. Sam made some nice progress on this, but there's definitely more possible spatial fuckery/misrepresentation that can be done here.

I'm quite surprised someone came up with this idea other than myself as well. People always try their best to get their recordings at real speed, but I think it is less important than we think. For example, in scenery tracks where you have a huge monument that Bosh seems to fly past too quickly and you're only left with a glance at the artists masterpiece and you kind of have to go back and pause it or you'll see it in the highlights later in the video. There's nothing wrong with slowing the track down a lot in editing so you can better take it in, then play it back to real speed and Bosh continues on his way. It makes for a better experience.

Same with playback speed in any form of track. Scened or naked. As long as the editor can make it work and they're not obviously slowing it down for an obvious sync. It'd be cool to see people play around with speed in general.

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Re: Track concept ideas collection

Post by Opal Rider on Sat May 23, 2015 8:14 pm

I've had so many track ideas recently, but I'm using all of them. One I can tell you though, is I plan on starting a WCC collab with slightly offset angled lines, so it looks like rotating xy.

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Re: Track concept ideas collection

Post by Yobanjojoe on Sun May 24, 2015 12:21 am

@Lukking wrote:Hey
- Animated 2nd bosh (let him do some flings and manuals and maybe interact with actual lines of the track)

I was going to do this Suspicious

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Re: Track concept ideas collection

Post by Conundrumer on Sun May 24, 2015 12:59 am

FreakingKoalaMan wrote:-Fully 'Sorvius DNA' style animated high speed track with cool patterns and stuff

OII

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Re: Track concept ideas collection

Post by Lukking on Sun May 24, 2015 6:41 am

@Yobanjojoe wrote:
@Lukking wrote:Hey
- Animated 2nd bosh (let him do some flings and manuals and maybe interact with actual lines of the track)

I was going to do this Suspicious

You can. This is a thread where we collect ideas. No idea belongs exclusively to me.

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Re: Track concept ideas collection

Post by ScrungleBlumpkus on Sun May 24, 2015 6:41 pm

@Lukking wrote:
@Yobanjojoe wrote:
@Lukking wrote:Hey
- Animated 2nd bosh (let him do some flings and manuals and maybe interact with actual lines of the track)

I was going to do this Suspicious

You can. This is a thread where we collect ideas. No idea belongs exclusively to me.

I'm already pretty far along on mine...

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Re: Track concept ideas collection

Post by rabid squirrel on Sun May 24, 2015 6:45 pm

Dapianokid wrote:
@Lukking wrote:
@Yobanjojoe wrote:
@Lukking wrote:Hey
- Animated 2nd bosh (let him do some flings and manuals and maybe interact with actual lines of the track)

I was going to do this Suspicious

You can. This is a thread where we collect ideas. No idea belongs exclusively to me.

I'm already pretty far along on mine...
Hate to burst y'alls bubbles


https://www.youtube.com/watch?v=SeCvjZ0W1jc


https://www.youtube.com/watch?v=QKmXyrOfDwM


https://www.youtube.com/watch?v=95xPTTLkjbI

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Re: Track concept ideas collection

Post by Yobanjojoe on Mon May 25, 2015 3:55 am

^ that's not what I meant at all, I was going to animate bosh funspiration style

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Re: Track concept ideas collection

Post by Orthuss on Mon May 25, 2015 10:07 am

A track played in reverse (think Idiom's color replay) where the last 30 seconds of the track/first 30 seconds of the reversed recording actually look like a regular track. But then bosh just gets propelled in all sorts of weird directions once the beat drops. Something like that.

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Re: Track concept ideas collection

Post by rabid squirrel on Mon May 25, 2015 12:08 pm

@Orthuss wrote:A track played in reverse (think Idiom's color replay) where the last 30 seconds of the track/first 30 seconds of the reversed recording actually look like a regular track. But then bosh just gets propelled in all sorts of weird directions once the beat drops. Something like that.

https://www.youtube.com/watch?v=ATEf8pIAyvI

Also, want to clarify that my intent is to inform people of history and provide inspiration. Just because I post these doesn't mean you can't do something like them. Same way anomaly76 posting gravity wells doesn't mean you can't make gravity wells.

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Re: Track concept ideas collection

Post by Orthuss on Mon May 25, 2015 1:32 pm

@rabid squirrel wrote:i even
That track is upside down, not played in reverse.
This is reverse.
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Re: Track concept ideas collection

Post by rabid squirrel on Mon May 25, 2015 3:40 pm

oh sorry I dunno what I was thinking

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Re: Track concept ideas collection

Post by efrazable on Mon May 25, 2015 4:17 pm

@efrazable wrote:Mod idea where bosh is a centaur and the sled is his horse legs.
we could call it boshtaur

Will nobody consider this.

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Re: Track concept ideas collection

Post by hypothet on Tue Jun 30, 2015 10:10 pm

Not like it hasn't already been an idea, but I really support the concept of using lines (blue, red, scenery) with the primary purpose of giving visual context to the parts of the track that Bosh has contact with.

This can be in terms of organization (if you have a certain track structure that you want to highlight with green lines), or it can be used to highlight the physical characteristics of the track (see: the ground in the line rider super mario bros video).

You don't have to go full-on with the scenery here. It doesn't have to be like Nasitrap either. Here was my brief, discarded experiment with it:
why am I writing this post:

Dunno. I just want to see more people playing with it.

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Re: Track concept ideas collection

Post by Conundrumer on Wed Jul 01, 2015 9:01 pm

HG42 wrote:You don't have to go full-on with the scenery here. It doesn't have to be like Nasitrap either.

how have I never seen that track before, it feels so physical

but yes I also would like to see more of this

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Re: Track concept ideas collection

Post by rabid squirrel on Fri Jul 03, 2015 12:20 pm

AC has such a dgaf attitude and makes crappy flatsled tracks and sings songs about his balls but he's been doing it for a crazy long time and he has some stuff that's actually super cool :P

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