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Hybrid Eclipse

+5
theacp127
efrazable
Chuggers
Inukaza
Rafael
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Post by Rafael Mon Feb 02, 2015 10:27 pm

That was amazing dude! It's a shame you couldn't finish, I totally understand you. There's no good way of sustaining such high speeds and keep doing it in a nice way, and having to keep wasting time on keeping the speed constant is annoying. I also HATE that when you go over the 45 degree mark while changing direction Bosh slows down rapidly! The only mistake fsk made making this game :P You were already out of the extreme speeds though! Loved how he slowed down and manuals like that at 200-300 ppf? Hats off to you, that's never been done before.
Rafael
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Post by Inukaza Mon Feb 02, 2015 10:32 pm

Holy shit. This was super impressive.

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Post by Chuggers Mon Feb 02, 2015 10:44 pm

imo this one was the better of the two, but raf can market a product better
Chuggers
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villainous quirker

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Post by efrazable Mon Feb 02, 2015 10:53 pm

Chuggers wrote:imo this one was the better of the two, but raf can market a product better
as sarcastic as this is, I kinda agree
efrazable
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Durr I'm efraz herp derp


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Post by theacp127 Tue Feb 03, 2015 12:06 am

I don't even know man. Two amazing tracks within a couple hours of each other. If we go any faster then Bosh will rip a hole in space. I have to say that after this many people won't want to post tracks because they shall pale in comparison with this madness. I was going to release one of mine soon, but I think I'l wait a month then post it.
theacp127
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trying real hard


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Post by Fauxfyre Tue Feb 03, 2015 6:32 am

Yay~!

This reminded me of Universe a lot. The speed is great, and am surprised you were able to actually get a lot of curvature at that speed (many of those flings were incredibly strong!) I really feel that you put a lot of thought into this, and gives me the good ol' Kramwood vibe that I think has been missing from a lot of your most recent tracks. Loved the shoutout, and that you *almost* didn't make a box stall lol. Sadly this seems to be being overshadowed by a certain other highspeed track, as I think this is one of your most entertaining tracks in awhile.


...but don't think I'm trying to say that you've been putting out bad bad tracks haha

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Post by ScrungleBlumpkus Tue Feb 03, 2015 2:43 pm

Mother of god, Kramwood.
Just mother of God.
Look, with my opinons on the way quirk should be treated by this community, I can't write a review I'd be pleased to submit for this or SSM. All I can say is that this is well beyond my imaginations as to what can be quality work in LR at this speed.
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Post by roflmaoqwerty Tue Feb 03, 2015 6:30 pm

holy shit that sync at 0:42
holy shit that phuntegration at 1:02
holy shit that classic kram ending

Honestly some of my favorite work from you since, heck, probably Universe. The Kramwood Vibe was strong in this track, and I gotta say I love it for that; it felt like a true sequel to the classic Eclipse. The fact that even Supersonic Motion didn't completely blow this track out of the freaking water is a huge testament. Awesome work as usual Kram Thumbs Up
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Post by rabid squirrel Sun Mar 29, 2015 4:53 pm

Alright, well. I know you don't really care about my opinions on this track (or any other track) but I don't feel like I can make a giant review for sonic motion and not review this one, so I figure I might as well do this thoroughly. Also, since you didn't even respond to my last review and you say you've left line rider I'm not going to hold back.

This track certainly starts with a bang, as opposed to slowly building like SSM, and the intensity of the first 25 seconds or so matches SSM for sure. It does have a different feel though - in this track the focus seems to me to be on power and variety, and in SSM it's focused on rotation and music sync as well as variety. Here there's more power and less of a rotational flow, it feels like Bosh is being whipped around at maximum intensity (sort of a sustain, flip, sustain, tumble, sustain, flip thing). In my opinion this actually gets repetitive at high speeds just because maximum power is always going to look like maximum power.

Then we get to the massive shoulder pinch, which is certainly an OSHIT moment because we accelerate like crazy, but it is disappointing how it is close to syncing with the music, but not quite. It also seems pretty clear to me that you're not sure what do after this, and the next bit just feels sort of awkward (despite being craaaaaazy fast) and you end up slowing him down a whole ton. My favorite bit of this middle section is probably the music sync at 0:50. The manuals at 200ppf are certainly impressive but they are so short it's hard to really appreciate them.

I also feel that a big reason this track isn't as entertaining is the zoom level. When it's this zoomed out, all that is apparent to the average viewer (aka me) is "this is real fast" versus supersonic motion where you are watching all the different stuff Bosh is doing with regard to rotation and tricks and whatnot, and it becomes more about the motion of the lines and bosh in space, in a kind of dance, than it is about the speed he's going. Some of this is kind of unfair because of the nonstop comparisons to SSM, but I'm comparing it to SSM, which I love, to avoid simply calling the track boring - if I'm being honest, this track is mostly boring to me, and maybe I'm just imagining things but it looks to me like it was grueling to make because of the lack of a plan, and difficulties with "well what should I do next" stuff.

Anyway, the green lines at 1:03 were cool, but I didn't find them particularly imaginative (connect the lines with green lines, done!) and the losing steam here is obvious - not sure what the reasons are for losing steam, though I can speculate. I was thinking about how differently you make a track from the way I make a track. By the time I am halfway into a track (usually sooner), I have a plan for the rest of it. Sometimes it takes me forever, but I have a goal and I just keep chugging away until I get there. This kind of track (Hybrid Eclipse) I think is approached differently. This is all guesswork of course, but it seems to me that this and other tracks like this were made in bouts of inspiration, one step at a time, until it was felt that the inspiration was running low and then there's either a style switch or an ending. As opposed to supersonic motion where the music sync provided a structure and then it was very clear to Raf what he was going to do, how much time he had, and what his options are for doing something next. Of course there is no wrong way to make a track but I am of course in favor of the plan, and I think when there is no plan the result is usually less fun to watch and to make. Anyway, the ending isn't just airtime with a box stall, but to me it looks like you trying to do anything but that and it just ends up looking sloppy and uninspired, though this is probably just me comparing it with the crazy good ending to SSM.

When I say this track is boring, I don't actually mean that - I mean it's boring in comparison to SSM. This track is actually quite fun to watch, if a little disappointing because of how it gets less and less inspired as it goes. And it is consistently faster than SSM, so that deserves a nod. For me though, I'm just not a fan of the power-unplanned-impressive-tricks style and more a fan of the rotation-dance-music-sync style *shrug* And I think that's a good note to end this on.
rabid squirrel
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I'm the artsy person round here

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