Music integration
+4
Opal Rider
TCR
Lukking
RyderLR
8 posters
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Music integration
Would there somehow be able to have a music player kind of put into a Linerider build, so that you can play a Linerider track and a song at the same time, or would you run into issues (with FPS or what have you).
Just curious if it's possible as a concept, or if it would be able to be executed at all!
Just curious if it's possible as a concept, or if it would be able to be executed at all!
Re: Music integration
had this exact thought fow a few days now...please...somebody has to do that
Lukking- Member
-
Re: Music integration
I like this idea! So that if the game lags, the song lags too, and the sync won't be lost.
Opal Rider- Moderator
- Aestetikally appealing
Re: Music integration
my only worry is that if you make music lag with the track lag, music frames per second would probably give you an aneurysm
Chuggers- Member
- villainous quirker
Re: Music integration
Your suggestion is good, but there are a few issues.
-MP3's in Flash, in order for Flash to not crash, need to be heavily compressed, to the point of little enjoyment of the music during track-making
-using the slo-mo function in LR would put the track and the audio out of sync instantly, as attempting to sync any time-stretching actionscript would be near impossible to perfect to the point of usefulness (here's a neat flash element called AudioStretch to look at what I mean http://www.audiostretch.com/audiostretchforflash/ )
-Even without using any slow motion, unless you have a computer that can run LR at exactly 40fps, the music will not be in sync with the track.
On a side note, I've only taken 2.5 semesters of (useful) computer science, and have virtually no background in Flash. If I'm off base let me know.
TL;DR: No.
-MP3's in Flash, in order for Flash to not crash, need to be heavily compressed, to the point of little enjoyment of the music during track-making
-using the slo-mo function in LR would put the track and the audio out of sync instantly, as attempting to sync any time-stretching actionscript would be near impossible to perfect to the point of usefulness (here's a neat flash element called AudioStretch to look at what I mean http://www.audiostretch.com/audiostretchforflash/ )
-Even without using any slow motion, unless you have a computer that can run LR at exactly 40fps, the music will not be in sync with the track.
On a side note, I've only taken 2.5 semesters of (useful) computer science, and have virtually no background in Flash. If I'm off base let me know.
TL;DR: No.
Re: Music integration
Well I think it would be pretty cool to have it maybe turn off if you drop below 30fps, but if it drops to 39 or 38 fps for a bit you could just slow the music slightly? Most people making naked tracks often reach a point where the track lags just a tiny bit and thus throws off the sync.efrazable wrote:-Even without using any slow motion, unless you have a computer that can run LR at exactly 40fps, the music will not be in sync with the track.
I imagine it would be difficult (maybe impossible) to program because of flash's inaccurate fps counter, but.... there's my thoughts.
Re: Music integration
Music integration is very important to me, and if everything's rewritten in a modern runtime environment, lag wouldn't be an issue. Of course, rewriting everything is not trivial, but I'll explain the plan later.
Conundrumer- Line Rider Legend
- actually working on OII
Re: Music integration
Your claims are based in the last decade.efrazable wrote:Your suggestion is good, but there are a few issues.
-MP3's in Flash, in order for Flash to not crash, need to be heavily compressed, to the point of little enjoyment of the music during track-making
-using the slo-mo function in LR would put the track and the audio out of sync instantly, as attempting to sync any time-stretching actionscript would be near impossible to perfect to the point of usefulness (here's a neat flash element called AudioStretch to look at what I mean http://www.audiostretch.com/audiostretchforflash/ )
-Even without using any slow motion, unless you have a computer that can run LR at exactly 40fps, the music will not be in sync with the track.
On a side note, I've only taken 2.5 semesters of (useful) computer science, and have virtually no background in Flash. If I'm off base let me know.
TL;DR: No.
- MP3s in flash don't need to be tiny and compressed
- here's an idea: sync LR to the playback rate instead of syncing the playback rate to the song. skip frames if necessary
- line rider is running on a really old runtime. by porting to a newer version of flash, it'll be much faster.
On a side note, even if you graduate with a CS degree, you won't necessarily know anything practical
tl;dr I'll give it a shot in flash
Conundrumer- Line Rider Legend
- actually working on OII
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