Line Rider Unleashed Progress (Shotoku's build)

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Line Rider Unleashed Progress (Shotoku's build)

Post by Fauxfyre on Thu Sep 25, 2014 4:02 am

So, for those not in the know, Mhenr has released his Line Rider Unleashed project's source code I have been given the privilage to continue work, under one or two conditions.

I would have left Kevan's to toy around with it, but supposedly he doesn't know how to read proper C++ well and would just rather work with a scripting engine (Loom). I will be continuing Mhenr's progress myself.

So far the game is almost ready to be played. I am currently working on track saving/loading, and once I have that figured out I will begin posting builds that I have made. I cannot compile for Macintosh at the moment, but using an emulator such as Mono or Wine shouldn't cause too many problems. I would appreciate assistance from somebody who owns a Mac to build the application for our Apple users.

The source code will be freely available upon request, under the conditions that it is not distributed outside of this forum

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Re: Line Rider Unleashed Progress (Shotoku's build)

Post by Conundrumer on Thu Sep 25, 2014 1:47 pm

mhenr and I both agree the code is poor quality. Here are some ways to make it better

@mhenr18 wrote:uh, line storage needs proper separation
rendering is weird and can be done a lot more efficiently by just memory mapping and dumping vertices
UI can be just done by using libRocket
rather than writing a UI engine myself
rather than texture grid bullshit
also use CMake
which is built for cross platform generation of project files or makefiles

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Re: Line Rider Unleashed Progress (Shotoku's build)

Post by ScrungleBlumpkus on Thu Sep 25, 2014 2:32 pm

Conun returns just to post about the game, not actually suggesting he plays the game itself.
If this becomes playable, I want to work with it to port it to other devices, thank you.

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Re: Line Rider Unleashed Progress (Shotoku's build)

Post by [senpai] kevans on Thu Sep 25, 2014 7:49 pm

Dapianokid wrote:Conun returns just to post about the game, not actually suggesting he plays the game itself.
If this becomes playable, I want to work with it to port it to other devices, thank you.

Conun and Mhenr worked closely with that code, so he does know what he's talking about. Doesn't matter if it's playable, but on the developer end it can.
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Re: Line Rider Unleashed Progress (Shotoku's build)

Post by TheRevTastic on Sun Nov 02, 2014 2:25 am

So how's this coming?

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