Cataclysmic Andromedus Feel ~ Dapianokid

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Cataclysmic Andromedus Feel ~ Dapianokid

Post by ScrungleBlumpkus on Wed Feb 25, 2015 3:11 pm

Link:
https://www.youtube.com/watch?v=6-WQ50uertM



I am too sick to write anything more meaningful than the description on this video.

Did I do it right? Nah don't tell me. #quirk4lyfe5ever


Last edited by Dapianokid on Wed Feb 25, 2015 4:33 pm; edited 2 times in total

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Re: Cataclysmic Andromedus Feel ~ Dapianokid

Post by Lukking on Wed Feb 25, 2015 3:49 pm

Best Kramual usage so far Stern but Fair
i am impressed.

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Re: Cataclysmic Andromedus Feel ~ Dapianokid

Post by RyderLR on Wed Feb 25, 2015 4:39 pm

I don't even know what was going on for 90% of this and especially don't know what happened at 1:00.

Regardless, that was great! awesome to watch and the kramual stuff was kewl.

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Re: Cataclysmic Andromedus Feel ~ Dapianokid

Post by theacp127 on Wed Feb 25, 2015 4:54 pm

The quirk was super technical and way above what I care to try to do with it, so I'm very impressed with what you did with it, especially with the kramuals. Although, The thing was that the track over all felt disjointed because the manual and flat sled parts were not very good, while the other stuff just kinda happened to quick to understand what I was looking at. You should probably just have done an all gravity well track to keep it constantly good throughout or spent more time on everything else while you were making it to keep everything high quality.

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Re: Cataclysmic Andromedus Feel ~ Dapianokid

Post by Z_N-Freak on Wed Feb 25, 2015 5:35 pm

Them dapuals, kramuals, cannons daaaamn so geeeewdd!! The rest of the track was nice too and the flatsledding allowed for me to actually process what happened LOL

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Re: Cataclysmic Andromedus Feel ~ Dapianokid

Post by Opal Rider on Wed Feb 25, 2015 5:43 pm

That kramual was the bes, dude. Like, that alone completely made the track, and I applaud you for everything you've done with it. You're also a very technical rider, and I can tell that. Just a few places in the track that had me scratching my head.

At :36, I think the stabilizers sort of took away from the feel of the track. They don't feel powerful, and sort of muddle up what's really going on. While it's good that you're practicing blue manuals, they're not really necessary, especially if you have a certain shape that you want the manual to be, and have to sacrifice cleanliness in order to achieve your goal.

Another thing I would bring up is the green line usage. It looked like for that part of the track you just sorta threw them down, and said "Eh, that looks sorta like a couple of lines I guess." You have to treat them as if you would any other manual. If they're not smooth, even if he's riding them it'll give him an unbalanced feel. Take your time with them. Plan out where you want them to go, and don't stop working on them until they look exactly the way you want them. As their only value is aesthetics, there's really no excuse for them not to look good.

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Re: Cataclysmic Andromedus Feel ~ Dapianokid

Post by Pawel3 on Wed Feb 25, 2015 6:17 pm

I don't really comment on quirk tracks, but those kramuals were cray cray :o
also, you suck at manuals :P
alsoalso, I love the credits/inspirations/comments

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Re: Cataclysmic Andromedus Feel ~ Dapianokid

Post by Fauxfyre on Wed Feb 25, 2015 6:34 pm

This was a blast to edit (pun intended)

Track is clearly insane. I was legitimately surprised at the kramual cannons, and think that the great majority of it was superb (except perhaps the non-quirk/non-xy sections :P)

It seems the biggest thing you need to get a grip on now is learning the difference between if you CAN do something, and if you SHOULD. Sure these kramual cannons are awesome by themselves, and have a huge wow-factor, but on a whole seem completely off-kilter from the rest of the track. Sure you can put some high-pressured flatsled, in there, but it doesn't fit at all with the amazing quirk in the rest of the track. Not saying you can't change styles in a track, but when you make a change and then quickly go back to what you were doing before, it makes the track very disjointed.

Your manuals clearly need practice with, but your quirk is pretty much at the pinnacle of what can be done. Now comes the part where you need to not just keep everything you draw. The part where you plan how you want things to look, and follow through on it. Where LR starts to turn from a game into a tool for art. With how good you are at quirk, you have a really great foundation set to begin making masterpieces.

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Re: Cataclysmic Andromedus Feel ~ Dapianokid

Post by Sheldon on Wed Feb 25, 2015 7:49 pm

you are very good, but i know this track has a ton of filler and a few show off moments. I used to do the same thing, but usually i did that for the entire track and added airtime for filler. I like show off tracks dont get me wrong, just keep the show consistent none of that half ass 2007 flatsled bullshit :|


Last edited by Sheldon on Thu Feb 26, 2015 3:54 pm; edited 1 time in total
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Re: Cataclysmic Andromedus Feel ~ Dapianokid

Post by Guest on Thu Feb 26, 2015 12:05 am

I actually really enjoyed this,. It reminded me of when I made IRIS. It had some really cool stuff in it, that was new, but the other stuff struggled. You pretty much did the same thing I did learning how to play this game actually. You jumped straight into all the technical stuff first and then went to basics lol. And for the record, you have been the only one really inspiring me to make quirk as of lately and this track makes me want to finish some quirks of mine that have been sitting in my local host folder. thanks Very Happy

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Re: Cataclysmic Andromedus Feel ~ Dapianokid

Post by efrazable on Thu Feb 26, 2015 1:51 am

It's too bad that since the LCC disbanded, no new members will be able to look back on "the track that got them LCC". Coz this would be that track IMO.

Loved the shout out <3

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Re: Cataclysmic Andromedus Feel ~ Dapianokid

Post by Guest on Thu Feb 26, 2015 2:33 am


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Re: Cataclysmic Andromedus Feel ~ Dapianokid

Post by Rafael on Thu Feb 26, 2015 7:49 am

Very cool stuff. The kramual thingies made me wow and I had to look it back before the track was even stalled. It's very cool to invent new tricks, and I applaud you for it.

That said, next time you invent a new trick try to keep it secret and incorporate it in a big project. Why? Because then, this can happen. Keep playing bro!
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Re: Cataclysmic Andromedus Feel ~ Dapianokid

Post by ScrungleBlumpkus on Thu Feb 26, 2015 3:10 pm

Kramwood wrote:oh and also

http://youtu.be/p44q0wSov7s?t=1m27s

:P

YOU KRAMUAL GLUTTON :P

I always suspected most of this would've been done already by you. It was all a matter of me trying to di it better/use it more appropriately. Still plenty of ideas swimming around.  @#!*%  your 2nd peg kramual manual. I almost wanted to name the cannons dap cannons but honestly that's a bit much.

Kramwood if you'd like we can continue our collab now that we're both aware of the other's constant quirk inspiration. I think it'd be hella if we went ballz out and wowed them with cool stuff. Go ahead and finish those unfinished projects! I'm your biggest fan. :P I'm honoured to have inspired you in any way, shape, form, or fashion.

Rafael, it's so hard not to hype. But I still have enough tricks up my sleeves I think I can manage Smile

efraz I can look back on this as "The track that got me noticed for reals by Kramwood"

Sheldon, you saw straight through this crap. I will make sure not to half- @#!*%  anything from now on. I have two or three music syncing ideas which would take both the artistry of the greats and quirk that keeps me entertained!

Opal, theACP, and Shotoku, many thanks to you for inspiring me so many times to have more direction and focus in my tracks. I feel like this was my outlet of misdirection and lack of focus. I'm glad you've encouraged me to use this as a foundation for thought out, planned masterpieces. I've been churning the butter on that since I read your comments and have already got a new solo idea. I'll try to be more...sophisticated. Suspicious

Lukking, danku sir! Hehe

Pawel, fine. I'll just gogogo and focus solely on mastering manuals the same way I did with quirk. Don't stop me now :rabid:

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Re: Cataclysmic Andromedus Feel ~ Dapianokid

Post by Chuggers on Thu Feb 26, 2015 4:24 pm

@Sheldon wrote:you are very good, but i know this track has a ton of filler and a few show off moments. I used to do the same thing, but usually i did that for the entire track and added airtime for filler. I like show off tracks dont get me wrong, just keep the show consistent none of that half ass 2007 flatsled bullshit :|

this is all of the criticism i have about the track ^^

I was smiling like a dopey dumb dumb the whole time because it made me so happy, thank you dap for this enjoyment. Seriously, I loved it all the way through.


also now all-kramual sections are feasible
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Re: Cataclysmic Andromedus Feel ~ Dapianokid

Post by ScrungleBlumpkus on Thu Feb 26, 2015 4:47 pm

@Chuggers wrote:

also now all-kramual sections are feasible

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Re: Cataclysmic Andromedus Feel ~ Dapianokid

Post by Anton on Fri Mar 20, 2015 7:05 pm

How does this even work? Panic

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Re: Cataclysmic Andromedus Feel ~ Dapianokid

Post by rabid squirrel on Mon Apr 27, 2015 11:25 am

I think I promised a review for this?

Lots of what I would say has already been said. One thing I do want to add is that the music choice worked in the track's favor - for some reason rap always strikes me as a type of music that is very BOOM AMAZING STUFF followed by some half assed lame stuff that serves as a break for you to digest the amazing stuff that just happened, and it actually matched the track that way, in my opinion. Like the first second is off the wall intense, but by 6 seconds in the intensity has totally dropped and now we have some awkward airtime/space recycling, haha.

I also know that this has been said, but I'm having a hard time dealing with the weak manuals next to crazyinsane quirk, it's giving me mental whiplash. I think the main problem I see is that the manuals aren't smooth - having a smooth shape not only makes them look good aesthetically but also makes them more balanced.

I think the other big thing is the switching between different styles, like, on a dime. Like, we have seemingly random decisions to do flatsled, then manuals, then quirk, then more flatsled, then more quirk... all for less than a second each. Again it goes real well with the rap song ""watch me do everything" vibe but in my opinion it makes the track kinda hard to watch.

And then finally, give some thought to the aesthetics, not just of the track (which I know you know I know you know is messy as fuck), but of the movement, which is also messy as fuck. Rotation, speed, and direction. If you watch Handlebars or Eden 3, you can see that it's also a very messy style but the movement is very fluid and thought out and that makes it really fun to watch. When you have a groll that's super fast, if before and after it are airtime and flatsledding, unless there is a reason for it to be there it often ends up looking like, was that supposed to be cool? Just something to think about.

I know you've addressed a lot of this in limitations and I'll probably review that one later. But I think you specifically asked for one of this track as well. Knowing you, you are probably already aware of most of this stuff, but why not provide the weight of another opinion. Sorry this took so long.

(also am I the only one who is annoyed by the long-ass color playback? Like, if we want to watch it in slomo we can download the .sol, but very few people are ever going to watch that entire thing on youtube)

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